
{{ hp }}
+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
{{ hero.attack_range || 0 }}
Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
{{ hero.mobility_speed || 0 }}
Turn Rate
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Vision
DAY
{{ hero.mobility_vision_day || 0 }}
NIGHT
{{ hero.mobility_vision_night || 0 }}
Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
{{ current_spell.mod_by_aghanims_shard_desc }}
TALENT TREE
+3s Ritual Dagger Max Channel Duration
25
+200 Ritual Dagger Threshold
+200 Ghostly Image Taunt Range
20
+40 Movement Speed
+10 Max Debilitation Stacks
15
+10s Debilitation Duration
+100 Cast Range
10
+25 Attack Speed
DESCRIPTION & LORE
Description
I'm not quite sure what roles he would fill, as initially I designed him as a highly level dependent midlane ganker. As the whole hero came together it became clear that his abilities can be effective in many other ways, and might be more effective in a support role under certain circumstances and with certain items built. This is one of my most vague heroes in design intention as I primarily built him for one core mechanic and branched off of that, so you might have a whole other idea about how he should be played and what might be broken, so let me know what you think!
Lore
ITEM BUILDS
BUILD #1 - Ghoul Lord Core
INTENDED ROLES
1
2
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The name of the game here is maximize damage instances against as many heroes as you can. Radiance is great for this, Blademail is a poor mans Radiance, and Maelstrom or Battlefury can also be situationally good. Witch Blade synergizes with your stats well and applies extra slow for staying on top of enemies. BKB helps channel your stun longer in case you aren't at the health threshold. Skadi, Shiva, and Hex all keep you on top of enemies who are going to kite you otherwise and will help you chase even without having a movement ability.












SITUATIONALS




BUILD #1 - Ghoul Lord Support
INTENDED ROLES
1
2
3
4
5
Maximizing damage instances is good here as well, but we also want items that synergize with your Ghostly Image. Meteor Hammer applies a lot of damage instances and can be channeled while enemies are feared by the ghost with extra time to spare, dealing mass damage and keeping them in Exhume. Shard and Atos help this synergy further and will keep enemies in Exhume for much longer, be it feared or rooted. Aghs can be nice in a pinch if your team needs heals, and is a very risky way to refresh both of your Ghostly Image charges in the middle of a teamfight. Euls can help set up your ghosts like how Void Spirit uses Aether Remnant, and Wraith Pact is great at applying lots of AOE damage instances and buffing your allies.












SITUATIONALS




VOICE LINES
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ART GALLERY
CREDITS
Created 1078 days ago
Last edit today
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