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Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
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+ {{ hero.lvlup_intelligence }}
Attack Damage
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+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
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between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
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Armor
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BASE {{ hero.defense_armor }}
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Magic Resistance
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Status Resistance
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Movement Speed
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Turn Rate
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Vision
DAY
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NIGHT
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Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
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DAMAGE
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{{ attribute.name }}
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Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
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TALENT TREE
-6s Strafe cooldown
25
Skeleton Walk unlocks max movement speed
Death Pact 30% slow on Heroes
20
+100 Strafe Attack Speed
+8% Death Pact Removed Hero Health
15
+75 Attack Range
Death Pact Steals Creep Abilities
10
+16 Searing Arrows damage
DESCRIPTION & LORE
Description
Tar Bomb removed
Projectile speed reduced from 900 to 800
Strength changed from 16 + 2 to 14 + 2.1
Base agility increased from 25 to 35
Base damage reduced by from 19-25 to 8-10
Base mana regeneration increased from 0 to 2.5
Attack range increased from 600 to 675
Vision increased from 1800/800 to 2200/1600
Strafe:
No longer affects Skeletons
Now removes Clinkz’s attack speed cap for the duration
Duration reduced from 3.5 to 2.25
Attack range bonus rescaled from 200 to 75/125/175/225
Attack speed bonus increased from 100/140/180/220 to 400/550/700/850
Casting Strafe while in Skeleton Walk now pauses the duration until Clinkz leaves invisibility
Mana cost increased from 70/75/80/85 to 100/115/130/145
Searing Arrows (Returning skill):
Clinkz lights his arrows with his never ending fiery body, causing his attacks to deal 65/75/85/95 extra magical attack damage at the cost of 0.4% of his maximum health. Health lost through firing Searing Arrows will replenish either after 20/18/16/14 seconds, or instantly by using Death Pact. Cooldown: 6/4/2/0
Skeleton Walk:
Now a regular skill
No longer breaks when using any of Clinkz’s spells
No longer spawns Skeletons
Now dispels on cast
Now grants 50%/60%/70%/80% debuff resistance for 3 seconds after cast
Duration changed from 30/40/45 to 40
Movespeed bonus changed from 30%/45%/60% to 20%/30%/40%/50%
Mana cost changed from 80/105/130 to 100/110/120/130
Cooldown rescaled from 18 to 22/20/18/16
Burning Barrage:
No longer uses Tar Bomb debuff
Now slows movement speed by 25%
Attack damage increased from 65% to 75%
Distance increased from 850 to 1000
Cast range increased from 850 to 1200 (now matches radius)
Death Pact (Reworked):
Clinkz uses his newfound powers to siphon the soul of the target hero or creep after 1.75/1.5/1.25 seconds. If the target is a creep, Clinkz consumes them fully, killing them and granting him a barrier equal to 50%/70%/90% of their maximum health that regenerates itself equal to 0.5%/0.6%/0.7% of their maximum health per second. This barrier lasts 65 seconds. If the target is a hero, Clinkz will remove 20%/24%/28% of their maximum health and gain a barrier equal to 60%/80%/100% of the health removed with the barrier regenerating equal to 0.6%/0.8%/1% of the health removed per second. This barrier lasts for 10 seconds and can stack with the creep kill barrier. Should Clinkz gain either a kill or assist while an enemy hero is debuffed with Death Pact, the hero based barrier will have its duration increased to 65 and all current Death Pact barriers will be refreshed in duration. Cast range: 900. Mana cost: 100/120/140. Cooldown: 20
Scepter reworked: Death Pact will also grant Clinkz attack damage amplification equal to 0.4%/0.6%/0.8% of a creep’s maximum health or 0.4%/0.6%/0.8% of a hero’s stolen maximum health. Affects Searing Arrows.
Talents:
Level 10: Changed from -3s Skeleton Walk cooldown to Death Pact steals creep abilities
Level 10: Changed from +20 Tar Bomb attack damage to +16 Searing Arrows damage
Level 15: Changed from +1 Death Pact charges to +8% Death Pact hero damage
Level 20: Changed from +200 Death Pact health to Death Pact 30% slow on enemy heroes
Level 20: Increased from +40 Strafe attack speed to +100
Level 25: Changed from Tar Bomb Multishot to Skeleton Walk unlocks max movement speed
Level 25: Reduced from -7s Strafe cooldown to -6s
Lore
I think this version fits the high octane assassin with heavy damage and survivability in short bursts, but with the caveat of needing to use health for Searing Arrows means he's still reliant on Death Pact for surviving short term engagements, but suffers in long term fights as a weakness.
ITEM BUILDS
No item builds added.
VOICE LINES
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ART GALLERY
CREDITS
Created 675 days ago
Last edit today
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