{{ hp }}
+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
{{ hero.attack_range || 0 }}
Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
{{ hero.mobility_speed || 0 }}
Turn Rate
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Vision
DAY
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NIGHT
{{ hero.mobility_vision_night || 0 }}
Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
{{ current_spell.mod_by_aghanims_shard_desc }}
TALENT TREE
Six Swords Defense retaliates
25
Skirmishing Octopus lasts +2 Attacks
Attacks in Skirmishing Octopus deal 1/4 damage
20
Second cast to Sword Thrust
Skirmishing Octopus gets True Strike
15
+20 damage to Sword Thrust
+15 Strength
10
Ink Spit deals magic damage
DESCRIPTION & LORE
Description
Lore
This hero has no lore added.
ITEM BUILDS
BUILD #1 - Core or Offlaner
INTENDED ROLES
1
2
3
4
5
The main focus on Octoskirm is his ability to burst down a single enemy using heavy physical damage. Using Dagger + Ink Spit + Six Swords Thrust may likely eliminate a single target in seconds without giving them any reaction, due to the silence and disarm Ink Spit provides, and if the target is disabled, chances to hit all the 6 hits are higher. It becomes more efficient after getting Scepter Upgrade, preventing the Target from using even items, having to relly on their allies to save them. Alternatively, Octoskirm may work as a sustained damage dealer using Skirmishing Octopus, where his basic attack becomes 6 instances of physical damage dealing 1/6 of his total attack damage, but fully proccing on hit effects, for 2 attacks (4 with Talent), resulting in 12 (24 with Talent) attacks each dealing 16,66% of Total Attack Damage (25% with Talent) + 5/10/15/20 Physical Damage in the same ratio as if he would attack twice dealing 100% (150% with Talent) of his Total Attack Damage. As Offlaner, Octoskirm may play around his Ultimate, which grants immunity to Auto Attacks and Projectiles (abilities such as Vengeful Spirit's Magic Missile, Sniper's Assassinate, etc, are fully blocked, while abilities like Lion's Earth Spike, Mana Drain, Hex and Finger of Death, which are not projectiles, fully go through it), and build Magic Resistance items and other Team Oriented Items, becoming a living physical wall, while being able to unleash chunks of damage building Shard and unlocking the right side of the Talent Tree. While Octoskirm is exceptional dealing with Single Target, specially when he is snowballing, he peforms poorly against crowded enemies, his only source (and totally unreliable) of dealing with multiple enemies is the Scepter Upgrade, which may silence and disarm enemies near the main target, while the main target is silenced, disarmed and muted (unable to use itens). Illusions are his nightmare. His poor Stats gain and attack speed means that he won't be dealing too much damage except from on-hit effects from Mjolnir and Monkey King Bar proccing in Skirmishing Octopus. Enemies that stack armor also won't be as much affected by Six Swords Thrust as some other fragile Intelligence Heroes.
SITUATIONALS
VOICE LINES
No voice lines added
ART GALLERY
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