![hero dota 2](/img_public/5301715206736_hero_image.jpg)
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Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
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Attack Damage
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Attack Speed
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between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
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Armor
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Magic Resistance
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Status Resistance
0%
Movement Speed
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Turn Rate
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Vision
DAY
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NIGHT
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Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
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DAMAGE
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Aghanim's Scepter Upgrade
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Aghanim's Shard Upgrade
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TALENT TREE
-70s Ruination of Cities cooldown
25
Every third Cobra Mace attack bashes (1.2s stun)
Net of Amyntok 50 magic damage per second
20
+300 Net of Amyntok cast range
+70 Move the Mountains damage
15
+50 Cobra Mace third hit damage
+12 intelligence
10
+20% Cobra Mace lifesteal
DESCRIPTION & LORE
Description
Mazdamundi is another Warhammer character I've attempted to recreated in dota 2. Check my profile for 5 Warhammer Daemons (Skarbrand, Kug'ath, Kairos, N'Kari, and Bel'akor). I'm considering making Kroq-gar next.
Lore
At the Dawn of Creation, Lord Mazdamundi was instructed by Lord Kroak, making Mazdamundi his successor. With a mind unfathomable to others, Mazdamundi is obstinate in his ways and will not be deterred from what he has decided. After many interruptions of his contemplations, at last the great Mazdamundi has fully bestirred himself, shaking off the lethargy that has afflicted so many of his kind. In the last few centuries he has become the most proactive of all the Slann.
The Lord of the Solar-City will levitate his palanquin-throne atop a large Stegadon, a colossal beast named Zlaaq. Zlaaq has served Mazdamundi for almost five hundred years. Once atop his mount, Mazdamundi will march at the head of the armies of Hexoatl. With a flick of his wrist, Mazdamundi has smashed cities and doomed armies. His Great Purpose does not allow for mercy. Lord Mazdamundi has studied the lost plaques, including those found most recently, more than any other Mage-Priest. His epiphany is: the Lizardmen have failed to accomplish the first of the Old Ones’ decrees — the extermination of lesser races not a part of the Great Plan. Mazdamundi believes it is pointless to divine the next stage of the Great Plan until the first is complete; to do so would only invite further error.
Nobody knows how this Slann lord entered the war of the ancients, but it must be part of the Great Plan.
ITEM BUILDS
No item builds added.
VOICE LINES
No voice lines added
ART GALLERY
CREDITS
Created 122 days ago
Last edit today
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