Psychic / Seal

SCORE

80

AWARDS

1

hero dota 2

{{ hp }}

+ {{ hp_regen }}

{{ mana }}

+ {{ mana_regen }}

Strength

Agility

Intelligence

Melee

Ranged

Easy

Medium

Hard

+ {{ hero.lvlup_strength }}

+ {{ hero.lvlup_agility }}

+ {{ hero.lvlup_intelligence }}

Attack Damage

{{ min_damage }}-{{ max_damage }}

BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}

+ {{ current_strength }} STR

+ {{ current_agility }} AGI

+ {{ current_intelligence }} INT

Attack Speed

{{ attack_per_second || 0 }} sec

between attacks

BAT {{ hero.attack_time }} + {{ current_agility }} IAS

Attack Range

{{ hero.attack_range || 0 }}

Armor

{{ armor }}

BASE {{ hero.defense_armor }}

+ {{ armor_added }}

Magic Resistance

{{ hero.defense_magic_resistance || 0 }}%

Status Resistance

0%

Movement Speed

{{ hero.mobility_speed || 0 }}

Turn Rate

{{ hero.mobility_turn_rate || 0 }}

Vision

DAY

{{ hero.mobility_vision_day || 0 }}

NIGHT

{{ hero.mobility_vision_night || 0 }}

Roles

Carry

Support

Nuker

Disabler

Jungler

Durable

Escape

Pusher

Initiator

Strengths

Team-fight

Farm

Split-push

Siege

Base-Def.

Roshan

Damage output

Pure

Physical

Magical

ABILITIES

spell image

Q

{{spell_Q.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

W

{{spell_W.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

E

{{spell_E.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

R

{{spell_R.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

D

{{spell_D.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

F

{{spell_F.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

{{ current_spell.spell_type_name }}

{{ current_spell.spell_target_name }}

DAMAGE

{{ current_spell.spell_damage_type_name }}

PIERCES BKB NO YES
DISPELLABLE NO YES
BREAKEABLE NO YES
PROCS LINKENS NO YES
CAST WHILE ROOTED NO YES

{{ attribute.name }}

{{ attribute.value }}

Aghanim's Scepter Upgrade

{{ current_spell.mod_by_aghanims_scepter_desc }}

Aghanim's Shard Upgrade

{{ current_spell.mod_by_aghanims_shard_desc }}

TALENT TREE

Vivid Imagination Double Summons

25

Ward CD -3

Inhibit Silences

20

Fantasy +10% movement speed

Magic Bolt CD -1 (same total damage)

15

Magic resistance +15%

Vivid Imagination grants +10 MS

10

+100 HP

DESCRIPTION & LORE

Description

The idea came to be when I was contemplating heroes with more than 6 spells, and how other iterations of that idea would be possible. The solution I came up with was basically that you'd have 2 units in the same unit. Movement is shared as well health, however they can cast spells, and channel independently. They also have individual mana pools, with all mana gained to be split between each unit. The hero is generally a very aggressive hero, but has some quirks for mindplays which require uttermost delicacy to pull off. In the laning stage, he can harass with the Q and ranged attack, but at the same time he is quite weak in HP and slow. W can remedy some weakness and will prove most useful in 1v1 situations early on. A value point in E in the beginning will prove useful as well. Some matchups will be very difficult and some will be easier. Either the Psychic will, during laning, fill the role as a core or as a support, both are viable. After skilling his ultimate, the game will change drastically. For one, the terrible MS will be remedied a bit by the passive increase but also by the possibility to use Fantasy to move around quicker. When R is skilled it will also be possible to channel Q while moving, which will require a lot of skill to keep up constantly, while still managing the hero, but has a long-term battle advantage. The Reality spell will make sure that the Q keeps damaging enemies. Inhibit might make a play in 1v1 scenarios but will shine in team-fights, and give a quick breather for the team, as well as allowing Q and R to be cast frequently. The active ability of R is a risk taker, as it leaves the Psychic vulnerable to attacks, with only W to defend himself. On the other hand, particularly on earlier levels, it will give a significant Offensive might and when used properly, it will allow the Psychic to contribute significantly to a battle. Overall, the hero is simple in the basic concept, but will be difficult to synergize to full potential.

Lore

This hero has no lore added.

ITEM BUILDS

BUILD #1 - General Build

INTENDED ROLES

1

2

3

4

5

This is approximately the build to opt for. The hero, in itself, is very self-sustainable and does not need to overly rely on items. Items to offset the poor movement speed or HP are to be considered, but also items to further the magic damage output might be valid. Tranquils will be what to opt for, unless going very aggressive with Arcanes. Stick is a must. Basic HP and mana regen will be very useful, and cheap. Mid-game, drums will be great for the mobility and to help the team, force staff as well. Euls in combination with R will make enemies hesitate to attack you as they will be pummelted while you are in the air. Veil might be of use with Q and shades to deal massive magical damage. Also helps the team. Boots of bearing more or less offsets the worst part of the hero. Octarine core CD reduction further pushes the already low cooldowns to a state where Ward will be really strong even in big teamfights. Sheepstick is always good if the gold is available. Soul Ring is a risky move as it might disable R but will provide that burst of mana for both heroes. Aghs is not always necessary but will increase the annoyance output of being able to R and use skillset of Seal simultaneously. Might open up for refresher shard shenanigance. Shard is good in to further push cooldown to a ridiculus low in team battles. If Arcanes was the boots of choice, upgrading them to Guardians will offset some weaknesses and provide health for the team. Glimmer cape is always a good alternative for supports. Ethereal Blade+Q+dagon will deal a lot of damage, if timed correctly. Wind Waker might prove useful in certain se

EARLY GAME

MID GAME

LATE GAME

SITUATIONALS

VOICE LINES

1

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I'm bored.

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He, he!

6

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Child's play!

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Mommy! Mommy!

12

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Let me think of something else.

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Sweet dreams!

18

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Boogie, boogie, boogie!

25

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Was that just me...?

30

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Imagine a world where you'd pose a threat!

ART GALLERY

CREDITS

Created 197 days ago

Last edit today

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Created by

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10

8 posts made - Member since 2024

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