Techies (Universal) (Slight Rework)

SCORE

40

AWARDS

1

hero dota 2

{{ hp }}

+ {{ hp_regen }}

{{ mana }}

+ {{ mana_regen }}

Strength

Agility

Intelligence

Melee

Ranged

Easy

Medium

Hard

+ {{ hero.lvlup_strength }}

+ {{ hero.lvlup_agility }}

+ {{ hero.lvlup_intelligence }}

Attack Damage

{{ min_damage }}-{{ max_damage }}

BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}

+ {{ current_strength }} STR

+ {{ current_agility }} AGI

+ {{ current_intelligence }} INT

Attack Speed

{{ attack_per_second || 0 }} sec

between attacks

BAT {{ hero.attack_time }} + {{ current_agility }} IAS

Attack Range

{{ hero.attack_range || 0 }}

Armor

{{ armor }}

BASE {{ hero.defense_armor }}

+ {{ armor_added }}

Magic Resistance

{{ hero.defense_magic_resistance || 0 }}%

Status Resistance

0%

Movement Speed

{{ hero.mobility_speed || 0 }}

Turn Rate

{{ hero.mobility_turn_rate || 0 }}

Vision

DAY

{{ hero.mobility_vision_day || 0 }}

NIGHT

{{ hero.mobility_vision_night || 0 }}

Roles

Carry

Support

Nuker

Disabler

Jungler

Durable

Escape

Pusher

Initiator

Strengths

Team-fight

Farm

Split-push

Siege

Base-Def.

Roshan

Damage output

Pure

Physical

Magical

ABILITIES

spell image

Q

{{spell_Q.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

W

{{spell_W.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

E

{{spell_E.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

R

{{spell_R.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

D

{{spell_D.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

F

{{spell_F.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

{{ current_spell.spell_type_name }}

{{ current_spell.spell_target_name }}

DAMAGE

{{ current_spell.spell_damage_type_name }}

PIERCES BKB NO YES
DISPELLABLE NO YES
BREAKEABLE NO YES
PROCS LINKENS NO YES
CAST WHILE ROOTED NO YES

{{ attribute.name }}

{{ attribute.value }}

Aghanim's Scepter Upgrade

{{ current_spell.mod_by_aghanims_scepter_desc }}

Aghanim's Shard Upgrade

{{ current_spell.mod_by_aghanims_shard_desc }}

TALENT TREE

-0.8s Proximity Mine delay

25

+252 damage

-15s Blast Off! cooldown

20

+125 Sticky Bomb Latch/Explosion radius

+20% Proximity Mine building damage bonus

15

+200 Blast Off! damage

+1.5s Reactive Tazer duration

10

+25% magic resistance

DESCRIPTION & LORE

Description

Changelog from my 8.00 fan-made mega patch:

Scepter reworked: Adds new spell: Napalm Mines. Plants a mine that can be manually blown up after a 0.8 second delay, creating an 800 radius fallout that deals 45 damage per second for 18 seconds. Can stack these mines on top of each other and the fallout debuff stacks with itself. If one mine casts the explosion skill, all mines within 400 radius will detonate automatically. Mines take 2 hits to destroy. When being attacked, all mines within 400 radius of the attacked mine cannot be detonated for 2 seconds, including the attacked mine itself. Has 5 charges with a charge time of 12 seconds. Delay is audible to all players and will show themselves via shared flying vision to all players during the delay. Cooldown: 0.25. Mana cost: 50. Cast range: 1200

Reactive Tazer:
No longer upgraded by Aghanim’s Shard
Movespeed bonus reduced from 18%/22%/26%/30% to 12%/15%/18%/21%

Minefield Sign:
Scepter upgrade moved to Shard
Shard minefield radius increased from 1000 to 1200
Shard damage per explosion reduced from 300 to 175
Shard no longer removes the sign after the minefield
Minefield is now on an internal cooldown of 60 which is tied to the Sign itself
Resummoning the sign will refresh the minefield cooldown
Mine invulnerability radius reduced from 500 to 150
Can now allow Proximity Mines placed within the radius of the sign to be stacked with other Proximity Mines. Mines will explode consecutively one at a time rather than all at once if they detect a unit

Proximity Mines:
Max charges increased from 3 to 5
Charge replenish time reduced from 19/17/15 to 19/16/13
Cooldown increased from 0 to 0.2
Max damage falloff reduced from 50% to 30%
Damage reduced from 400/575/750 to 350/510/670
Magic resistance reduction duration increased from 5 to 6
Now deals 30% more damage to creeps
Now reduces building’s magic resistance

Facets:
Squee’s Scope:
Now also increases base attack speed from 90 to 120
Reactive Tazer can now be targeted to allies within 1000 range, giving only 75% of the disarm duration to attacking enemies when used on allies

Spleen’s Secret Sauce:
Max health as damage bonus increased from 15% to 20% (Self damage remains the same)

Spoon's Stash:
Can no longer use neutral items in backpack

Talents:
Level 10: Changed from -3s Proximity Mine replenish time to +1.5s Reactive Tazer buff duration
Level 15: Changed from +3 mana regen to +20% Proximity Mine building damage

Lore

This hero has no lore added.

ITEM BUILDS

No item builds added.

VOICE LINES

No voice lines added

ART GALLERY

CREDITS

Created 57 days ago

Last edit today

dota ideas banner dota ideas banner
dota ideas banner

Created by

17.9k

37

39 posts made - Member since 2022

Voting Results

What is your VOTE on this idea

You can change it at any time. You get 8 for voting once.

Voting points: NOT CLAIMED! VOTE! CLAIMED!

-10

+10

+20

+30 +1

UNLOCK VOTE OPTION AT SIDESHOP

VOTED!

We encountered some errors

  • {{ ajax_error[0] }}

You must login to use this feature

COMMENTS

Leave your comment

This post has {{ comments_total }} comments.

{{ comment.user_points }}

{{ comment.user_name }} dota ideas supporter's badge

{{ comment.created_at }}

{{ comment.message }}

{{ reply.user_points }}

{{ reply.created_at }}

{{ reply.message }}