{{ hp }}
+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
{{ hero.attack_range || 0 }}
Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
{{ hero.mobility_speed || 0 }}
Turn Rate
{{ hero.mobility_turn_rate || 0 }}
Vision
DAY
{{ hero.mobility_vision_day || 0 }}
NIGHT
{{ hero.mobility_vision_night || 0 }}
Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
{{ current_spell.mod_by_aghanims_shard_desc }}
TALENT TREE
Split the Adom electrifying attacks ministun for 0.15s
25
+40 health regen to both QE targets
+8% QE damage reduction
20
+0.8s Electric Charge stun duration
Ally shielding grants the target +50 attack speed
15
+100 Electric Charge damage
+2.5 mana regen
10
+25 damage
DESCRIPTION & LORE
Description
I wanted the two to feel like separate entities and that's where the ultimate showcases this. Adom is a barrier that can move up a lane, providing a moving cover for team mates to siege buildings. During this time, the man is a pseudo tanky menace that has his standard abilities overcharged, effectively.
Man of Adom definitely should be played as an aura or stat building support. Agi being a main attribute means they can't scale building strength items, being both tanky and doing right click damage. A high BAT and low agi gain means they can't scale well with core or offensive stat items like butterfly, or moonshard to abuse that electrifying attack buffs.
Lore
ITEM BUILDS
No item builds added.
VOICE LINES
No voice lines added
ART GALLERY
CREDITS
Created 816 days ago
Last edit today
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