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Strength
Agility
Intelligence
Melee
Ranged
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Medium
Hard
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Attack Damage
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Attack Speed
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Attack Range
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Armor
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Magic Resistance
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Status Resistance
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Movement Speed
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Turn Rate
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Vision
DAY
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NIGHT
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Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
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DAMAGE
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Aghanim's Scepter Upgrade
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Aghanim's Shard Upgrade
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TALENT TREE
-0.8s Proximity Mine delay
25
+252 damage
-15s Blast Off! cooldown
20
+125 Sticky Bomb Latch/Explosion radius
+20% Proximity Mine building damage bonus
15
+200 Blast Off! damage
+1.5s Reactive Tazer duration
10
+25% magic resistance
DESCRIPTION & LORE
Description
Scepter reworked: Adds new spell: Napalm Mines. Plants a mine that can be manually blown up after a 0.8 second delay, creating an 800 radius fallout that deals 45 damage per second for 18 seconds. Can stack these mines on top of each other and the fallout debuff stacks with itself. If one mine casts the explosion skill, all mines within 400 radius will detonate automatically. Mines take 2 hits to destroy. When being attacked, all mines within 400 radius of the attacked mine cannot be detonated for 2 seconds, including the attacked mine itself. Has 5 charges with a charge time of 12 seconds. Delay is audible to all players and will show themselves via shared flying vision to all players during the delay. Cooldown: 0.25. Mana cost: 50. Cast range: 1200
Reactive Tazer:
No longer upgraded by Aghanim’s Shard
Movespeed bonus reduced from 18%/22%/26%/30% to 12%/15%/18%/21%
Minefield Sign:
Scepter upgrade moved to Shard
Shard minefield radius increased from 1000 to 1200
Shard damage per explosion reduced from 300 to 175
Shard no longer removes the sign after the minefield
Minefield is now on an internal cooldown of 60 which is tied to the Sign itself
Resummoning the sign will refresh the minefield cooldown
Mine invulnerability radius reduced from 500 to 150
Can now allow Proximity Mines placed within the radius of the sign to be stacked with other Proximity Mines. Mines will explode consecutively one at a time rather than all at once if they detect a unit
Proximity Mines:
Max charges increased from 3 to 5
Charge replenish time reduced from 19/17/15 to 19/16/13
Cooldown increased from 0 to 0.2
Max damage falloff reduced from 50% to 30%
Damage reduced from 400/575/750 to 350/510/670
Magic resistance reduction duration increased from 5 to 6
Now deals 30% more damage to creeps
Now reduces building’s magic resistance
Facets:
Squee’s Scope:
Now also increases base attack speed from 90 to 120
Reactive Tazer can now be targeted to allies within 1000 range, giving only 75% of the disarm duration to attacking enemies when used on allies
Spleen’s Secret Sauce:
Max health as damage bonus increased from 15% to 20% (Self damage remains the same)
Spoon's Stash:
Can no longer use neutral items in backpack
Talents:
Level 10: Changed from -3s Proximity Mine replenish time to +1.5s Reactive Tazer buff duration
Level 15: Changed from +3 mana regen to +20% Proximity Mine building damage
Lore
This hero has no lore added.
ITEM BUILDS
No item builds added.
VOICE LINES
No voice lines added
ART GALLERY
CREDITS
Created 190 days ago
Last edit today
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