Joined Sep 10, 2025 (2 months ago)
Author Card
General information about this author
29
Ideas Created
0
Immortals Won
0
Forges Joined
5006
Tangos Farmed
0
Quests
7
Unlocked Items
Lvl 1
Tip Level
0
Tips Received
0
Tips Given
Lvl 1
Voting Level
38
Votes Received
0
Votes Given
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Fav Hero 1
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Fav Hero 2
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Fav Hero 3
Recent ideas created by this author View all ideas
Traits unselected
Mana Bullet
active ABILITY
A fundamental spell that compresses raw mana into a concentrated projectile, detonating upon impact. Cast Range: 600 Damage (Magical): 80 / 160 / 240 / 320 Stun Duration: 1 / 1.2 / 1.4 / 1.6s
80 / 85 / 90 / 95
18 / 15 / 12 / 9
Mana Bullet
active ABILITY
A fundamental spell that compresses raw mana into a concentrated projectile, detonating upon impact. Cast Range: 600 Damage (Magical): 80 / 160 / 240 / 320 Stun Duration: 1 / 1.2 / 1.4 / 1.6s
80 / 85 / 90 / 95
18 / 15 / 12 / 9
Ether Wave
active ABILITY
Releases a wave of condensed etheric energy, damaging and disrupting enemies’ ability to cast spells. Cast Range: 800 Wave Width: 300 Damage (Magical): 60 / 120 / 180 / 240 Silence Duration: 1.5 ...
90 / 100 / 110 / 120
24 / 21 / 18 / 15
Ether Wave
active ABILITY
Releases a wave of condensed etheric energy, damaging and disrupting enemies’ ability to cast spells. Cast Range: 800 Wave Width: 300 Damage (Magical): 60 / 120 / 180 / 240 Silence Duration: 1.5 ...
90 / 100 / 110 / 120
24 / 21 / 18 / 15
Arcane Expert
passive ABILITY
His mastery over the fundamentals of magic enhances his control and precision over every spell he casts. +60 / 120 / 180 / 240 Cast Range +40 / 80 / 120 / 160 AoE +20 / 30 / 40 / 50% Cast Speed
Arcane Expert
passive ABILITY
His mastery over the fundamentals of magic enhances his control and precision over every spell he casts. +60 / 120 / 180 / 240 Cast Range +40 / 80 / 120 / 160 AoE +20 / 30 / 40 / 50% Cast Speed
Magic Hazard
active ABILITY
Lojer converts all his remaining mana into volatile spell charges, allowing him to cast freely for a short time. Passive Bonus: +150 / 300 / 450 Max Mana Active: Consumes all remaining mana to gain...
All remaining mana
120 / 110 / 100
Magic Hazard
active ABILITY
Lojer converts all his remaining mana into volatile spell charges, allowing him to cast freely for a short time. Passive Bonus: +150 / 300 / 450 Max Mana Active: Consumes all remaining mana to gain...
All remaining mana
120 / 110 / 100
+2
0
97
0
0
Traits unselected
Dice Shots
active ABILITY
Gamblor shoots a magical die that deals damage based on the number rolled. Enemies are also briefly stunned based on the roll result. Damage: 10/25/40/55 × Dice roll Stun Duration: 0.2/0.4/0.6/0.8...
70/80/90/100
14/12/10/8
Dice Shots
active ABILITY
Gamblor shoots a magical die that deals damage based on the number rolled. Enemies are also briefly stunned based on the roll result. Damage: 10/25/40/55 × Dice roll Stun Duration: 0.2/0.4/0.6/0.8...
70/80/90/100
14/12/10/8
Double or Nothing
active ABILITY
Flips two coins. Each coin that lands on heads grants Gamblor Double Damage for one attack. Duration: 6/8/10/12 Facet – Triple Coin Toss: Flips three coins instead of two.
40
10/8/6/4
Double or Nothing
active ABILITY
Flips two coins. Each coin that lands on heads grants Gamblor Double Damage for one attack. Duration: 6/8/10/12 Facet – Triple Coin Toss: Flips three coins instead of two.
40
10/8/6/4
Creep or Chips
active ABILITY
Throws a die at a creep (enemy or ally with hp deny able). If the dice roll is higher than the creep’s level, the creep is instantly converted into Gold equal to its bounty, for Gamblor. If the r...
50/60/70/80
60/50/40/30
Creep or Chips
active ABILITY
Throws a die at a creep (enemy or ally with hp deny able). If the dice roll is higher than the creep’s level, the creep is instantly converted into Gold equal to its bounty, for Gamblor. If the r...
50/60/70/80
60/50/40/30
Dice Battle
active ABILITY
Gamblor challenges an enemy hero to a dice duel. Both roll a die — the loser takes Base Damage × Winner’s roll. If the result is a tie, they roll again until there’s a winner. Base Damage: 1...
150
90/60/30
Dice Battle
active ABILITY
Gamblor challenges an enemy hero to a dice duel. Both roll a die — the loser takes Base Damage × Winner’s roll. If the result is a tie, they roll again until there’s a winner. Base Damage: 1...
150
90/60/30
+1
0
128
0
0
Traits unselected
Gladiator Slash
active ABILITY
Slash forward with a wide energy wave, dealing damage that scales with the dominant Orb type. Cast Range: 800 Width: 400 Damage: 75/150/225/300 (Base Damage) Damage Type: Physical if Might Orbs > M...
80/100/120/140
Gladiator Slash applie
Gladiator Slash
active ABILITY
Slash forward with a wide energy wave, dealing damage that scales with the dominant Orb type. Cast Range: 800 Width: 400 Damage: 75/150/225/300 (Base Damage) Damage Type: Physical if Might Orbs > M...
80/100/120/140
Gladiator Slash applie
Might Orbs
active ABILITY
Summons a Might Orb that enhances your physical prowess. Each active orb grants: +5/10/15/20 Attack Damage (25 with Scepter) Max Instances: 3 Instance per Cast: 1 Facet : Mighty Heart Might Orbs Ea...
Might Orbs
active ABILITY
Summons a Might Orb that enhances your physical prowess. Each active orb grants: +5/10/15/20 Attack Damage (25 with Scepter) Max Instances: 3 Instance per Cast: 1 Facet : Mighty Heart Might Orbs Ea...
Magic Orbs
active ABILITY
Summons a Magic Orb that amplifies your spells. Each active orb grants: +2/4/6/8% Spell Amplification (10% with Scepter) Max Instances: 3 Instance per Cast: 1 Facet : Magical Soul Magic Orbs Each a...
Magic Orbs
active ABILITY
Summons a Magic Orb that amplifies your spells. Each active orb grants: +2/4/6/8% Spell Amplification (10% with Scepter) Max Instances: 3 Instance per Cast: 1 Facet : Magical Soul Magic Orbs Each a...
Orbs Invocation
active ABILITY
Combine your current orbs to form a new ability. Invocation Level Effect Level 1 (Hero Lv.1) Combine 1 Orb combo (CD 10s) Level 2 (Lv.6) CD reduced to 5s Level 3 (Lv.12) Can store 2 Invoked spells ...
10/5/5/0
Orbs Invocation
active ABILITY
Combine your current orbs to form a new ability. Invocation Level Effect Level 1 (Hero Lv.1) Combine 1 Orb combo (CD 10s) Level 2 (Lv.6) CD reduced to 5s Level 3 (Lv.12) Can store 2 Invoked spells ...
10/5/5/0
1
123
0
0
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