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Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
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+ {{ hero.lvlup_intelligence }}
Attack Damage
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BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
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between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
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Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
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Status Resistance
0%
Movement Speed
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Turn Rate
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Vision
DAY
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NIGHT
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Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
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DAMAGE
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Aghanim's Scepter Upgrade
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Aghanim's Shard Upgrade
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TALENT TREE
+2 Shadow Dome duration
25
+80 Ambush damage
Dread Strike debuff undispellable
20
Ambush true strike
+50 Shadow Dome push speed
15
+300 Fade-out cast range
+8% Dread Strike slow
10
+10% magic resistance
DESCRIPTION & LORE
Description
Shadow Prowler is a ranged agility hero with vision manipulation and the ability to become undetectable. Instead of traditional invisibility, Shadow Prowler has other methods of becoming undetectable through Dread Strike, Shadow Dome, and Fade-Out. Dread Strike applies a debuff to nearby enemies that allows Shadow Prowler to attack them from the fog of war without revealing himself. Shadow Dome creates a zone in which Shadow Prowler and his team are undetectable unless there is actively something inside the dome revealing them. Fade-Out is a mobility spell that comes with 3 free Ambush attacks on all nearby enemy heroes.
Changelog: Completely reworked Dread Link into Dread Strike. Dread Strike is a more consistent ability that is less complicated to understand and strong in teamfights. It now only give vision with the shard, but in return it has the added utility of having Shadow Prowler not reveal himself if he attacks a debuffed unit. Changed the scaling on Shadow Dome so that it has 50% uptime by lowering the duration and cooldown. Shadow Dome's cast range no also increases per level, allowing Shadow Prowler to use it to save allies or disrupt enemies more consistently.
Changes made inspired by suggestion from u/delta17v2.
Innate and Facet ideas for when this website allows for it:
Innate:
Cause of Panic: When Shadow Prowler attack an enemy he reduces their vision range. This will come with a rework of Dread Strike that increases its damage, makes is ground targeted in a small radius, and makes it apply a debuff that removes shared vision on top of the usual effects.
Facets:
Dome Strike: Shadow Dome has 550/600/650/700 cast range. This is how it normally works. Without this Facet Shadow Dome is now always cast directly on top of Shadow Prowler.
Punish the unprepared: Reduces Ambush damage, bit grants Ambush a chance to mini-stun.
Lore
This hero has no lore added.
ITEM BUILDS
No item builds added.
VOICE LINES
No voice lines added
ART GALLERY
CREDITS
Created 301 days ago
Last edit today
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