Moltro, the Hellscaper

SCORE

130

AWARDS

3

hero dota 2

{{ hp }}

+ {{ hp_regen }}

{{ mana }}

+ {{ mana_regen }}

Strength

Agility

Intelligence

Melee

Ranged

Easy

Medium

Hard

+ {{ hero.lvlup_strength }}

+ {{ hero.lvlup_agility }}

+ {{ hero.lvlup_intelligence }}

Attack Damage

{{ min_damage }}-{{ max_damage }}

BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}

+ {{ current_strength }} STR

+ {{ current_agility }} AGI

+ {{ current_intelligence }} INT

Attack Speed

{{ attack_per_second || 0 }} sec

between attacks

BAT {{ hero.attack_time }} + {{ current_agility }} IAS

Attack Range

{{ hero.attack_range || 0 }}

Armor

{{ armor }}

BASE {{ hero.defense_armor }}

+ {{ armor_added }}

Magic Resistance

{{ hero.defense_magic_resistance || 0 }}%

Status Resistance

0%

Movement Speed

{{ hero.mobility_speed || 0 }}

Turn Rate

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Vision

DAY

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NIGHT

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Roles

Carry

Support

Nuker

Disabler

Jungler

Durable

Escape

Pusher

Initiator

Strengths

Team-fight

Farm

Split-push

Siege

Base-Def.

Roshan

Damage output

Pure

Physical

Magical

ABILITIES

spell image

Q

{{spell_Q.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

W

{{spell_W.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

E

{{spell_E.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

R

{{spell_R.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

D

{{spell_D.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

F

{{spell_F.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

{{ current_spell.spell_type_name }}

{{ current_spell.spell_target_name }}

DAMAGE

{{ current_spell.spell_damage_type_name }}

PIERCES BKB NO YES
DISPELLABLE NO YES
BREAKEABLE NO YES
PROCS LINKENS NO YES
CAST WHILE ROOTED NO YES

{{ attribute.name }}

{{ attribute.value }}

Aghanim's Scepter Upgrade

{{ current_spell.mod_by_aghanims_scepter_desc }}

Aghanim's Shard Upgrade

{{ current_spell.mod_by_aghanims_shard_desc }}

TALENT TREE

+30% Cooldown Reduction

25

+50 Brothers Damage Aura

+3s Torment Duration

20

+1 Vicious Hellhound Summoned

+9% Hellsteed Speed Buff

15

+13% Bestow Lifesteal

-5s Bestow Cooldown

10

Hellsteed Aura +30 Attack Speed

DESCRIPTION & LORE

Description

Flexible role hero that can create a large variety of summons that buff each other and allies, with an emphasis on ability interplay, careful positioning micro, and use of creeps beyond just attack orders. See above guides for more details.

Lore

Art Credits
Hero Art - Christopher Moeller
Hellhounds - Steve White
Hellsteed - Chase Stone
Bestow - Daarken
Torment - Volkan Baga
Brothers - Aleksi Briclot
Hellfiend - Matt Cavotta

ITEM BUILDS

BUILD #1 - Overwhelming Teamfighter

INTENDED ROLES

1

2

3

4

5

Could play very similarly to Lycan and Chen offlane- a steroid item (Drums, Assault Cuirass, Solar Crest) and defensive aura (Vlads, Pipe, Crimson Guard) will make you and your many summons very formidable teamfighters at low gold cost and very early into the game. Primary goal here is to quickly snowball off winning forced and chaotic mid-game fights into killing towers and taking Roshan, with heavy one-lane pushing for an early game end.

EARLY GAME

MID GAME

LATE GAME

SITUATIONALS

BUILD #1 - Tower Split-Pusher

INTENDED ROLES

1

2

3

4

5

Alternatively, an early Agh's Scepter and an escape item (Shadow Blade, BKB) with Boots of Travel can make for an extremely effective tower pusher and map splitter. Could play very similarly to Lone Druid or Nature's Prophet, with emphasis on your hero leaving the scene of the crime while your many units destroy towers and racks over the course of a long game, forcing the opponent to save their buildings, or to kill you and try to push with creep disadvantage.

EARLY GAME

MID GAME

LATE GAME

SITUATIONALS

BUILD #1 - Damage Combo Support

INTENDED ROLES

1

2

3

4

5

The support build plays off of the Agh's Shard and casting Torment as frequently as possible with as many allied heroes and summons in the radius. Crippling items (Diffusal, Atos) and a buff item for allies that are focusing your target (Solar Crest, Drums) make you extremely adept at single target takedowns. Reach items (Lens, Force Staff) are important to help you chase down escaping enemies, and reach further from safety in teamfights. Refresher can double the amount of damage your Torment casts deal, and Spirit Vessel works in combination with the pure damage from offensive Bestow casts to quickly melt tanks.

EARLY GAME

MID GAME

LATE GAME

SITUATIONALS

VOICE LINES

No voice lines added

ART GALLERY

CREDITS

Created 1042 days ago

Last edit today

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42 posts made - Member since 2021

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