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+ {{ hp_regen }}
{{ mana }}
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Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
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BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
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between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
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Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
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Status Resistance
0%
Movement Speed
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Turn Rate
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Vision
DAY
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NIGHT
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Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
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{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
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Aghanim's Shard Upgrade
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TALENT TREE
Magic Orbs orb grants x 2
25
Might Orbs orb grants x 2
Magic Crusher + 100 Damage
20
Mighty Crusher + Crit 100%
+ 5 Armors
15
+ 10% Lifesteal
+ 200 HP
10
+10 Movement Speed
DESCRIPTION & LORE
Description
Innate – Might & Magic
Magic Gladiator begins the game with R: Orbs Invocation (Level 1) unlocked.
Both Might Orbs and Magic Orbs can reach Level 4 (Level 5 with Aghanim’s Scepter).
Orbs determine the element and behavior of his combined skills.
Invoked Skills List
WWW – Mighty Crusher
Leaps and strikes a target for a guaranteed critical hit.
Cast Range: 400 + (100 × Magic Orbs level)
Critical Damage: 150% + (50% × Magic Orbs level)
Cooldown: 16/14/12/10 (Changes according to level Orbs Invocation)
Mana Cost: 120
WWE / WEW / EWW – Body Strengthen
Buff yourself or an ally with might and speed.
Cast Range: 600
Bonus Attack: 15 + (15 × Might Orbs level)
Bonus Attack Speed: 15 + (15 × Magic Orbs level)
Duration: 6
Cooldown: 21/18/15/12 (Changes according to level Orbs Invocation)
Mana Cost: 100
EEE – Magic Crusher
Unleash an AoE magical blast after a short delay, stunning enemies.
Cast Range: 600
AoE: 300/350/400/450 (Changes according to level Orbs Invocation)
Damage: 100 × Magic Orbs level
Stun Duration: 1 + (0.3 × Might Orbs level)
Cooldown: 30/25/20/15 (Changes according to level Orbs Invocation)
Mana Cost: 140
EEW / EWE / WEE – Magic Weaken
Releases a weakening aura that reduces magical potency.
Cast Range: 600
AoE: 300/350/400/450 (Changes according to level Orbs Invocation)
Spell Amp Reduction: 10 × Magic Orbs level
Magic Resistance Reduction: 5 × Might Orbs level
Duration: 3/4/5/6 (Changes according to level Orbs Invocation)
Cooldown: 16/14/12/10 (Changes according to level Orbs Invocation)
Mana Cost: 100
Lore
ITEM BUILDS
No item builds added.
VOICE LINES
1
My blade will carry might... and my mind will guide it.
I am the proof that power and knowledge can be one.
6
Estimate me correctly... be it shield or spell.
Estimate me correctly... be it shield or spell.
12
My armor is heavy, but my steps are not slow.
The path of the Arcane is not just physical, but mental.
18
The path of the Arcane is not just physical, but mental.
25
Knowledge opens the way.
30
Invoked.
ART GALLERY
CREDITS
Created 10 days ago
Last edit today
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