Nemesis

SCORE

80

AWARDS

1

hero dota 2

{{ hp }}

+ {{ hp_regen }}

{{ mana }}

+ {{ mana_regen }}

Strength

Agility

Intelligence

Melee

Ranged

Easy

Medium

Hard

+ {{ hero.lvlup_strength }}

+ {{ hero.lvlup_agility }}

+ {{ hero.lvlup_intelligence }}

Attack Damage

{{ min_damage }}-{{ max_damage }}

BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}

+ {{ current_strength }} STR

+ {{ current_agility }} AGI

+ {{ current_intelligence }} INT

Attack Speed

{{ attack_per_second || 0 }} sec

between attacks

BAT {{ hero.attack_time }} + {{ current_agility }} IAS

Attack Range

{{ hero.attack_range || 0 }}

Armor

{{ armor }}

BASE {{ hero.defense_armor }}

+ {{ armor_added }}

Magic Resistance

{{ hero.defense_magic_resistance || 0 }}%

Status Resistance

0%

Movement Speed

{{ hero.mobility_speed || 0 }}

Turn Rate

{{ hero.mobility_turn_rate || 0 }}

Vision

DAY

{{ hero.mobility_vision_day || 0 }}

NIGHT

{{ hero.mobility_vision_night || 0 }}

Roles

Carry

Support

Nuker

Disabler

Jungler

Durable

Escape

Pusher

Initiator

Strengths

Team-fight

Farm

Split-push

Siege

Base-Def.

Roshan

Damage output

Pure

Physical

Magical

ABILITIES

spell image

Q

{{spell_Q.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

W

{{spell_W.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

E

{{spell_E.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

R

{{spell_R.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

D

{{spell_D.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

F

{{spell_F.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

{{ current_spell.spell_type_name }}

{{ current_spell.spell_target_name }}

DAMAGE

{{ current_spell.spell_damage_type_name }}

PIERCES BKB NO YES
DISPELLABLE NO YES
BREAKEABLE NO YES
PROCS LINKENS NO YES
CAST WHILE ROOTED NO YES

{{ attribute.name }}

{{ attribute.value }}

Aghanim's Scepter Upgrade

{{ current_spell.mod_by_aghanims_scepter_desc }}

Aghanim's Shard Upgrade

{{ current_spell.mod_by_aghanims_shard_desc }}

TALENT TREE

+30 armor & +30% magic resistance during Arsenal

25

+18 second Mutate duration

+120 Tentacle damage

20

-15 second Inhuman Persistence cooldown

-8 seconds Arsenal cooldown

15

+10% Mutate and Regenerate max HP heal

+0.5 Tentacle max channel duration

10

+100 Inhuman Persistence barrier

DESCRIPTION & LORE

Description

Made for the "Move Monster" contest on /rDotAConcepts.

Nemesis is the titular pursuer enemy of Resident Evil 3: Nemesis. I did my best attempt to translate him into dota. Nemesis's most identifying trait is that he just keeps coming back. Relentlessly pursuing Jill throughout the game. What sets him apart from pursuer type enemies in previous Resident Evil games is that Nemesis uses weapons. Not just one, but a whole arsenal of them. I did my best to incorporate both of these ideas in his designs.

Tentacle inspiration: https://www.youtube.com/watch?v=r5SrVFyKLvw
Arsenal inspiration:
-Flamethrower: https://www.youtube.com/watch?v=0tSifELSsaM
-Rocket launcher: https://www.youtube.com/watch?v=pWSWf_Uzv4U
-Minigun: https://youtu.be/GlrXrwdpwl4?si=KX9xQy6KY9diPJBB&t=170
Inhuman Persistence inspiration: https://www.youtube.com/watch?v=TBHjhB-kCow (Might be a weaker inspiration. But the thing is that Nemesis always comes back, even after he's "killed").
Mutate inspiration: https://youtu.be/Etx1v5iPrwE?si=y_piJXcgwgG1waEN&t=1444 (watch from 24:04 till 25:00)
Scepter inspiration: https://www.youtube.com/watch?v=9amabOQsmSk

Lore

This hero has no lore added.

ITEM BUILDS

No item builds added.

VOICE LINES

1

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Stars.

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Stars.

6

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Stars.

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Stars.

12

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Stars.

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Stars.

18

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Staaars?

25

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Stars!

30

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STAAAAAAARS!

ART GALLERY

CREDITS

Created 350 days ago

Last edit today

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Created by

33.9k

85

106 posts made - Member since 2023

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