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+ {{ hp_regen }}
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Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
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BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
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between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
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Armor
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BASE {{ hero.defense_armor }}
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Magic Resistance
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Status Resistance
0%
Movement Speed
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Turn Rate
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Vision
DAY
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NIGHT
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Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
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DAMAGE
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Aghanim's Scepter Upgrade
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Aghanim's Shard Upgrade
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TALENT TREE
+500 Mount Cast Range
25
Caustic Bindings activates again at 50% power (disarm applies once)
+100 Caltrops Leap/Line Distance
20
-15s Mount Cooldown
+10 Wildcaller's Orb Damage/Heal
15
+15 Agility
+2 Mana Regen
10
+35 Caustic Bindings Damage
DESCRIPTION & LORE
Description
The Q came from the first idea. After it is cast, it can be hit with any of Serrets AOE abilities (aside from another Orb) to destroy it and cause a damaging explosion. The damage is equal to the max damage at a given level divided by the number of seconds remaining in the 6 second lifetime of the Orb. So if you hit a lvl 1 orb with W one second after casting the orb, it will only do 275/5 = 55 damage. After 2 seconds, it deals 275/4 = 68.75. 3 seconds, 275/3 = 92. 4 seconds, 275/2 = 138. Damage is maxed after the orb has been out for 5 seconds: 275/1 = 275. If the orb is cast while mounted, it will also heal allies for the damage values, including the mount. The orb can always be destroyed pretty quickly, though, so good placement is necessary.
The W is intended to be a simple debuff + poke like Venge's Wave of Terror, but it's magic resistance reduction increases with every hero hit in a single cast. If mounted, it can also be used to pull an Orb to your mount. I didn't want it to be too easy to reposition the orb, but I thought there should be at least one way to do so.
The E is Serret's main escape tool. It propels her forward and leaves an effect in a line on the ground which slows enemies. The ground effect will also activate Orbs, causing the explosion. I think the main way Serret would initiate while Mount is on cooldown is by casting an orb and then jumping towards it with E to catch people off guard. While mounted, it doesn't propel the creep forward but instead makes a line in front of it to help in chasing.
The R is of course the bread and butter. Everything is better while mounted, and Serret freely autoattacks the nearest enemy in range while the creep is free to attack the player's target. Serret's BAT is terrible to compensate, but this could still be really strong with the right items. I'd like to think that the mounted creep would still be selectable, so that you could press Tab (or whatever your Next Unit key is) and use the creep's abilities. I think that would make give Serret a high skill ceiling and would also just be really fun.
The Scepter ability allows you to dismount off of the current mount and cause an explosion that inflicts the effects from Caltrops with 2.5x duration. I think this could enable very cool plays that I'd never be able to pull off.
Shard effect is just meant to give her an interesting way of canceling TPs or life drain or things like that. It also improves the Rig Mount effect, making it like a tiny overgrowth.
Lore
Name is based on Sentret, which is the pokemon in the picture. I just imagine Serret as that pokemon but with naturey magicky particles.
ITEM BUILDS
BUILD #1 - Mount Build
INTENDED ROLES
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This build centers around your Mount ability, optimizing your ability to deal damage while mounted and keep your mount alive. The attack range, damage, and maelstrom effect will help Serret dish out damage with autoattacks, while the auras buff your mount as well as your team. Nullifier is especially effective while mounted as you are basically attacking with two units at once, and Refresher Orb is a decent pickup because it allows you to re-mount in the middle of a fight if your first mount dies too quickly.















SITUATIONALS






BUILD #1 - Master Blaster
INTENDED ROLES
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Just use things as much as possible and with as much finesse as possible.












SITUATIONALS



VOICE LINES
No voice lines added
ART GALLERY
CREDITS
Created 1037 days ago
Last edit today
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