Harlequin

SCORE

160

AWARDS

4

hero dota 2

{{ hp }}

+ {{ hp_regen }}

{{ mana }}

+ {{ mana_regen }}

Strength

Agility

Intelligence

Melee

Ranged

Easy

Medium

Hard

+ {{ hero.lvlup_strength }}

+ {{ hero.lvlup_agility }}

+ {{ hero.lvlup_intelligence }}

Attack Damage

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BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}

+ {{ current_strength }} STR

+ {{ current_agility }} AGI

+ {{ current_intelligence }} INT

Attack Speed

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between attacks

BAT {{ hero.attack_time }} + {{ current_agility }} IAS

Attack Range

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Armor

{{ armor }}

BASE {{ hero.defense_armor }}

+ {{ armor_added }}

Magic Resistance

{{ hero.defense_magic_resistance || 0 }}%

Status Resistance

0%

Movement Speed

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Turn Rate

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Vision

DAY

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NIGHT

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Roles

Carry

Support

Nuker

Disabler

Jungler

Durable

Escape

Pusher

Initiator

Strengths

Team-fight

Farm

Split-push

Siege

Base-Def.

Roshan

Damage output

Pure

Physical

Magical

ABILITIES

spell image

Q

{{spell_Q.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

W

{{spell_W.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

E

{{spell_E.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

R

{{spell_R.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

D

{{spell_D.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

F

{{spell_F.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

{{ current_spell.spell_type_name }}

{{ current_spell.spell_target_name }}

DAMAGE

{{ current_spell.spell_damage_type_name }}

PIERCES BKB NO YES
DISPELLABLE NO YES
BREAKEABLE NO YES
PROCS LINKENS NO YES
CAST WHILE ROOTED NO YES

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{{ attribute.value }}

Aghanim's Scepter Upgrade

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Aghanim's Shard Upgrade

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TALENT TREE

Counter-Strike -50% mana cost

25

Faux no cooldown

Boom Doll +1 charge

20

Faux +50% damage

Boom Doll +1 second duration

15

Disillusion +2 mana stolen

Boom Doll +20 DPS

10

+8 Intelligence

DESCRIPTION & LORE

Description

The idea to the hero came to me with the introduction of the Kaya & Yasha, to make a hero optimized for that particular item. The result is Harlequin, a squishy intelligence based melee carry who relies on tricky spells in order not to die, and who has the potential to outplay everyone. The synergies between his spells require delicate execution, as a well placed Boom Doll in conjunction with Disillusion has the potential to replenish the mana cost of the spell, making it a null cost. Mana management for Harlequin is crucial, as his main survival spell, Counter-Strike and his main carry spell, Faux, relies on not depleting your mana completely. Ironically in a 1v1 fight he'd be losing hardcore, as Faux only triggers on nearby enemies, but in a teamfight he'd shred an enemy with his possible assured 250% crit. As an additional technical survival spell he has got the Jack-in-Box shard spell which blocks damage, can be used to disjoint for instance, Venge stun, without having to jump back in, as would have been necessary if Counter-Strike was being used. Faux and Boom Doll massively increases the farm potential of Harlequin and with Disillusion, mana won't be a problem while jungling. Counter-Strike is the spell which can either swing a battle or throw Harlequin into certain death, why a certain level of technical skill is required for the hero. Overall, his damage output is fantastic, but a bit tricky. Potential to deal decent magic damage, but a lot of physical, and a well timed Counter-Strike can wipe a Lion ult off the face of the earth, with some luck. Items to consider are of course traditional carry items, but as mana will be an issue with Counter-Strike costing a massive amount, items providing AOE damage, or DPS, that continuously replenishes the mana pool. Radience, Mage Slayer, Orb of Corruption, Maelstrom can replenish additional mana, which might be useful. As mentioned, Kaya & Yasha provides agility, which increases attack speed, and grants additional movement speed as it also lowers mana cost and increases the damage of the Boom Doll and the Counter-Strike.

Lore

This hero has no lore added.

ITEM BUILDS

BUILD #1 - Kaya & Yasha

INTENDED ROLES

1

2

3

4

5

The main build to be considered, as Kaya & Yasha vastly increases the damage output. As intelligence in combination with attack speed greatly increases the damage potential, generally, late-game this is what Harlequin is all about. Treads for swapping between HP and mana, which Harlequin will have to do a lot. Stick for the same reasons. Nulls to increase base damage and mana. Kaya & Yasha for movement speed, attack speed, damage, mana cost reduction etc. Mage slayer is almost always good and the ticks will add more mana. Echo sabre for instant Faux procs, basically a 200% crit guaranteed. Adds HP and mana regen as well. Shard is really good, as it is both defensive and aggressive. Bloodthorn gives a lot of the utility and stats Harlequin needs. Mjolnir helps with farming and gaining mana, Aghs, really strong, more or less a possible 4 second deflecting session, provided Harlequin has the mana for it. Echo Sabre (Harpoon) gives a lot of things needed, save for the AGI, but provides some utility as well. Radience is great, will regenerate mana and increases base damage. Linkens provides good utility and all stats. Blink on top of an enemy and shred everything close to it with Swift Blink. Hurricane might be useful even though Harlequin is melee. Silver Edge is a glass cannony option. BKB probably always will be useful. Ethereal Blade for the clutch player to reflect a powerful attack upon a banished foe (yikes!). Diffusal (Disperser) for the slow but also for the MS provided, positioning. Abyssal Blade for utility and stuns. Null talisman for 1v1 against carries (Disillusion is very bad 1v1) and MKB for great attack speed and extra damage.

EARLY GAME

MID GAME

LATE GAME

SITUATIONALS

BUILD #1 - Flexible

INTENDED ROLES

1

2

3

4

5

When you're not the primary gold gainer. It's suitable when opting to peak a bit earlier or for fighting earlier in the game. Utilizing technical items to survive and using Boom Doll to a much greater extent to contribute to the fights early on. Arcane Boots will keep up the Boom Doll spam. Stick is great, null talismans too. Gleipnir for increased farm and to keep enemies at bay. Urn will also increase mana for you and you will fight a lot, gaining a lot of charges. Veil is fantastic as you will deal a lot of AOE damage. Shard is a must for this build, defensively but aggressively as well. Go for a ballsy Eth + Dagon combination and max out CD reduction with octarine. Aghs is a great for this build too. Provided Harlequin bought Gleipnir, a blade mail might prove useful to be untouchable for a while. If HP is goin to be an obvious issue, go for bracers instead of nulls. An early game edge could be Orb of Corruption, making you hit harder and regenerate a bit of extra mana. Kaya and Yasha still in this build is to be considered even though HP and utility is useful. Sheepstick is great, Bloodthorn too. Pharasma could be an ultra late game transition. Doesn't matter that he's melee. Euls and Wind Waker might with Blade mail create a Puck-like survivability.

EARLY GAME

MID GAME

LATE GAME

SITUATIONALS

VOICE LINES

1

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That's right up my alley!

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The circus is in town!

6

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Hello, goodbye!

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Missed me?

12

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Ha, ha, almost got me!

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Ping, pong!

18

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Surprised to see me?

25

dota 2 hero badge

Master of deception.

30

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Consider joining my troupe, never before have I seen such a talented clown!

ART GALLERY

CREDITS

Created 198 days ago

Last edit today

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Created by

5.1k

10

8 posts made - Member since 2024

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