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Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
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BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
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between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
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Armor
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BASE {{ hero.defense_armor }}
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Magic Resistance
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Status Resistance
0%
Movement Speed
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Turn Rate
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Vision
DAY
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NIGHT
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Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
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{{ current_spell.spell_target_name }}
DAMAGE
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{{ attribute.name }}
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Aghanim's Scepter Upgrade
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Aghanim's Shard Upgrade
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TALENT TREE
LANDFALL BONUS DAMAGE BECOMES 340% MAGIC CRIT
25
LANDFALL BONUS STUN DEALS 250 DPS
-4s BLITZ COOLDOWN
20
ENERGY COIL +200 DAMAGE BEFORE DEBUFF APPLIED
+100 STATIC FIELD AURA AOE
15
STATIC FIELD GIVES 5% SPELL LIFESTEAL ON ENEMIES
+30 ATTACK SPEED FOR 3s PER ENEMY HIT BY BLITZ
10
+30 HP REGEN FOR ALLIES WITH ENERGY COIL
DESCRIPTION & LORE
Description
Version 1.1 5/20/2024
Q - Blitz
Cooldown Refund from 2 to 3
W - Static Field
OLD
Gain an aura that creates static electricity, slowing enemies upon entering and exiting. Enemies with the slow or inside the aura take damage based on their Current HP when you cast a spell.
AURA AOE
400
SLOW
50%
SLOW DURATION
2
CURRENT HP DAMAGE
16/20/24/28%
NEW
Gain an aura that creates static electricity, slowing enemies upon entering and exiting. If you have slowed 4 enemies in the last 8 seconds, the aura causes instances of Spell Damage over 75 against enemies to have Spell Lifesteal and deal Bonus Damage for a duration.
AURA AOE
300/350/400/450
SLOW
100%
SLOW DURATION
1
SPELL LIFESTEAL
16/20/24/28%
BONUS SPELL DAMAGE
60/80/100/120
BONUS DURATION
8
COOLDOWN
8
E - Energy Coil
OLD
Throws your trusty electric eel to a target unit to coil around them. Deals damage if target is an enemy. While Coiled the target loses Spell Amp up to a max if an enemy, and gains Spell Amp and Spell Lifesteal up to a max if an ally.
CAST RANGE
1000
PROJECTILE SPEED
450
IMPACT DAMAGE
80/160/240/320
COIL DURATION
8
TIME TO MAX
4
MAX SPELL AMP
30/40/50/60%
NEW
Use your trusty electric eel to shock a target while coiled around it. If an enemy it takes double damage until a threshold based its Current HP, if an ally gets doubled healing. Deals AOE Damage and returns to you when it ends. Only goes on cooldown after it returns to you.
CAST RANGE
1000
PROJECTILE SPEED
1000
COIL DURATION
4
DAMAGE/HEAL AMP
100%
DAMAGE/HEAL THRESHOLD
8/16/24/36% CURRENT HP
DAMAGE AOE
500
AOE DAMAGE
80/160/240/320
R - Landfall
Now is Unit Target
Bonus damage to stationary enemies dealt before base damage is applied.
Applies Static Field Slow to target during the delay and the spell damage and lifesteal effect applies to Stunned enemies.
DELAY
0.3 -> 1.8
AOE
400 -> 600
BONUS STUN
3/4/5 -> 2.5/3/3.5
BONUS DAMAGE
180/260/340 -> 18/26/34% CURRENT HP
COOLDOWN
100/90/80 -> 130/100/70
MANA COST
250/300/350 -> 100/200/300
Scepter Buff - Landfall
OLD
Bonus Damage refunds 5s of Cooldown. Stun refunds 10s of Cooldown. Completing Landfall causes you to become totally invulnerable for up to 3 seconds with +100 Attack Speed and +100% Cast Speed.
NEW
Can be Alt-Cast to become Vector Target. Dash to the target unit based on the current level of Blitz. Grab target and Dash again to Landfall at a target area. Duration of this effect always is same as the 1.8s Delay.
Shard Buff - Landfall -> Blitz
OLD
Can be Alt-Cast to become Vector Target. Dash to the target area or unit based on the current level of Blitz. Grab the first enemy struck and Landfall at a target area.
NEW
Becomes Point Target and can target Enemy Heroes. Target enemy is Disarmed until you reach it.
Lore
This hero has no lore added.
ITEM BUILDS
No item builds added.
VOICE LINES
No voice lines added
ART GALLERY
CREDITS
Created 188 days ago
Last edit today
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