Michel Runegaurd - Magic Gladiator

SCORE

0

AWARDS

0

hero dota 2

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Strength

Agility

Intelligence

Melee

Ranged

Easy

Medium

Hard

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Attack Damage

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Attack Speed

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between attacks

BAT {{ hero.attack_time }} + {{ current_agility }} IAS

Attack Range

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Armor

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BASE {{ hero.defense_armor }}

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Magic Resistance

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Status Resistance

0%

Movement Speed

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Turn Rate

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Vision

DAY

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NIGHT

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Roles

Carry

Support

Nuker

Disabler

Jungler

Durable

Escape

Pusher

Initiator

Strengths

Team-fight

Farm

Split-push

Siege

Base-Def.

Roshan

Damage output

Pure

Physical

Magical

ABILITIES

spell image

Q

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ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

W

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ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

E

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ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

R

{{spell_R.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

D

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ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

F

{{spell_F.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

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DAMAGE

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PIERCES BKB NO YES
DISPELLABLE NO YES
BREAKEABLE NO YES
PROCS LINKENS NO YES
CAST WHILE ROOTED NO YES

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Aghanim's Scepter Upgrade

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Aghanim's Shard Upgrade

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TALENT TREE

Magic Orbs orb grants x 2

25

Might Orbs orb grants x 2

Magic Crusher + 100 Damage

20

Mighty Crusher + Crit 100%

+ 5 Armors

15

+ 10% Lifesteal

+ 200 HP

10

+10 Movement Speed

DESCRIPTION & LORE

Description

Note: This hero's presentation is very difficult and likely has many flaws, so I apologize in advance. The balance is also not very accurate, but the numbers are included for evaluation.

Innate – Might & Magic
Magic Gladiator begins the game with R: Orbs Invocation (Level 1) unlocked.
Both Might Orbs and Magic Orbs can reach Level 4 (Level 5 with Aghanim’s Scepter).
Orbs determine the element and behavior of his combined skills.

Invoked Skills List

WWW – Mighty Crusher
Leaps and strikes a target for a guaranteed critical hit.
Cast Range: 400 + (100 × Magic Orbs level)
Critical Damage: 150% + (50% × Magic Orbs level)
Cooldown: 16/14/12/10 (Changes according to level Orbs Invocation)
Mana Cost: 120

WWE / WEW / EWW – Body Strengthen
Buff yourself or an ally with might and speed.
Cast Range: 600
Bonus Attack: 15 + (15 × Might Orbs level)
Bonus Attack Speed: 15 + (15 × Magic Orbs level)
Duration: 6
Cooldown: 21/18/15/12 (Changes according to level Orbs Invocation)
Mana Cost: 100

EEE – Magic Crusher
Unleash an AoE magical blast after a short delay, stunning enemies.
Cast Range: 600
AoE: 300/350/400/450 (Changes according to level Orbs Invocation)
Damage: 100 × Magic Orbs level
Stun Duration: 1 + (0.3 × Might Orbs level)
Cooldown: 30/25/20/15 (Changes according to level Orbs Invocation)
Mana Cost: 140

EEW / EWE / WEE – Magic Weaken
Releases a weakening aura that reduces magical potency.
Cast Range: 600
AoE: 300/350/400/450 (Changes according to level Orbs Invocation)
Spell Amp Reduction: 10 × Magic Orbs level
Magic Resistance Reduction: 5 × Might Orbs level
Duration: 3/4/5/6 (Changes according to level Orbs Invocation)
Cooldown: 16/14/12/10 (Changes according to level Orbs Invocation)
Mana Cost: 100

Lore

Once a swordsman, once a scholar — the Magic Gladiator forged his soul into a weapon that channels both might and mana. His body wields steel, his mind commands arcane power — together, they make him unstoppable. Lore by ChatGPT 😂

ITEM BUILDS

No item builds added.

VOICE LINES

1

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My blade will carry might... and my mind will guide it.

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I am the proof that power and knowledge can be one.

6

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Estimate me correctly... be it shield or spell.

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Estimate me correctly... be it shield or spell.

12

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My armor is heavy, but my steps are not slow.

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The path of the Arcane is not just physical, but mental.

18

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The path of the Arcane is not just physical, but mental.

25

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Knowledge opens the way.

30

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Invoked.

ART GALLERY

CREDITS

Created 10 days ago

Last edit today

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28 posts made - Member since 2025

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