Hammerhead, the Goblin Archer

SCORE

211

AWARDS

0

hero dota 2

{{ hp }}

+ {{ hp_regen }}

{{ mana }}

+ {{ mana_regen }}

Strength

Agility

Intelligence

Melee

Ranged

Easy

Medium

Hard

+ {{ hero.lvlup_strength }}

+ {{ hero.lvlup_agility }}

+ {{ hero.lvlup_intelligence }}

Attack Damage

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BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}

+ {{ current_strength }} STR

+ {{ current_agility }} AGI

+ {{ current_intelligence }} INT

Attack Speed

{{ attack_per_second || 0 }} sec

between attacks

BAT {{ hero.attack_time }} + {{ current_agility }} IAS

Attack Range

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Armor

{{ armor }}

BASE {{ hero.defense_armor }}

+ {{ armor_added }}

Magic Resistance

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Status Resistance

0%

Movement Speed

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Turn Rate

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Vision

DAY

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NIGHT

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Roles

Carry

Support

Nuker

Disabler

Jungler

Durable

Escape

Pusher

Initiator

Strengths

Team-fight

Farm

Split-push

Siege

Base-Def.

Roshan

Damage output

Pure

Physical

Magical

ABILITIES

spell image

Q

{{spell_Q.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

W

{{spell_W.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

E

{{spell_E.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

R

{{spell_R.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

D

{{spell_D.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

F

{{spell_F.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

{{ current_spell.spell_type_name }}

{{ current_spell.spell_target_name }}

DAMAGE

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PIERCES BKB NO YES
DISPELLABLE NO YES
BREAKEABLE NO YES
PROCS LINKENS NO YES
CAST WHILE ROOTED NO YES

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Aghanim's Scepter Upgrade

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Aghanim's Shard Upgrade

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TALENT TREE

+35% Spike Bolt Bonus Damage

25

+25% Spell Amplification

+18 Enemy Explosive Bolt Ignite DPS per Bolt

20

-15s Grapple Shot Ally Cooldown

+100 Attack Range

15

+150 Cast Range

+20 Attack Speed

10

+250 Mana

DESCRIPTION & LORE

Description

Hammerhead, the Goblin Archer is a ranged Agility hero that plays well into combo synergistic team comps and high aggression lineups. His ability to disrupt a teamfight and ruin an encounter from near or from far (often both) makes him a great ganker and a suitable mid-game roamer. His primary roles are expected to be midlane and soft support, as his roaming potential is far beyond anything else he may provide. Because his stat gains are minimal and his abilities are so movement centric, he is likely to fall off as the game transitions late and heroes start to beef up and can shut down his antics with harder disables and faster burst damage. Items like Boots of Travel, Rod of Atos, and even Diffusal Blade are likely to be must haves on the hero, allowing his abilities to land more consistently, and to show much more map presence. A large portion of the hero is about using the right ability in the right scenario. Because his Q can be used both as a self-destructive initiation, or as a long range attack bonus from the backline, his W can be used both as an initiation, a save, or an escape, and his E can be used as a jump tool or a get out of gank free card, his abilities usage can stretch across most scenarios, causing his variability and versatility to be through the roof. As well as this, certain routes of planning can even branch him into other roles, such as anchor carry and hard support. His ultimate is a chance based per-attack passive, meaning building attack speed can be a viable way to bring him into a position 1 role, and his shard adds a much needed hard disable amongst all his other soft disables, like slows and mini stuns. Overall, the way you want Hammerhead to work is the way he will, so long as you provide the right money or mojo.

Lore

This hero has no lore added.

ITEM BUILDS

No item builds added.

VOICE LINES

No voice lines added

ART GALLERY

CREDITS

Created 1291 days ago

Last edit today

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42 posts made - Member since 2021

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