Joined Feb 17, 2022 (3 years ago)
Author Card
General information about this author
56
Ideas Created
4
Immortals Won
0
Forges Joined
5000
Tangos Farmed
0
Quests
7
Unlocked Items
Lvl 1
Tip Level
0
Tips Received
0
Tips Given
Lvl 1
Voting Level
390
Votes Received
0
Votes Given
Hoodwink
Fav Hero 1
Phoenix
Fav Hero 2
—
Fav Hero 3
Recent ideas created by this author View all ideas
Traits unselected
Coin Toss
active ABILITY
Djinn flips 2/3/4/5 Coins. For each heads, he recovers health. For each tails, he gains a small chance to crit for a short time. ? Each tails crit is a independent chance to crit
100
13/12/11/10
Coin Toss
active ABILITY
Djinn flips 2/3/4/5 Coins. For each heads, he recovers health. For each tails, he gains a small chance to crit for a short time. ? Each tails crit is a independent chance to crit
100
13/12/11/10
Fortune Thief
passive ABILITY
Passively grants 25%/40%/55%/70% Critical Damage. Whenever the Djinn attacks a enemy hero, he gains 10% Critical Chance and the enemy hero gains 10% Critical Vulnerability (stacking). ? Critical ...
Fortune Thief
passive ABILITY
Passively grants 25%/40%/55%/70% Critical Damage. Whenever the Djinn attacks a enemy hero, he gains 10% Critical Chance and the enemy hero gains 10% Critical Vulnerability (stacking). ? Critical ...
Magic Lamp
active ABILITY
The Djinn spawns a magic lamp and stores 75% of their max health into it. While the lamp is active, the Djinn gains 25%/30%/35%/40% bonus magic resistance. When the Djinn loses all of their health ...
125
45/40/35/30
Magic Lamp
active ABILITY
The Djinn spawns a magic lamp and stores 75% of their max health into it. While the lamp is active, the Djinn gains 25%/30%/35%/40% bonus magic resistance. When the Djinn loses all of their health ...
125
45/40/35/30
Rigged Dice
active ABILITY
The first time each critical chance fails, roll it again with a 75%/65%/50% less crit rate. If it fails again, you recover 2.5% of your max health. When activated, all crits fail twice for the nex...
25
8
Rigged Dice
active ABILITY
The first time each critical chance fails, roll it again with a 75%/65%/50% less crit rate. If it fails again, you recover 2.5% of your max health. When activated, all crits fail twice for the nex...
25
8
+2
0
430
0
0
Traits unselected
Shadow Claws
active ABILITY
Gains several charges. Attacks consumes charges and grant bonus range as well as bonus damage. Creeps take additional bonus damage equal to a percentage of their maximum health
75/90/105/120
20/18/16/14
Shadow Claws
active ABILITY
Gains several charges. Attacks consumes charges and grant bonus range as well as bonus damage. Creeps take additional bonus damage equal to a percentage of their maximum health
75/90/105/120
20/18/16/14
Creeping Mists
active ABILITY
Shadow Dragon fades into invisibility. While invisible, enemies within his attack range + shadow claw radius that he sees that cannot see him begin to take Shadow Claw attacks at an increasing spee...
75
20/17/14/11
Creeping Mists
active ABILITY
Shadow Dragon fades into invisibility. While invisible, enemies within his attack range + shadow claw radius that he sees that cannot see him begin to take Shadow Claw attacks at an increasing spee...
75
20/17/14/11
Death's Shadow
passive ABILITY
Gains additional attack for any enemy hero globally below a health threshold. When that enemy is within a close radius, this becomes bonus base damage instead. If a hero dies within this radius, th...
Death's Shadow
passive ABILITY
Gains additional attack for any enemy hero globally below a health threshold. When that enemy is within a close radius, this becomes bonus base damage instead. If a hero dies within this radius, th...
Flicker
active ABILITY
Gains 95% Damage Reduction and 95% Status Resistance for a brief period of time. Flicker cannot kill you. ___________________________________________________________________Facet: True Flicker: Ra...
75
10/8/6
Flicker
active ABILITY
Gains 95% Damage Reduction and 95% Status Resistance for a brief period of time. Flicker cannot kill you. ___________________________________________________________________Facet: True Flicker: Ra...
75
10/8/6
+2
0
672
0
0
Traits unselected
Sword Dance
active ABILITY
Kez blocks and returns a small portion of all incoming physical damage. In addition, he dispels himself and gains bonus movement speed for a short period of time. Dispel: Basic Dispel
120
35/30/25/20
Sword Dance
active ABILITY
Kez blocks and returns a small portion of all incoming physical damage. In addition, he dispels himself and gains bonus movement speed for a short period of time. Dispel: Basic Dispel
120
35/30/25/20
Steady Slash
active ABILITY
Holding position for a short duration, Kez immediately strikes forward to deal some bonus damage for all enemies caught in a small arc in front of him.
12/10/8/6
Steady Slash
active ABILITY
Holding position for a short duration, Kez immediately strikes forward to deal some bonus damage for all enemies caught in a small arc in front of him.
12/10/8/6
Inspiration
passive ABILITY
Whenever Kez attacks a enemy hero or hero-creep, allied non-ultimate ability cooldowns in a small radius are slightly reduced and some HP is recovered Divine wind slashs count as attacks for this ...
Inspiration
passive ABILITY
Whenever Kez attacks a enemy hero or hero-creep, allied non-ultimate ability cooldowns in a small radius are slightly reduced and some HP is recovered Divine wind slashs count as attacks for this ...
Divine Wind
active ABILITY
Kez jumps into the air, becoming invulnerable, invisible and untargetable by all units without flying movement. While airborne, Kez gains flying movement and vision, can no longer attack and allies...
100
60/40/20
Divine Wind
active ABILITY
Kez jumps into the air, becoming invulnerable, invisible and untargetable by all units without flying movement. While airborne, Kez gains flying movement and vision, can no longer attack and allies...
100
60/40/20
+2
0
834
0
0
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