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Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
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Aghanim's Scepter Upgrade
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Aghanim's Shard Upgrade
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TALENT TREE
Shield Blind Pierces Spell Immunity
25
+70% Trunk Lift Strength Damage
-6s Shield the Herd Cooldown
20
-3s Trunk Lift Cooldown
+30 Movement Speed
15
+18 Strength
+200 Mana
10
+5 Loxodon Hide Armor
DESCRIPTION & LORE
Description
So lets talk about that skill-shot AOE dispel. Shield the Herd (W) is really interesting because one of its most important attributes is the way the projectile moves: the spell has a half second cast time that leads to a VERY slow projectile (like slower than Mirana arrow slow) that has a very small radius (like smaller than Mortimers Kisses small). Although the spell has a decent cast range of 575, the slow projectile makes being up close with your allies apply the dispel quicker, and with something like a hard dispel even a quarter of a second can be life or death for your allies.
What about the other spells? The Purifiers Q ability Trunk Lift is a creep (and hero with shard) manipulation tool, allowing you to pick a unit up and toss it or drop to selected point. The ability would likely function on cast like Marcis W, where you select a unit and then drag to a point, but instead of leaping to said point you instead toss the unit there and stay where you threw it from. The nature of this function means Rindulos can be running away from enemies and throw a creep behind him over his back at those giving chase and keep running without having to turn backwards at all.
He also has a passive ability that provides him with with bonus armor and status resistance that triples in effect when he receives a large amount of damage in a short period of time, similar to Tidehunters dispel passive, but in a much shorter window, making it suitable for dealing with burst physical damage more than anything else. This spells amplified values are also used to calculate bonuses for Shield the Herd (W) allies, making the ability fill the void of a hard dispel that gives status resistance, since Omniknights dispel no longer provides such resistance.
The ultimate ability to round Rundulos kit out is Cleansing Ray, a decent damage AOE nuke that becomes an insanely high damage AOE nuke with the right teamfight positioning and setup. The way the spells damage works is that damage is dealt in compounding layers based on the physical order that enemies are aligned away from Rundulos. An example image can be seen here: https://imgur.com/a/uS1dqXf
You may have put the puzzle pieces together now that the shard upgrade for Trunk Lift (Q) allowing you to toss enemy heroes around can be used in conjunction with your ultimate to line up multiple heroes for bonus damage on short notice and in close range. But the ult is intentionally obtuse to use (as it must be given its extremely high damage numbers). The cooldown is extensive, the cone is long but very skinny, and it has a 1.5s channel time that if unsuccessful will still put the spell on cooldown.
All these things considered there is still plenty more I didnt touch on with this very long description, and there are many things Im sure will change with your feedback. I think the hero best fits into the offlane and hard support roles. As an offlaner you can punish the enemy carry for trying to CS with Trunk Lift easily, and are great at tower diving. And as a hard support Trunk Lift is likely the quickest way to bring enemy offlaners under your tier 1 tower and into the clutches of your carry other than Magnus Skewer or Pudge Hook, and the ability is much easier to successfully cast than both of those. Let me know what you think about the kit overall, and the concepts behind each ability. If something is unclear or unstated let me know, Im always ready to make changes!
Lore
ITEM BUILDS
BUILD #1 - Purifier Offlane
INTENDED ROLES
1
2
3
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5
Trunk Lift will be your main source of damage through the early to mid game, so starting with a HelmDom will ensure you always have a creep to toss at an enemy, and can open cool synergy with micro mechanics (ex Ogre Smash and Centaur Stomp) plus the stats are exactly what you want. Kaya Sange, BKB, and Refresher are all built to transition to the lategame, where getting a high damage, channeled Cleansing Ray is crucial to staying relevant. Heart, Sange, and Strength Blink will keep you frontlining and scale the damage of your Q, which at level 25 becomes much more effective and will be further amped by the Kaya. Shard is necessary in nearly all games for setting up multi-hero Cleansing Rays, and Atos or Silver Edge can also aide in this effort.
SITUATIONALS
BUILD #1 - Purifier Hard Support
INTENDED ROLES
1
2
3
4
5
Purifier support revolves entirely around being able to save your allies and jump your enemies in the same motion. Shard and Aether lens make is super easy to throw your allies out of danger or your enemies into it, and will make Herd safer to cast. Blink Dagger will help you jump on top of your allies to cast Herd and thus combat the slow projectile speed. It also helps for lining up a good Cleansing Ray. Aghs will make a good Cleansing Ray great, and can apply massive heals if combined with a Holy Locket. Situationally Euls, Force Staff, and Atos are great for helping setup the perfect multi-hero Ray, and Arcane Blink can combat the long cast times of both Trunk Lift and Herd.
SITUATIONALS
VOICE LINES
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ART GALLERY
CREDITS
Created 984 days ago
Last edit today
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