Traits unselected
Bash of Justice
passive ABILITY
Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 100 bonus physical damage. Bash chance for ranged heroes is 10%. The bash deals bonus physical damage based on ho...
2.3
Bash of Justice
passive ABILITY
Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 100 bonus physical damage. Bash chance for ranged heroes is 10%. The bash deals bonus physical damage based on ho...
2.3
Echo Strike
passive ABILITY
Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 second on each strike. Both the attacks deals bonus physical damage based on how low th...
6
Echo Strike
passive ABILITY
Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 second on each strike. Both the attacks deals bonus physical damage based on how low th...
6
500
GOLD COST
NO
DISASSEMBLES
0
1.4k
0
0
Traits unselected
Drop the Anchor!
active ABILITY
Captain Zwarsh demands the Anchor be dropped upon his enemies. A crew mate throws the anchor at a targeted location, stunning and damaging all enemies caught under it. Haunted Galleon is attached t...
85/90/95/100
14/13/12/11
Drop the Anchor!
active ABILITY
Captain Zwarsh demands the Anchor be dropped upon his enemies. A crew mate throws the anchor at a targeted location, stunning and damaging all enemies caught under it. Haunted Galleon is attached t...
85/90/95/100
14/13/12/11
Cannons fire!
active ABILITY
Fires both sets of broadside cannons. Dealing a large amount of damage at both sides of Haunted Galleon.
80/100/120/140
11/10/9/8
Cannons fire!
active ABILITY
Fires both sets of broadside cannons. Dealing a large amount of damage at both sides of Haunted Galleon.
80/100/120/140
11/10/9/8
Unsinkable
passive ABILITY
Haunted Galleon ghostly hull is hard to take down. Haunted Galleon gains both status resistance and magic resistance. One cannot sink what has already sunk.
Unsinkable
passive ABILITY
Haunted Galleon ghostly hull is hard to take down. Haunted Galleon gains both status resistance and magic resistance. One cannot sink what has already sunk.
Full Sail!
active ABILITY
Haunted Galleon lowers all sails, slowing turn rate, gaining free pathing, and starting to build up momentum quickly. Haunted Galleon cannot stop moving while Full Sail is active, even when stunned...
100/125/150
90/85/80
Full Sail!
active ABILITY
Haunted Galleon lowers all sails, slowing turn rate, gaining free pathing, and starting to build up momentum quickly. Haunted Galleon cannot stop moving while Full Sail is active, even when stunned...
100/125/150
90/85/80
+1
0
1.4k
0
0
Traits unselected
Eat lotus
active ABILITY
Restores 400 health and mana, dispels you, hides you for 0.5 seconds and creates 2 distinquishable illusions of you.
5
Eat lotus
active ABILITY
Restores 400 health and mana, dispels you, hides you for 0.5 seconds and creates 2 distinquishable illusions of you.
5
0
GOLD COST
NO
DISASSEMBLES
0
1.4k
0
0
Traits unselected
Shiny Rock
active ABILITY
Giant throws a shiny rock at an area, stunning and damaging any enemies within said area. If Giant cast Shiny Rock on himself, he will instead slam the ground around him with the Rock. This will ca...
50
12/11/10/9
Shiny Rock
active ABILITY
Giant throws a shiny rock at an area, stunning and damaging any enemies within said area. If Giant cast Shiny Rock on himself, he will instead slam the ground around him with the Rock. This will ca...
50
12/11/10/9
Mud Rock
autocast ABILITY
Giant covers his rocks in mud, causing his attacks to slow, deal bonus damage, and splinter. The splinter attacks also apply slow and other modifiers on the inflicted enemy. Mud Rock can a be used ...
5/10/15/20
Mud Rock
autocast ABILITY
Giant covers his rocks in mud, causing his attacks to slow, deal bonus damage, and splinter. The splinter attacks also apply slow and other modifiers on the inflicted enemy. Mud Rock can a be used ...
5/10/15/20
Hard Rock
passive ABILITY
Giant amass a craggy exterior, causing him to passively gain bonus armor and HP. Giant will also gain bonus damage for each point of armor he possesses.
Hard Rock
passive ABILITY
Giant amass a craggy exterior, causing him to passively gain bonus armor and HP. Giant will also gain bonus damage for each point of armor he possesses.
Obsidian Rock
active ABILITY
Giant transform into an Obsidian Golem, causing him to be provided with bonus armor, attack speed and attack range. While Obsidian Rock is active, Giant's armor cannot be corrupted and Giant's atta...
50/100/150
90/80/70
Obsidian Rock
active ABILITY
Giant transform into an Obsidian Golem, causing him to be provided with bonus armor, attack speed and attack range. While Obsidian Rock is active, Giant's armor cannot be corrupted and Giant's atta...
50/100/150
90/80/70
0
1.4k
0
0
Traits unselected
Electric Surge
active ABILITY
Rin turns into electricity and teleports a short distance. Grants a buff that gives additional damage to the next attack after teleporting. When cast inside the field, the cast range is increased ...
45/60/75/90
15/12/9/6
Electric Surge
active ABILITY
Rin turns into electricity and teleports a short distance. Grants a buff that gives additional damage to the next attack after teleporting. When cast inside the field, the cast range is increased ...
45/60/75/90
15/12/9/6
Shocking Grasp
active ABILITY
Rin shocks an enemy at short range, dealing damage to them and all enemies in an area around them. If the target is inside the field, the primary target is pulled the towards the center of the fie...
100/115/130/145
16/14/12/10
Shocking Grasp
active ABILITY
Rin shocks an enemy at short range, dealing damage to them and all enemies in an area around them. If the target is inside the field, the primary target is pulled the towards the center of the fie...
100/115/130/145
16/14/12/10
Paralyzing Jolt
active ABILITY
Rin shoots forth a stream of electricity that disarms any enemies hit. If an enemy casts a spell while disarmed they take damage based on the spell manacost. If the enemy is inside the field when...
90/100/110/120
19/18/17/16
Paralyzing Jolt
active ABILITY
Rin shoots forth a stream of electricity that disarms any enemies hit. If an enemy casts a spell while disarmed they take damage based on the spell manacost. If the enemy is inside the field when...
90/100/110/120
19/18/17/16
Electric Blade
active ABILITY
Rin charges up her blade and dashes forward, stabbing and dragging the first enemy hero that she makes contact with. The target takes an attack with extra damage equal to the current level of Elect...
150/225/300
60
Electric Blade
active ABILITY
Rin charges up her blade and dashes forward, stabbing and dragging the first enemy hero that she makes contact with. The target takes an attack with extra damage equal to the current level of Elect...
150/225/300
60
+2
0
2k
0
0
Traits unselected
Forge broadsword
active ABILITY
Add a fully shareable broadsword to your inventory. Forged broadswords have same stats and usability in upgrades as regular shop broadswords.
100
75
Forge broadsword
active ABILITY
Add a fully shareable broadsword to your inventory. Forged broadswords have same stats and usability in upgrades as regular shop broadswords.
100
75
500
GOLD COST
NO
DISASSEMBLES
0
1.4k
0
0
Traits unselected
Sand Attack
active ABILITY
Subterranean Terror throws sand in the targeted direction. Enemies hit by the sand are slowed. Enemies facing towards Subterranean Terror while the sand hits them are also damaged and blinded. The ...
100
8
Sand Attack
active ABILITY
Subterranean Terror throws sand in the targeted direction. Enemies hit by the sand are slowed. Enemies facing towards Subterranean Terror while the sand hits them are also damaged and blinded. The ...
100
8
Sinkhole
active ABILITY
After a short delay Subterranean Terror creates a Sinkhole at a targeted location. Enemies inside the Sinkhole are pulled towards the center. Enemies in the center are rooted and take damage for as...
115/120/125/130
30/27/24/21
Sinkhole
active ABILITY
After a short delay Subterranean Terror creates a Sinkhole at a targeted location. Enemies inside the Sinkhole are pulled towards the center. Enemies in the center are rooted and take damage for as...
115/120/125/130
30/27/24/21
Tunnel
active ABILITY
CHANNELING --- Subterranean Terror begins construction on an underground tunnel. Once the tunnel is completed it is part of a network of all tunnels that Subterranean Terror has created. Subterrane...
140/130/120/110
40/30/20/10
Tunnel
active ABILITY
CHANNELING --- Subterranean Terror begins construction on an underground tunnel. Once the tunnel is completed it is part of a network of all tunnels that Subterranean Terror has created. Subterrane...
140/130/120/110
40/30/20/10
Ambush
active ABILITY
Subterranean Terror loosens the ground in an area around her and digs in. In the loosened ground she gains bonus movement speed, free pathing, and invisibility. While invisible her next attack wil...
140/150/160
90
Ambush
active ABILITY
Subterranean Terror loosens the ground in an area around her and digs in. In the loosened ground she gains bonus movement speed, free pathing, and invisibility. While invisible her next attack wil...
140/150/160
90
+1
0
1.4k
0
0
Traits unselected
Steel Fist
active ABILITY
Make Siege Golem's next attack deal extra damage and stun to the enemy. Deal 100% damage to the building.
100
12
Steel Fist
active ABILITY
Make Siege Golem's next attack deal extra damage and stun to the enemy. Deal 100% damage to the building.
100
12
Reinforced Armor
passive ABILITY
In order to sell for a good price, the dwarf install a type of new technical armor on the Siege Golem. Increase Siege Golem some armors, and prevent the armor lower than a value.
Reinforced Armor
passive ABILITY
In order to sell for a good price, the dwarf install a type of new technical armor on the Siege Golem. Increase Siege Golem some armors, and prevent the armor lower than a value.
Siege Cannon
active ABILITY
Siege Golem launchs a ball of particles form its eyes. After several seconds of flight, deal damage to the enemy in an area, and decrease them some armors. Deal 60% damage and 100% armor reduce eff...
80
6
Siege Cannon
active ABILITY
Siege Golem launchs a ball of particles form its eyes. After several seconds of flight, deal damage to the enemy in an area, and decrease them some armors. Deal 60% damage and 100% armor reduce eff...
80
6
Mechanism
passive ABILITY
As everyone known, Siege Golem is consist of different gears, but none knows which part of gears really make it work. Thus, even it seems like Siege Golem has been destoryed, but it is still workin...
Mechanism
passive ABILITY
As everyone known, Siege Golem is consist of different gears, but none knows which part of gears really make it work. Thus, even it seems like Siege Golem has been destoryed, but it is still workin...
+1
0
1.2k
0
0
Traits unselected
Torrent
active ABILITY
Poseidon launches a continous torrent, exert a force to prevent the enemy to close him. When the distance between the Poseidon and the target exceed a range, the skill will stop.
100
15
Torrent
active ABILITY
Poseidon launches a continous torrent, exert a force to prevent the enemy to close him. When the distance between the Poseidon and the target exceed a range, the skill will stop.
100
15
Present of Sea
active ABILITY
Passive Skill : Poseidon stores some percentage of the damage he dealed into the Trident. Active Skill : Posedion heals an ally HP based on the stored value.
100
16/14/12/10
Present of Sea
active ABILITY
Passive Skill : Poseidon stores some percentage of the damage he dealed into the Trident. Active Skill : Posedion heals an ally HP based on the stored value.
100
16/14/12/10
Trident
autocast ABILITY
Poseidon's next attack deal extra damage to the enemy based on Poseidon's Max HP, and decrease some percentage of the magical resistance.
10/8/6/4
Trident
autocast ABILITY
Poseidon's next attack deal extra damage to the enemy based on Poseidon's Max HP, and decrease some percentage of the magical resistance.
10/8/6/4
Ancient Hydra
active ABILITY
Poseidon summons a powerful Hydra, deal some damage to the enemy. Hydra breaks the ground and generate a pool that ground creatures can't cross. When the pool is generated, the surrounding enemies ...
250
120
Ancient Hydra
active ABILITY
Poseidon summons a powerful Hydra, deal some damage to the enemy. Hydra breaks the ground and generate a pool that ground creatures can't cross. When the pool is generated, the surrounding enemies ...
250
120
+1
0
1.3k
0
0
Traits unselected
Penumbral pendulum
active ABILITY
Creates two bladed pendulums around a target. One real, the other fake. The pendulums randomly rotate around the enemy in a 300 radius circle for 1.5 seconds before coming down swinging, slightly h...
120/130/140/150
16/14/12/10
Penumbral pendulum
active ABILITY
Creates two bladed pendulums around a target. One real, the other fake. The pendulums randomly rotate around the enemy in a 300 radius circle for 1.5 seconds before coming down swinging, slightly h...
120/130/140/150
16/14/12/10
Mystifying Miasma
active ABILITY
Creates a large area of miasma at a targeted location. Enemies and Observer Wards inside the miasma have their vision and turn rate reduced. Be'lakor and his illusions are invisible inside of the m...
120
42/40/38/36
Mystifying Miasma
active ABILITY
Creates a large area of miasma at a targeted location. Enemies and Observer Wards inside the miasma have their vision and turn rate reduced. Be'lakor and his illusions are invisible inside of the m...
120
42/40/38/36
Clone Image
active ABILITY
Create an illusion at the targeted location. Be'lakor may swap places with any of his illusion with a sub ability. The enemy team isn't made aware of this happening. -Illusions will always appear ...
85/90/95/100
24
Clone Image
active ABILITY
Create an illusion at the targeted location. Be'lakor may swap places with any of his illusion with a sub ability. The enemy team isn't made aware of this happening. -Illusions will always appear ...
85/90/95/100
24
Blade of Shadows
active ABILITY
The Blade of Shadows cuts through any armor or magical barriers. For a short duration Be'lakor's attacks deal pure damage, have true strike, and ignore damage block. All existing and new illusions ...
125/150/175
100/80/60
Blade of Shadows
active ABILITY
The Blade of Shadows cuts through any armor or magical barriers. For a short duration Be'lakor's attacks deal pure damage, have true strike, and ignore damage block. All existing and new illusions ...
125/150/175
100/80/60
+2
0
3.7k
0
0
Traits unselected
Thunderstorm Cloud
active ABILITY
Uranus summons a thunderstorm cloud to cluster arround the enemy. The cloud deal damage to the enemy. Morever, every time when the enemy move a fixed distance, the cloud deal extra damage and stun ...
100/110/120/130
16
Thunderstorm Cloud
active ABILITY
Uranus summons a thunderstorm cloud to cluster arround the enemy. The cloud deal damage to the enemy. Morever, every time when the enemy move a fixed distance, the cloud deal extra damage and stun ...
100/110/120/130
16
Asylum
active ABILITY
Uranus summons a cloud to crowd the ally. Select an ally(include himself), make the ally fly, invisible and increase the move speed, but the enemy can see the cloud he hidden. When the cloud enter ...
100
22/20/18/16
Asylum
active ABILITY
Uranus summons a cloud to crowd the ally. Select an ally(include himself), make the ally fly, invisible and increase the move speed, but the enemy can see the cloud he hidden. When the cloud enter ...
100
22/20/18/16
Earthly Heaven
active ABILITY
Uranus generate a large field created by clouds. The enemy can't see the inside of the field from the outside, and when they enter the field, decrease some percentage of their vision(include ward a...
150
90/80/70/60
Earthly Heaven
active ABILITY
Uranus generate a large field created by clouds. The enemy can't see the inside of the field from the outside, and when they enter the field, decrease some percentage of their vision(include ward a...
150
90/80/70/60
Vault of Heaven
active ABILITY
Uranus summons the guard of the Heaven Entrance to protect a field. Every time when the enemy cross the edge of the field, the guard deal stun to them. When the enemy is located in the field, the g...
200
90
Vault of Heaven
active ABILITY
Uranus summons the guard of the Heaven Entrance to protect a field. Every time when the enemy cross the edge of the field, the guard deal stun to them. When the enemy is located in the field, the g...
200
90
0
1.3k
0
0
Traits unselected
Spatial Rings
active ABILITY
Launch two spatial rings at a target enemy in quick succession, the first damages the target and the second applies damage over time and root to the target and nearby enemies after a delay.
140
16/14/12/10
Spatial Rings
active ABILITY
Launch two spatial rings at a target enemy in quick succession, the first damages the target and the second applies damage over time and root to the target and nearby enemies after a delay.
140
16/14/12/10
Aura Ray
active ABILITY
Focus the Aura Ray on the target enemy, if it is within the max distance after a delay create a link between you and the target enemy that deals a total amount of damage to a target enemy and enemi...
90/95/100/105
14/11/8/5
Aura Ray
active ABILITY
Focus the Aura Ray on the target enemy, if it is within the max distance after a delay create a link between you and the target enemy that deals a total amount of damage to a target enemy and enemi...
90/95/100/105
14/11/8/5
Inertia
active ABILITY
Launch an orb at a target area that slows enemies, slow increases from 15% to 60% based on distance moved. At max slow the enemy is Disarmed and other debuffs on the enemy last longer.
90/85/80/75
18/14/10/6
Inertia
active ABILITY
Launch an orb at a target area that slows enemies, slow increases from 15% to 60% based on distance moved. At max slow the enemy is Disarmed and other debuffs on the enemy last longer.
90/85/80/75
18/14/10/6
Burst Field
active ABILITY
Channel to finish to max out the power of this spell. Pulses for damage as it expands then deal damages after channeling finishes. Create a zone where you can cast spells or items in this zone no m...
250/220/180
100/80/60
Burst Field
active ABILITY
Channel to finish to max out the power of this spell. Pulses for damage as it expands then deal damages after channeling finishes. Create a zone where you can cast spells or items in this zone no m...
250/220/180
100/80/60
+2
0
1.4k
0
0
Traits unselected
Firegun
autocast ABILITY
The Firegun Ranger use his gun to attack enemy rather than the sword. When the enemy is further than 300 range away from the Firegun Ranger, his next attack wil deal extra damage by ranged attack. ...
10/7/4/1
Firegun
autocast ABILITY
The Firegun Ranger use his gun to attack enemy rather than the sword. When the enemy is further than 300 range away from the Firegun Ranger, his next attack wil deal extra damage by ranged attack. ...
10/7/4/1
Trap
active ABILITY
Select two tree, build a trap between them. When the enemy trigger the trap, deal damage and rooted status.
80
20/18/16/14
Trap
active ABILITY
Select two tree, build a trap between them. When the enemy trigger the trap, deal damage and rooted status.
80
20/18/16/14
Keen Insight
passive ABILITY
The Firegun Range's attack has probability(P1) to avoid miss. Moreover, the attack also have probability(P2) to decrease the enemy's move speed and attack speed.
Keen Insight
passive ABILITY
The Firegun Range's attack has probability(P1) to avoid miss. Moreover, the attack also have probability(P2) to decrease the enemy's move speed and attack speed.
Bullet Strom
active ABILITY
Select a direction, the Firegun Ranger shoot several times in a short time, randomly deal damage to the enemy in front of him. When the skill is activated, the Firegun Ranger can't move, unless he...
250
100
Bullet Strom
active ABILITY
Select a direction, the Firegun Ranger shoot several times in a short time, randomly deal damage to the enemy in front of him. When the skill is activated, the Firegun Ranger can't move, unless he...
250
100
0
1.3k
0
0