ABILITIES
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DAMAGE
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DESCRIPTION & LORE
Description
In lore and in gameplay flavor, I want the BKB to go back to its roots in who purchases it- historically, before it was a must have on nearly every core hero, the item was bought by frontline initiators and channel heroes exclusively.
I like the idea of the item being more than just "press it and win" or "don't press it and lose", so I've given it an activation delay and a far lower cooldown and duration, so it could be used 2 or maybe even 3 times in a teamfight. So the way that you use it is far more important because you don't have 9 seconds of duration, and can't rely hitting it to bail you out for the majority of an engagement.
Let me know what you think! I suspect this will be very controversial, and there's a lot more about it different than what I talked about here.
Lore
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CREDITS
Created 1043 days ago
Last edit today
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