1.0
version
strength HERO
melee
unspecified
Preferred role
Position not specified.
unspecified
Preferred role
Position not specified.
COMPLEXITY
Gladiator Slash
active ABILITY
Slash forward with a wide energy wave, dealing damage that scales with the dominant Orb type. Cast Range: 800 Width: 400 Damage: 75/150/225/300 (Base Damage) Damage Type: Physical if Might Orbs > M...
80/100/120/140
Gladiator Slash applie
Gladiator Slash
active ABILITY
Slash forward with a wide energy wave, dealing damage that scales with the dominant Orb type. Cast Range: 800 Width: 400 Damage: 75/150/225/300 (Base Damage) Damage Type: Physical if Might Orbs > M...
80/100/120/140
Gladiator Slash applie
Might Orbs
active ABILITY
Summons a Might Orb that enhances your physical prowess. Each active orb grants: +5/10/15/20 Attack Damage (25 with Scepter) Max Instances: 3 Instance per Cast: 1 Facet : Mighty Heart Might Orbs Ea...
Might Orbs
active ABILITY
Summons a Might Orb that enhances your physical prowess. Each active orb grants: +5/10/15/20 Attack Damage (25 with Scepter) Max Instances: 3 Instance per Cast: 1 Facet : Mighty Heart Might Orbs Ea...
Magic Orbs
active ABILITY
Summons a Magic Orb that amplifies your spells. Each active orb grants: +2/4/6/8% Spell Amplification (10% with Scepter) Max Instances: 3 Instance per Cast: 1 Facet : Magical Soul Magic Orbs Each a...
Magic Orbs
active ABILITY
Summons a Magic Orb that amplifies your spells. Each active orb grants: +2/4/6/8% Spell Amplification (10% with Scepter) Max Instances: 3 Instance per Cast: 1 Facet : Magical Soul Magic Orbs Each a...
Orbs Invocation
active ABILITY
Combine your current orbs to form a new ability. Invocation Level Effect Level 1 (Hero Lv.1) Combine 1 Orb combo (CD 10s) Level 2 (Lv.6) CD reduced to 5s Level 3 (Lv.12) Can store 2 Invoked spells ...
10/5/5/0
Orbs Invocation
active ABILITY
Combine your current orbs to form a new ability. Invocation Level Effect Level 1 (Hero Lv.1) Combine 1 Orb combo (CD 10s) Level 2 (Lv.6) CD reduced to 5s Level 3 (Lv.12) Can store 2 Invoked spells ...
10/5/5/0
Traits unselected
HP
MP
LEVEL
BONUS STATS
STRENGTH
+PER LEVEL
+ TOTAL GAIN
AGILITY
+PER LEVEL
+ TOTAL GAIN
INTELLIGENCE
+PER LEVEL
+ TOTAL GAIN
DPS
+
DAMAGE
SPEED
RANGE
ARMOR
MAGIC RES.
SPEED
TURN RATE
VISION
ABILITIES
THIS IDEA CONTAINS A TOTAL OF 4 ABILITIES
Showing abilities of Michel Runegaurd - Magic Gladiator
Active
Gladiator Slash
Active
Might Orbs
Active
Magic Orbs
Active
Orbs Invocation
ULTIMATE ABILITY
BASIC
Gladiator Slash
TYPE active
DAMAGE mix
TARGET MODE vector
80/100/120/140
Gladiator Slash applie
Gladiator Slash applies Break (disable passives) for 2s
ADVANCED
AVAILABLE FROM LEVEL
1
ABILITY MAX LEVEL
4
This ability has no targets
SPECIFIED RULES
castable when leashed: YES
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HERO´S MODIFIERS
MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO
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AGHANIM'S SCEPTER
Might Orbs +1 Level Ability More grants form each active buff and make ivokes ability better.
AGHANIM'S SHARD
Gladiator Slash applies Break (disable passives) for 2s
Talent Tree
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Magic Orbs orb grants x 2
No notes
Might Orbs orb grants x 2
No notes
Magic Crusher + 100 Damage
No notes
Mighty Crusher + Crit 100%
No notes
+ 5 Armors
No notes
+ 10% Lifesteal
No notes
+ 200 HP
No notes
+10 Movement Speed
No notes
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VOICE LINES
Hero's voice lines at every medal.
bronze tier
Rank 1
My blade will carry might... and my mind will guide it.
bronze tier
Rank 2
I am the proof that power and knowledge can be one.
silver tier
Rank 3
Estimate me correctly... be it shield or spell.
silver tier
Rank 4
Estimate me correctly... be it shield or spell.
gold tier
Rank 5
My armor is heavy, but my steps are not slow.
gold tier
Rank 6
The path of the Arcane is not just physical, but mental.
platinum tier
Rank 7
The path of the Arcane is not just physical, but mental.
master tier
Rank 8
Knowledge opens the way.
grandmaster tier
Rank 9
Invoked.
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ITEM & SKILL BUILDS
Optimized item & skill guides for Michel Runegaurd - Magic Gladiator.
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IDEA DESCRIPTION
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ABOUT THE AUTHOR
SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA
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26 Oct 2025
Created 1 month ago
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JarMons commented 1 hour ago
An interesting concept held back by Invoker existing. I think you are in the right track, I love the idea of basically having an ability be focus on one thing but it does teeter to what I call the Tinker Syndrome i.e every ability does nothing with one another and only 1 ability makes them work. I think if anything this hero needs to become fully be invoker but in a different way. What if like invoker it has like a QWE stuff going on but instead it's a combo with the ultimate being the "invoked" spell from said combo. You can then use the orbs to swap like a page 2 so to speak, essentially giving you more spells, depending on which orb is currently in play. So if it's physical its more on the sword while if its magical orb its on the magic you can do with the sword.