{{ hp }}
+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
{{ hero.attack_range || 0 }}
Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
{{ hero.mobility_speed || 0 }}
Turn Rate
{{ hero.mobility_turn_rate || 0 }}
Vision
DAY
{{ hero.mobility_vision_day || 0 }}
NIGHT
{{ hero.mobility_vision_night || 0 }}
Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
{{ current_spell.mod_by_aghanims_shard_desc }}
TALENT TREE
+1 Agility per Skull Taker stack
25
Hate +2 attacks & +2s duration
+60s Skull Taker stack duration
20
+1 Desolation armor corruption
+12 Strength
15
+250 Hate cast range
+5 health regen
10
+15s Desolation stack duration
DESCRIPTION & LORE
Description
This is a rework of an old idea. The original idea of Stygian was designed with specific competition criteria in mind that limited his complexity (the competition was for making a simple hero). I felt like remaking Stygian to allow for more complexity. Though ironically, I think the new design still fits the original criteria. Another big change is that this version of Stygian has no channels. The original version has channels as I thought that could be an interesting way of balancing a high damage carry, but as time goes on I think it's less and less interesting.
Innate and Facet ideas for when this website allows for it:
Innate:
Corrupter: Stygian gains 2% of lifesteal for each point of armor reduced on a target.
Facets:
Hate Manifest: Hate deals burst of damage. This is how it currently works. This facet makes Hate a much stronger spell early game. Hate slow amount is increased to make Hate worth it without this Facet.
Trophy kill:
Hero kills immediately give the maximum number of Skull Taker skulls.
Lore
This hero has no lore added.
ITEM BUILDS
No item builds added.
VOICE LINES
No voice lines added
ART GALLERY
CREDITS
Created 288 days ago
Last edit today
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