{{ hp }}
+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
{{ hero.attack_range || 0 }}
Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
{{ hero.mobility_speed || 0 }}
Turn Rate
{{ hero.mobility_turn_rate || 0 }}
Vision
DAY
{{ hero.mobility_vision_day || 0 }}
NIGHT
{{ hero.mobility_vision_night || 0 }}
Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
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TALENT TREE
Shadow Wave lets out a second pulse
25
Reanimated units have +100 damage
Voodoo Doll +150 AOE
20
Reanimation duration +10 seconds
Shadow Wave vision loss duration +1 second
15
Reanimation petrification last until activated
Vicious Spasm +40 damage
10
+1.5 mana regeneration
DESCRIPTION & LORE
Description
Lore
This hero has no lore added.
ITEM BUILDS
BUILD #1 - Support
INTENDED ROLES
1
2
3
4
5
Standard Build - effective but cheap, will contribute a lot to teamfight and is a rather aggressive support build. Alternatives are to be considered when even poorer and when lockdown, mobility or extra group damage is needed.
SITUATIONALS
BUILD #1 - Core
INTENDED ROLES
1
2
3
4
5
A bit richer, gets more oriented to pushing and killing locking down single targets. Aghs is therefore not a necessity.
SITUATIONALS
VOICE LINES
No voice lines added
ART GALLERY
CREDITS
Created 245 days ago
Last edit today
Voting Results
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