{{ hp }}
+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
{{ hero.attack_range || 0 }}
Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
{{ hero.mobility_speed || 0 }}
Turn Rate
{{ hero.mobility_turn_rate || 0 }}
Vision
DAY
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NIGHT
{{ hero.mobility_vision_night || 0 }}
Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
{{ current_spell.mod_by_aghanims_shard_desc }}
TALENT TREE
+1 Spring Trap charge, no immunity period
25
Air Patrol 1000 HP barrier
AoE Sheriff's Eye
20
Nosedive 250% crit attack
+0.4 s Nosedive stun/fear
15
+120 Air Patrol cast range
+100 attack range
10
+150 mana
DESCRIPTION & LORE
Description
Air Patrol unlocks the power of every spell Samyr has. Increasing cast range helps initiating with Nosedive, playing with the break radius of Sheriff's Eye and setting up good Spring Traps. Plus it's a great scouting tool to help him read an engagement and position accordingly.
Nosedive is his bread-and-butter initiation tool. It has a built-in safeguard, creating some separation from his target, but only when used right. Otherwise, it will have the exact opposite effect, bringing him right into the hands of the enemy.
Sheriff's Eye allows Samyr to establish a great lane presence and makes the enemy think twice about when to run and when to commit to aggression, as Sheriff's Eye punishes any misjudgement severely.
Last but not least, Spring Trap and its shard upgrade make Samyr a chaotic presence in teamfights. When timed right or coordinated with stuns, he can make any enemy's wrong move a total displacement and expedite their demise.
(I know this might be kind of a bargain bin Batrider without the farming tools, but let's discuss that constructively. I've reworked this hero like 4 times already and I'm not entirely married to the entirety of the current concept either. I just think it's the best it's been so far.;
Credit for the portrait goes to Mephestrial from HiveWorkshop.com for inspiring me with his awesome Gnoll WarhawkRider model https://www.hiveworkshop.com/threads/gnollwarhawkrider.167081/ .)
Lore
ITEM BUILDS
No item builds added.
VOICE LINES
No voice lines added
ART GALLERY
CREDITS
Created 224 days ago
Last edit today
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