{{ hp }}
+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
{{ hero.attack_range || 0 }}
Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
{{ hero.mobility_speed || 0 }}
Turn Rate
{{ hero.mobility_turn_rate || 0 }}
Vision
DAY
{{ hero.mobility_vision_day || 0 }}
NIGHT
{{ hero.mobility_vision_night || 0 }}
Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
{{ current_spell.mod_by_aghanims_shard_desc }}
TALENT TREE
Command Aura Grants 60 Damage/90 Health Regen
25
+1100 Defensive Protocol Shield Health
+20 Strength
20
Photon Link 1s Stun after link breaks
Watchtower Assault Mode Also Grants True Sight
15
+60s Watchtower Duration
+1 Camp Limit
10
+100 Attack Range
DESCRIPTION & LORE
Description
This hero plays around the idea of being tanky and dangerous by just staying alive in teamfights, but will not be very impactful when it comes to casting spells since half of the toolkit are building things, but only one that is not usable during teamfight. watchtowers are intended to be available to get rid of attack to kill units/wards while shard upgrade will give more sustain in fights.
With the toolkit provided, this hero will instead be more impactful in terms of map control and recon.
UPDATE 1:
- Command aura radius increased from 600 to 1200
- Defensive Protocol now returns 20%/35%/50% damage back to the attacker (Damage doesn't pierce bkb)
- Camp unit bounty has been severely reduced to 3 gold + 1/7.5 minutes and 1 exp + 1/7.5 minutes (was the same bounty as melee creep)
- Camp can now set which lane to spawn the unit instead of depending on positioning
- Camp destroy bounty increased to 125 gold
note: i realised how easy to be rich as the enemy team when your team has this hero, this post basically shows how low my rank is. i also realised how small 600 radius is when i considered having 2/3 of hyperstone + 2/3 of yasha or 4/5 of platemail + 4/3 of cloak would be really strong in mid game. so instead i just up the radius and it should be good
Lore
but i'd leave the rest of world building on this part to valve
personal thoughts:
i've been wanting to have a hero that could build structures or anything that would impact the lane and things. techies had that building part but not necessarily the lane while lycan had lane part but not the building part
initially i thought being able to build own barracks and towers would be nice, but that is not the greatest idea ever, so put things down a bit and watchtowers and camps come to mind, to make sure the hero doesn't fall to this awkward situation where techies were used to be
ITEM BUILDS
No item builds added.
VOICE LINES
No voice lines added
ART GALLERY
CREDITS
Created 983 days ago
Last edit today
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