{{ hp }}
+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
{{ hero.attack_range || 0 }}
Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
{{ hero.mobility_speed || 0 }}
Turn Rate
{{ hero.mobility_turn_rate || 0 }}
Vision
DAY
{{ hero.mobility_vision_day || 0 }}
NIGHT
{{ hero.mobility_vision_night || 0 }}
Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
{{ current_spell.mod_by_aghanims_shard_desc }}
TALENT TREE
+500 Trifire Cast Range/Dash Distance
25
Ward Eclipse Gives 65% Movement Slow
+2 Attacks to Destroy Solar/Lunar Ward
20
+600 Day/Night Vision for Sun/Moon Form
-0.35s Nocturn Cloak Fade Time
15
+2s Sunspot Duration
+2.5 Mana Regen
10
+15% Magic Resistance
DESCRIPTION & LORE
Description
Just a note, these numbers might be (read: are almost definitely) way too high to be balanced, but I don't know shit about game balance. Since it's kinda hard to get everything 100% written in the skill summaries above, any clarifications will be added below:
-The names of all spells are presented as [SunFormSpell]/[MoonFormSpell]
-Beacon does not give True Sight, but will track over Invisible Heroes (like Disruptor's Thunder Strike/ Spectre Dagger).
-Beacon deals Magical Damage, Lucent Lance deals Physical Damage.
-Lucent Lance cannot be cast while rooted, but Beacon can.
-Nocturn Cloak invisibility functions similar to Glimmer Cape.
-Sollun is Magic Immune and cannot act while dashing with Trifire; if they are interrupted, the spell does nothing. They move at a speed that completes the entire triangular path within 0.8 seconds.
-The Trifire dash has flying movement and avoids all obstacles.
-Individual Casts of Moonfall have a manacost of 130.
-Moonfall projectiles function very similar to Nemestice Meteors (if you remember those) - the knockback is just to make sure that enemies don't get trapped within the boundaries of a meteor. They then block pathing similar to Ice Shards, Fissure, etc. There is a short landing time between cast and impact, similar to Chaos Meteor.
-Eclipse Shift has a small cooldown to prevent accidental double-casting.
-The Right-side Level 25 Talent is applied when an enemy is within the range of both wards.
Lore
ITEM BUILDS
No item builds added.
VOICE LINES
No voice lines added
ART GALLERY
CREDITS
Created 941 days ago
Last edit today
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