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Michel Runegaurd - Magic Gladiator

strength Hero

by Memecatto Dec 05, 2025

Michel Runegaurd - Magic Gladiator

Note: This hero's presentation is very difficult and likely has many flaws, so I apologize in advance. The balance is also not very accurate, but the numbers are included for evaluation. Innate – Might & Magic Magic Gladiator begins the game with R: Orbs Invocation (Level 1) unlocked. Both Might Orbs and Magic Orbs can reach Level 4 (Level 5 with Aghanim’s Scepter). Orbs determine the elem... View more

strength HERO

melee

unspecified

Preferred role

Position not specified.

COMPLEXITY

Gladiator Slash
Gladiator Slash

Gladiator Slash

active ABILITY

Upgrades Gladiator Slash

Slash forward with a wide energy wave, dealing damage that scales with the dominant Orb type. Cast Range: 800 Width: 400 Damage: 75/150/225/300 (Base Damage) Damage Type: Physical if Might Orbs > M...

spell manacost

80/100/120/140

spell cooldown

Gladiator Slash applie

Might Orbs
Might Orbs

Might Orbs

active ABILITY

Upgrades Might Orbs

Summons a Might Orb that enhances your physical prowess. Each active orb grants: +5/10/15/20 Attack Damage (25 with Scepter) Max Instances: 3 Instance per Cast: 1 Facet : Mighty Heart Might Orbs Ea...

Magic Orbs
Magic Orbs

Magic Orbs

active ABILITY

Upgrades Magic Orbs

Summons a Magic Orb that amplifies your spells. Each active orb grants: +2/4/6/8% Spell Amplification (10% with Scepter) Max Instances: 3 Instance per Cast: 1 Facet : Magical Soul Magic Orbs Each a...

Orbs Invocation
Orbs Invocation

Orbs Invocation

ULTIMATE

active ABILITY

Combine your current orbs to form a new ability. Invocation Level Effect Level 1 (Hero Lv.1) Combine 1 Orb combo (CD 10s) Level 2 (Lv.6) CD reduced to 5s Level 3 (Lv.12) Can store 2 Invoked spells ...

spell cooldown

10/5/5/0

Traits unselected

HP

MP

LEVEL

1
6
12
18
25
30

BONUS STATS

0
1
2
3
4
5
6
7

STRENGTH

+PER LEVEL

+ TOTAL GAIN

AGILITY

+PER LEVEL

+ TOTAL GAIN

INTELLIGENCE

+PER LEVEL

+ TOTAL GAIN

DPS

+

DAMAGE

SPEED

RANGE

ARMOR

MAGIC RES.

SPEED

TURN RATE

VISION

ABILITIES

THIS IDEA CONTAINS A TOTAL OF 4 ABILITIES

Unit portrait

Showing abilities of Michel Runegaurd - Magic Gladiator

Gladiator Slash

Gladiator Slash

Might Orbs

Might Orbs

Magic Orbs

Magic Orbs

Orbs Invocation

Orbs Invocation

BASIC

Gladiator Slash

Gladiator Slash

active

mix

vector

Slash forward with a wide energy wave, dealing damage that scales with the dominant Orb type. Cast Range: 800 Width: 400 Damage: 75/150/225/300 (Base Damage) Damage Type: Physical if Might Orbs > Magic Orbs Magical if Magic Orbs ≥ Might Orbs or no orbs
spell manacost 80/100/120/140
spell cooldown Gladiator Slash applie
Upgrades Gladiator Slash

Gladiator Slash applies Break (disable passives) for 2s

ADVANCED

AVAILABLE FROM LEVEL

1

ABILITY MAX LEVEL

4

This ability has no targets

SPECIFIED RULES

castable when leashed: YES

Loading hero modifiers...

HERO´S MODIFIERS

MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO

No Facets

This hero does not have any facets configured.

AGHANIM'S SCEPTER

Might Orbs +1 Level Ability More grants form each active buff and make ivokes ability better.

Upgrades Might Orbs
Upgrades Magic Orbs

AGHANIM'S SHARD

Gladiator Slash applies Break (disable passives) for 2s

Upgrades Gladiator Slash

Talent Tree

Tap anywhere to toggle notes

Magic Orbs orb grants x 2

No notes

25

Might Orbs orb grants x 2

No notes

Magic Crusher + 100 Damage

No notes

20

Mighty Crusher + Crit 100%

No notes

+ 5 Armors

No notes

15

+ 10% Lifesteal

No notes

+ 200 HP

No notes

10

+10 Movement Speed

No notes

Loading voice lines...

VOICE LINES

Hero's voice lines at every medal.

bronze tier

bronze tier

Rank 1

My blade will carry might... and my mind will guide it.

bronze tier

bronze tier

Rank 2

I am the proof that power and knowledge can be one.

silver tier

silver tier

Rank 3

Estimate me correctly... be it shield or spell.

silver tier

silver tier

Rank 4

Estimate me correctly... be it shield or spell.

gold tier

gold tier

Rank 5

My armor is heavy, but my steps are not slow.

gold tier

gold tier

Rank 6

The path of the Arcane is not just physical, but mental.

platinum tier

platinum tier

Rank 7

The path of the Arcane is not just physical, but mental.

master tier

master tier

Rank 8

Knowledge opens the way.

grandmaster tier

grandmaster tier

Rank 9

Invoked.

Loading hero guides...

ITEM & SKILL BUILDS

Optimized item & skill guides for Michel Runegaurd - Magic Gladiator.

No Item Builds

This hero does not have any item builds configured.

Loading descriptions...

IDEA DESCRIPTION

Explained by the author.

Note: This hero's presentation is very difficult and likely has many flaws, so I apologize in advance. The balance is also not very accurate, but the numbers are included for evaluation. Innate – Might & Magic Magic Gladiator begins the game with R: Orbs Invocation (Level 1) unlocked. Both Might Orbs and Magic Orbs can reach Level 4 (Level 5 with Aghanim’s Scepter). Orbs determine the element and behavior of his combined skills. Invoked Skills List WWW – Mighty Crusher Leaps and strikes a target for a guaranteed critical hit. Cast Range: 400 + (100 × Magic Orbs level) Critical Damage: 150% + (50% × Magic Orbs level) Cooldown: 16/14/12/10 (Changes according to level Orbs Invocation) Mana Cost: 120 WWE / WEW / EWW – Body Strengthen Buff yourself or an ally with might and speed. Cast Range: 600 Bonus Attack: 15 + (15 × Might Orbs level) Bonus Attack Speed: 15 + (15 × Magic Orbs level) Duration: 6 Cooldown: 21/18/15/12 (Changes according to level Orbs Invocation) Mana Cost: 100 EEE – Magic Crusher Unleash an AoE magical blast after a short delay, stunning enemies. Cast Range: 600 AoE: 300/350/400/450 (Changes according to level Orbs Invocation) Damage: 100 × Magic Orbs level Stun Duration: 1 + (0.3 × Might Orbs level) Cooldown: 30/25/20/15 (Changes according to level Orbs Invocation) Mana Cost: 140 EEW / EWE / WEE – Magic Weaken Releases a weakening aura that reduces magical potency. Cast Range: 600 AoE: 300/350/400/450 (Changes according to level Orbs Invocation) Spell Amp Reduction: 10 × Magic Orbs level Magic Resistance Reduction: 5 × Might Orbs level Duration: 3/4/5/6 (Changes according to level Orbs Invocation) Cooldown: 16/14/12/10 (Changes according to level Orbs Invocation) Mana Cost: 100

LORE & HISTORY

Unveil the backstory and characteristics of this idea.

Once a swordsman, once a scholar — the Magic Gladiator forged his soul into a weapon that channels both might and mana. His body wields steel, his mind commands arcane power — together, they make him unstoppable. Lore by ChatGPT 😂

Loading changelogs...

CHANGELOGS

WE MAKE HISTORY BY RECORDING OUR EVENTS

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This idea has no changelog entries yet.

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ABOUT THE AUTHOR

SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA

Memecatto
Old Friend - Migrated from DotaIdeas v3
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Last seen a long time ago Sep 2025
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Voting Level

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INFORMATION ABOUT THIS POST

26 Oct 2025

Created 1 month ago

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COMMENTS

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JarMons

JarMons commented 1 hour ago

An interesting concept held back by Invoker existing. I think you are in the right track, I love the idea of basically having an ability be focus on one thing but it does teeter to what I call the Tinker Syndrome i.e every ability does nothing with one another and only 1 ability makes them work. I think if anything this hero needs to become fully be invoker but in a different way. What if like invoker it has like a QWE stuff going on but instead it's a combo with the ultimate being the "invoked" spell from said combo. You can then use the orbs to swap like a page 2 so to speak, essentially giving you more spells, depending on which orb is currently in play. So if it's physical its more on the sword while if its magical orb its on the magic you can do with the sword.