
{{ hp }}
+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
{{ hero.attack_range || 0 }}
Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
{{ hero.mobility_speed || 0 }}
Turn Rate
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Vision
DAY
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NIGHT
{{ hero.mobility_vision_night || 0 }}
Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
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TALENT TREE
-7s Stalker cooldown
25
+17 Soporific Miasma drowsiness stacks per second
+20% Evasion
20
+20% Immunosuppression healing reduction
+200 Stalker leap distance
15
-2 Flaying Claws cooldown
+8% movement speed during Stalker invisiblity
10
+5 health regeneration
DESCRIPTION & LORE
Description
Art used is from a Warhammer Fiend of Slaanesh.
Small update: There is now a 2 second cooldown before an enemy can build up drowsiness stacks after waking up. But in return the Soporific Miasma radius has been increased, and the sleep duration has also been increased. I've also rescaled the anti-healing on Immunosuppresion from 20/40/60/80 to 30/40/50/60.
Small update: Drowsiness now accumulates at higher rates when leveled up. As a nerf increased the cooldown and reduced the radius a little period to 3 seconds. It just felt weird that it didn't build up faster per level.
Added innate and facets.
Large update: Completely third ability. It used to be an active that deals damage in a cone in front of Sand Man and slowed without interrupting him. It didn't fit the rest of his design. The new flaying claws fits better with Sandman's disable heavy playstyle. But it does reduce his farming speed.
Lore
This hero has no lore added.
ITEM BUILDS
No item builds added.
VOICE LINES
No voice lines added
ART GALLERY

CREDITS
Created 441 days ago
Last edit today
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