
{{ hp }}
+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
{{ hero.attack_range || 0 }}
Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
{{ hero.mobility_speed || 0 }}
Turn Rate
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Vision
DAY
{{ hero.mobility_vision_day || 0 }}
NIGHT
{{ hero.mobility_vision_night || 0 }}
Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
{{ current_spell.mod_by_aghanims_shard_desc }}
TALENT TREE
+30% Cooldown Reduction
25
+50 Brothers Damage Aura
+3s Torment Duration
20
+1 Vicious Hellhound Summoned
+9% Hellsteed Speed Buff
15
+13% Bestow Lifesteal
-5s Bestow Cooldown
10
Hellsteed Aura +30 Attack Speed
DESCRIPTION & LORE
Description
Lore
Hero Art - Christopher Moeller
Hellhounds - Steve White
Hellsteed - Chase Stone
Bestow - Daarken
Torment - Volkan Baga
Brothers - Aleksi Briclot
Hellfiend - Matt Cavotta
ITEM BUILDS
BUILD #1 - Overwhelming Teamfighter
INTENDED ROLES
1
2
3
4
5
Could play very similarly to Lycan and Chen offlane- a steroid item (Drums, Assault Cuirass, Solar Crest) and defensive aura (Vlads, Pipe, Crimson Guard) will make you and your many summons very formidable teamfighters at low gold cost and very early into the game. Primary goal here is to quickly snowball off winning forced and chaotic mid-game fights into killing towers and taking Roshan, with heavy one-lane pushing for an early game end.














SITUATIONALS








BUILD #1 - Tower Split-Pusher
INTENDED ROLES
1
2
3
4
5
Alternatively, an early Agh's Scepter and an escape item (Shadow Blade, BKB) with Boots of Travel can make for an extremely effective tower pusher and map splitter. Could play very similarly to Lone Druid or Nature's Prophet, with emphasis on your hero leaving the scene of the crime while your many units destroy towers and racks over the course of a long game, forcing the opponent to save their buildings, or to kill you and try to push with creep disadvantage.












SITUATIONALS






BUILD #1 - Damage Combo Support
INTENDED ROLES
1
2
3
4
5
The support build plays off of the Agh's Shard and casting Torment as frequently as possible with as many allied heroes and summons in the radius. Crippling items (Diffusal, Atos) and a buff item for allies that are focusing your target (Solar Crest, Drums) make you extremely adept at single target takedowns. Reach items (Lens, Force Staff) are important to help you chase down escaping enemies, and reach further from safety in teamfights. Refresher can double the amount of damage your Torment casts deal, and Spirit Vessel works in combination with the pure damage from offensive Bestow casts to quickly melt tanks.
















SITUATIONALS








VOICE LINES
No voice lines added
ART GALLERY




CREDITS
Created 1042 days ago
Last edit today
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