Vorago, Naga Captain

SCORE

90

AWARDS

1

hero dota 2

{{ hp }}

+ {{ hp_regen }}

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+ {{ mana_regen }}

Strength

Agility

Intelligence

Melee

Ranged

Easy

Medium

Hard

+ {{ hero.lvlup_strength }}

+ {{ hero.lvlup_agility }}

+ {{ hero.lvlup_intelligence }}

Attack Damage

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BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}

+ {{ current_strength }} STR

+ {{ current_agility }} AGI

+ {{ current_intelligence }} INT

Attack Speed

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between attacks

BAT {{ hero.attack_time }} + {{ current_agility }} IAS

Attack Range

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Armor

{{ armor }}

BASE {{ hero.defense_armor }}

+ {{ armor_added }}

Magic Resistance

{{ hero.defense_magic_resistance || 0 }}%

Status Resistance

0%

Movement Speed

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Turn Rate

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Vision

DAY

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NIGHT

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Roles

Carry

Support

Nuker

Disabler

Jungler

Durable

Escape

Pusher

Initiator

Strengths

Team-fight

Farm

Split-push

Siege

Base-Def.

Roshan

Damage output

Pure

Physical

Magical

ABILITIES

spell image

Q

{{spell_Q.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

W

{{spell_W.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

E

{{spell_E.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

R

{{spell_R.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

D

{{spell_D.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

F

{{spell_F.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

{{ current_spell.spell_type_name }}

{{ current_spell.spell_target_name }}

DAMAGE

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PIERCES BKB NO YES
DISPELLABLE NO YES
BREAKEABLE NO YES
PROCS LINKENS NO YES
CAST WHILE ROOTED NO YES

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{{ attribute.value }}

Aghanim's Scepter Upgrade

{{ current_spell.mod_by_aghanims_scepter_desc }}

Aghanim's Shard Upgrade

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TALENT TREE

2x Perfect Storm Armor Total & Radius

25

+20s Ocean's Call Illusion Duration

+0.5s Whirlpool Min/Max Stun Duration

20

-50% Ocean's Call Illusion Damage Taken

+120 Whirlpool Max DPS

15

+45 Aquafinity Attack Speed

+100 Cast Range

10

+8 Strength

DESCRIPTION & LORE

Description

High ability micro and efficiency demanding illusion hero that excels under heavy pressure and in large scale, long teamfights. Check out the hero guides above for detailed descriptions on expected playstyles and item builds!

Lore

Art: Ryan Pancoast (Wizards of the Coast)

ITEM BUILDS

BUILD #1 - Initiator & Split Pusher

INTENDED ROLES

1

2

3

4

5

The primary function of this build is to deal as much damage to and stun enemies with Whirlwind, while bulking up your illusions and keeping them on top of your target. Phase Boots and Corrosion will keep the distance between you and the enemy you wish to encapsulate in Whirlwind as short as possible. Blink Dagger makes for a great initiation tool in combo with Whirlwind, and ensures the best possible fight. Blademail keeps the enemy from turning and killing you while they are in the Whirlwind, Shivas, Pipe, and BKB accomplish a similar goal for you and your illusions. Aghs makes your Whirlwind scale better and more impactful should you keep enemies in it, and Basher, Shivas, Overwhelming Blink, and Skadi will all contribute to keeping enemies closer to you.

EARLY GAME

MID GAME

LATE GAME

SITUATIONALS

BUILD #1 - Ganking Support

INTENDED ROLES

1

2

3

4

5

The primary function of this build is to use the Aghs Shard and Scepter to run illusions or your allies in at the enemy and kill them with Evaporate while Whirlwind is cast on them. Whirlwind will be dispelled upon their death or cast on allied hero, instantly stunning any heroes in the radius, and the closer they got to your enemies the longer the stun lasts. Items like Force Staff, Atos, and Diffusal will make getting the illusions and allied heroes closer to your enemies, and Euls can help you set up a guaranteed max duration stun. Aether Lens will make these spells easier to cast in large scale teamfights. Items like Drums and Lotus are exceptional in combination with Perfect Storms item refresh, and even a BKB can be worth a pickup for this same reason.

EARLY GAME

MID GAME

LATE GAME

SITUATIONALS

BUILD #1 - High Mobility Carry

INTENDED ROLES

1

2

3

4

5

The primary function of this build is to amass farm as a split pushing carry that arrives to teamfights with huge droves of illusions that overpower enemies with Whirlwind buffs. Aquafinity will bring you and your illusions to whichever lane isn't being farmed, and can be used to get out should you get pushed away or need to enter a teamfight. Manta Style illusions are affected by Aquafinity, and combined with Ocean's Call illusions you can very quickly overrun an enemy with 6+ units all with bonus attack speed and armor should Whirlwind be active on atleast one of them. Manta, BKB, Bloodthorn, Abyssal, and Shadow Blade are great because Perfect Storm can give you two of each, and they allow you to stay in fights maneuvering to whichever enemies need killed first. Skadi, Heart, and Strength Blink will tank up your illusions, making them an even bigger problem.

EARLY GAME

MID GAME

LATE GAME

SITUATIONALS

VOICE LINES

No voice lines added

ART GALLERY

CREDITS

Created 885 days ago

Last edit today

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42 posts made - Member since 2021

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