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+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
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between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
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Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
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Turn Rate
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Vision
DAY
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NIGHT
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Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
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{{ current_spell.spell_target_name }}
DAMAGE
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{{ attribute.name }}
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Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
{{ current_spell.mod_by_aghanims_shard_desc }}
TALENT TREE
+3 Eclipse Beams and Max Beams per Unit
25
2x Lunar Blessing Aura Bonuses
+75 Attack Range and Moon Glaives Bounce Range
20
+100 Lucent Beam Damage
-30s Eclipse Cooldown
15
-2s Lucent Beam Cooldown
+0.4s Lucent Beam Stun
10
-5% Moon Glaives Damage Reduction
DESCRIPTION & LORE
Description
Luna with reimagined aghs, new innate, new facets, new shard and some ability tweaks.
Changes:
-Lucent Beam stun duration increased from 0.6 to 0.8.
-Lucent Beam cooldown increased from 9/8/7/6 to 10/9/8/7.
-Now upgradeable by Aghanim's Scepter. Allows Lucent Beam to be ground targeted with 425 search radius and summons 2 more beams with 0.3s intervals to hit enemies within the area.
-Lunar Orbit replaced by Lunar Blessing.
-Lunar Blessing reworked as a basic ability. Grants 10/20/30/40 damage during night, 2/3/4/5 armor during day time. Grants both bonuses during nights caused by Eclipse. Aura has half effects on allies. Provides 250/500/750/1000 bonus night vision to Luna. Aura Radius: 1200.
-Eclipse maximum beams per unit changed from 5 to 4/5/6.
-Eclipse beam interval changed from 0.6 to 0.7/0.6/0.5.
-Eclipse beams now deal double damage to creeps.
-Aghanim's Shard grants new ability: Moonlight Bash. Sends a wave of light that travels 800 distance and deals 150 damage to enemies in a cone. Wave slows enemies facing towards Luna by 75% for 1s and also releases up to 4 glaives of light to attack the enemies in the target area. Glaives deal 75% of Luna's attack damage, has 50% more projectile speed and 250 more Moon Glaives bounce range. Mana Cost: 75, Cooldown 12s.
-Level 15 Talent -40s Eclipse Cooldown reduced to -30s.
-Level 15 Talent +1 Lunar Orbit Glaive replaced with -2s Lucent Beam Cooldown.
-Level 20 Talent -2s Lucent Beam Cooldown replaced with +75 Attack Range and Moon Glaives Bounce Range.
-Level 20 Talent +110 Lucent Beam damage reduced to +100.
-Level 25 Talent +1 Lucent Beam Target replaced with +3 Eclipse Beams and Max Beams per Unit.
-Level 25 Talent +1 Lunar Blessing Damage per Level replaced with 2x Lunar Blessing Aura Bonuses.
Lore
Innate - Scourge: Luna’s attacks and attack bounces deal 10% more damage to creeps and heroes below or equal to her level.
Facet 1 - Blinding Impact: Lucent Beam deals 40% of its damage in 350 radius and blinds affected enemies for 3s. Blinded enemies has a 30% chance to miss their attacks, and this chance increases by 10% with each consecutive hit. Each hit also refreshes the duration.
Facet 2 - Lunar Orbit: Moon Glaives can be activated to summon 5 glaives that rotates around Luna for 6s. Glaives deal 25/30/35/40% of Luna's attack damage and slows enemies by 20% for 3s. Orbit Radius: 250, Collision Radius: 150, Rotation Interval: 3s, Cooldown: 30/25/20/15, Mana Cost: 65/70/75/80.
ITEM BUILDS
No item builds added.
VOICE LINES
No voice lines added
ART GALLERY


CREDITS
Created 1021 days ago
Last edit today
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