Pavise (Rework)

SCORE

50

AWARDS

1

Other idea image

Item cost

gold

2075

Obtainable at

Fountain

Item type

Upgrade

+ 0

+ 0

+ 0

Bonus Attributes

  • 1.5 mana regeneration
  • 4 armor
  • 300 health

Recipe

  • 225g recipe
  • sacred conch (below)
  • vitality booster
  • ring of protection
  • fluffy hat

Roles

Armor

Damage

Utility

Support

Siege

Heal

Mana

Disable

Resistance

Damage output

Pure

Physical

Magical

ABILITIES

spell image

1

{{spell_1.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

spell image

2

{{spell_2.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

spell image

3

{{spell_3.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

This items does not have any abilities.

{{ current_spell.spell_type_name }}

{{ current_spell.spell_target_name }}

DAMAGE

{{ current_spell.spell_damage_type_name }}

PIERCES BKB NO YES
DISPELLABLE NO YES
BREAKEABLE NO YES
PROCS LINKENS NO YES
CAST WHILE ROOTED NO YES

{{ attribute.name }}

{{ attribute.value }}

DESCRIPTION & LORE

Description

Sacred Conch: (Used as a component in recipe)

New basic item that grants 1.1 mana regeneration. Costs 425 gold.


Another rework from my 8.00 fanmade patch. This changes this item to be more akin to a physical damage Pipe of Insight, and is priced accordingly.

Now you might think Crimson Guard is supposed to be the area of effect team item for mitigating physical damage, but I reworked that item as well. Link below.

https://dotaideas.com/post/item/114

Their general roles are switched around, but I think a physical damage barrier is weaker than the damage block, so having it be AoE and Crimson Guard be single target means the weaker physical damage mitigation is for the team, and the stronger mitigation is for a single teammate. This means the two items don't step on each others' toes.

Lore

A tower shield sturdy enough to resolve a battalion to greater feats.

CREDITS

Created 503 days ago

Last edit today

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Created by

17.9k

37

39 posts made - Member since 2022

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