Ideas being crafted
Traits unselected
Coin Toss
active ABILITY
Djinn flips 2/3/4/5 Coins. For each heads, he recovers health. For each tails, he gains a small chance to crit for a short time. ? Each tails crit is a independent chance to crit
100
13/12/11/10
Coin Toss
active ABILITY
Djinn flips 2/3/4/5 Coins. For each heads, he recovers health. For each tails, he gains a small chance to crit for a short time. ? Each tails crit is a independent chance to crit
100
13/12/11/10
Fortune Thief
passive ABILITY
Passively grants 25%/40%/55%/70% Critical Damage. Whenever the Djinn attacks a enemy hero, he gains 10% Critical Chance and the enemy hero gains 10% Critical Vulnerability (stacking). ? Critical ...
Fortune Thief
passive ABILITY
Passively grants 25%/40%/55%/70% Critical Damage. Whenever the Djinn attacks a enemy hero, he gains 10% Critical Chance and the enemy hero gains 10% Critical Vulnerability (stacking). ? Critical ...
Magic Lamp
active ABILITY
The Djinn spawns a magic lamp and stores 75% of their max health into it. While the lamp is active, the Djinn gains 25%/30%/35%/40% bonus magic resistance. When the Djinn loses all of their health ...
125
45/40/35/30
Magic Lamp
active ABILITY
The Djinn spawns a magic lamp and stores 75% of their max health into it. While the lamp is active, the Djinn gains 25%/30%/35%/40% bonus magic resistance. When the Djinn loses all of their health ...
125
45/40/35/30
Rigged Dice
active ABILITY
The first time each critical chance fails, roll it again with a 75%/65%/50% less crit rate. If it fails again, you recover 2.5% of your max health. When activated, all crits fail twice for the nex...
25
8
Rigged Dice
active ABILITY
The first time each critical chance fails, roll it again with a 75%/65%/50% less crit rate. If it fails again, you recover 2.5% of your max health. When activated, all crits fail twice for the nex...
25
8
+2
0
431
0
0
Traits unselected
Shadow Claws
active ABILITY
Gains several charges. Attacks consumes charges and grant bonus range as well as bonus damage. Creeps take additional bonus damage equal to a percentage of their maximum health
75/90/105/120
20/18/16/14
Shadow Claws
active ABILITY
Gains several charges. Attacks consumes charges and grant bonus range as well as bonus damage. Creeps take additional bonus damage equal to a percentage of their maximum health
75/90/105/120
20/18/16/14
Creeping Mists
active ABILITY
Shadow Dragon fades into invisibility. While invisible, enemies within his attack range + shadow claw radius that he sees that cannot see him begin to take Shadow Claw attacks at an increasing spee...
75
20/17/14/11
Creeping Mists
active ABILITY
Shadow Dragon fades into invisibility. While invisible, enemies within his attack range + shadow claw radius that he sees that cannot see him begin to take Shadow Claw attacks at an increasing spee...
75
20/17/14/11
Death's Shadow
passive ABILITY
Gains additional attack for any enemy hero globally below a health threshold. When that enemy is within a close radius, this becomes bonus base damage instead. If a hero dies within this radius, th...
Death's Shadow
passive ABILITY
Gains additional attack for any enemy hero globally below a health threshold. When that enemy is within a close radius, this becomes bonus base damage instead. If a hero dies within this radius, th...
Flicker
active ABILITY
Gains 95% Damage Reduction and 95% Status Resistance for a brief period of time. Flicker cannot kill you. ___________________________________________________________________Facet: True Flicker: Ra...
75
10/8/6
Flicker
active ABILITY
Gains 95% Damage Reduction and 95% Status Resistance for a brief period of time. Flicker cannot kill you. ___________________________________________________________________Facet: True Flicker: Ra...
75
10/8/6
+2
0
673
0
0
Traits unselected
Sword Dance
active ABILITY
Kez blocks and returns a small portion of all incoming physical damage. In addition, he dispels himself and gains bonus movement speed for a short period of time. Dispel: Basic Dispel
120
35/30/25/20
Sword Dance
active ABILITY
Kez blocks and returns a small portion of all incoming physical damage. In addition, he dispels himself and gains bonus movement speed for a short period of time. Dispel: Basic Dispel
120
35/30/25/20
Steady Slash
active ABILITY
Holding position for a short duration, Kez immediately strikes forward to deal some bonus damage for all enemies caught in a small arc in front of him.
12/10/8/6
Steady Slash
active ABILITY
Holding position for a short duration, Kez immediately strikes forward to deal some bonus damage for all enemies caught in a small arc in front of him.
12/10/8/6
Inspiration
passive ABILITY
Whenever Kez attacks a enemy hero or hero-creep, allied non-ultimate ability cooldowns in a small radius are slightly reduced and some HP is recovered Divine wind slashs count as attacks for this ...
Inspiration
passive ABILITY
Whenever Kez attacks a enemy hero or hero-creep, allied non-ultimate ability cooldowns in a small radius are slightly reduced and some HP is recovered Divine wind slashs count as attacks for this ...
Divine Wind
active ABILITY
Kez jumps into the air, becoming invulnerable, invisible and untargetable by all units without flying movement. While airborne, Kez gains flying movement and vision, can no longer attack and allies...
100
60/40/20
Divine Wind
active ABILITY
Kez jumps into the air, becoming invulnerable, invisible and untargetable by all units without flying movement. While airborne, Kez gains flying movement and vision, can no longer attack and allies...
100
60/40/20
+2
0
835
0
0
Traits unselected
Stinging Cells
autocast ABILITY
Attacks inflict a poison that slowly inflicts magic damage. Successive hits do not refresh duration of previous stacks
10/12/14/16
6/4/2/0
Stinging Cells
autocast ABILITY
Attacks inflict a poison that slowly inflicts magic damage. Successive hits do not refresh duration of previous stacks
10/12/14/16
6/4/2/0
Envelop
active ABILITY
Isolates target enemy, preventing allies from sharing vision with them. Target and jellyfish loses all ability to attack any other targets, while the Jellyfish lose all movement and is leashed, pre...
130
24/22/20/18
Envelop
active ABILITY
Isolates target enemy, preventing allies from sharing vision with them. Target and jellyfish loses all ability to attack any other targets, while the Jellyfish lose all movement and is leashed, pre...
130
24/22/20/18
Soft Water Body
active ABILITY
Provides passive damage reduction. When activated, increases the damage reduction and causes some of the damage inflicted to be treated as knockback instead. If an enemy is Enveloped, they become d...
50
25
Soft Water Body
active ABILITY
Provides passive damage reduction. When activated, increases the damage reduction and causes some of the damage inflicted to be treated as knockback instead. If an enemy is Enveloped, they become d...
50
25
Bloom
passive ABILITY
When activated and levelled, causes a Bloom, creating several illusions that deal 100% damage and take 250%. Then, a counter begins to increment every 3 seconds. When this occurs, there is a chance...
Bloom
passive ABILITY
When activated and levelled, causes a Bloom, creating several illusions that deal 100% damage and take 250%. Then, a counter begins to increment every 3 seconds. When this occurs, there is a chance...
+2
0
843
0
0
Traits unselected
Quasbolt
active ABILITY
A pure stream of ice magic that damages and slows foes. Should this spell be empowered, the debuff is changed as follows: 1: The slow duration is increased by 2 seconds 2: While slowed, mana regen...
60/70/80/90
8
Quasbolt
active ABILITY
A pure stream of ice magic that damages and slows foes. Should this spell be empowered, the debuff is changed as follows: 1: The slow duration is increased by 2 seconds 2: While slowed, mana regen...
60/70/80/90
8
Wexflare
active ABILITY
A lightning chain that leaps from target to target, jumping at enemies and inflicting magical damage and reducing their attack speed. Empowering this spell has the following effects in addition to ...
100/105/110/120
14
Wexflare
active ABILITY
A lightning chain that leaps from target to target, jumping at enemies and inflicting magical damage and reducing their attack speed. Empowering this spell has the following effects in addition to ...
100/105/110/120
14
Extortion
active ABILITY
Ignites flames within a opponents body, slowly burning them from the inside out. Should the spell be empowered, it gains the following effects in addition to the damage boosts. 1: 25% Damage reduc...
90/100/110/120
10
Extortion
active ABILITY
Ignites flames within a opponents body, slowly burning them from the inside out. Should the spell be empowered, it gains the following effects in addition to the damage boosts. 1: 25% Damage reduc...
90/100/110/120
10
Empower
active ABILITY
Grants a additional spell slot. Consumes a spell slot and empowers the next spell cast, improving its damage and increasing its mana cost.
+30%/ SLOT
0.2
Empower
active ABILITY
Grants a additional spell slot. Consumes a spell slot and empowers the next spell cast, improving its damage and increasing its mana cost.
+30%/ SLOT
0.2
+2
0
1k
0
0
Traits unselected
Monstrous Blow
active ABILITY
Does magic damage to all units, allied or enemy, in a arc. Does significantly less damage to allied creeps.
75/85/95/105
10/9/8/7
Monstrous Blow
active ABILITY
Does magic damage to all units, allied or enemy, in a arc. Does significantly less damage to allied creeps.
75/85/95/105
10/9/8/7
Stupidity
passive ABILITY
The cyclops is so stupid that it does not fully realize the extent of some damage taken for some time. This damage is fully received after the delayed duration and cannot be further mitigated.
Stupidity
passive ABILITY
The cyclops is so stupid that it does not fully realize the extent of some damage taken for some time. This damage is fully received after the delayed duration and cannot be further mitigated.
Brute Force
passive ABILITY
Agility and Intelligence are less effective. Strength provides additional damage. In addition, provides bonus strength.
Brute Force
passive ABILITY
Agility and Intelligence are less effective. Strength provides additional damage. In addition, provides bonus strength.
Evil Eye
active ABILITY
Channeling his evil eye, the cyclops inflicts pure damage and curses the enemy with bad luck. Each debuff stack has a independent 15% chance to trigger whenever the enemy attacks, reducing the dama...
125/175/225
24/20/16
Evil Eye
active ABILITY
Channeling his evil eye, the cyclops inflicts pure damage and curses the enemy with bad luck. Each debuff stack has a independent 15% chance to trigger whenever the enemy attacks, reducing the dama...
125/175/225
24/20/16
0
1.2k
0
0
Traits unselected
Attack of Opportunity
active ABILITY
Toggle Ability: When toggled on, causes the Warchief to automatically issue a normal attack on a target every 2.2/1.8/1.4/1 seconds, even while moving. Raiders and Captains also follow suit if they...
10 / ATTACK
30
Attack of Opportunity
active ABILITY
Toggle Ability: When toggled on, causes the Warchief to automatically issue a normal attack on a target every 2.2/1.8/1.4/1 seconds, even while moving. Raiders and Captains also follow suit if they...
10 / ATTACK
30
Roar of the Horde
active ABILITY
A war cry that boosts the movement speed and attack speed of nearby allies. Raiders and Captains within the radius repeat the Roar, extending its duration
20/18/16/14
Roar of the Horde
active ABILITY
A war cry that boosts the movement speed and attack speed of nearby allies. Raiders and Captains within the radius repeat the Roar, extending its duration
20/18/16/14
Skirmisher
passive ABILITY
Gains bonus damage and movement speed for a short duration whenever he attacks. Every time a attack of opportunity or a normal attack is issued, this ability's cooldown is increased by 1. Cannot ex...
8
Skirmisher
passive ABILITY
Gains bonus damage and movement speed for a short duration whenever he attacks. Every time a attack of opportunity or a normal attack is issued, this ability's cooldown is increased by 1. Cannot ex...
8
Imperial Legacy
passive ABILITY
Spawns Ker Raiders whenever a certain number of creeps are killed. Spawns a army of Ker Captains and Raiders whenever a enemy hero is killed.
Imperial Legacy
passive ABILITY
Spawns Ker Raiders whenever a certain number of creeps are killed. Spawns a army of Ker Captains and Raiders whenever a enemy hero is killed.
+2
1
1.3k
0
0
Traits unselected
Rekindled Flames
active ABILITY
Deals magic damage to target enemy or Loki and inflicts a debuff. If a enemy with debuff inflicted is dealt damage by rekindled flames, the damage dealt by the previous Rekindled Flames is added to...
125
9/8/7/6
Rekindled Flames
active ABILITY
Deals magic damage to target enemy or Loki and inflicts a debuff. If a enemy with debuff inflicted is dealt damage by rekindled flames, the damage dealt by the previous Rekindled Flames is added to...
125
9/8/7/6
Shapeshift
active ABILITY
Transforms into target enemy hero, gaining their appearance and adopting their base attributes and attribute gains as his own. If a enemy hero would attempt to attack Loki, they are disorientated a...
140
20/18/16/14
Shapeshift
active ABILITY
Transforms into target enemy hero, gaining their appearance and adopting their base attributes and attribute gains as his own. If a enemy hero would attempt to attack Loki, they are disorientated a...
140
20/18/16/14
Flyting
active ABILITY
Taunts target enemy hero and disarms them while taunted. / A contest of words and soul /
80/90/100/110
12
Flyting
active ABILITY
Taunts target enemy hero and disarms them while taunted. / A contest of words and soul /
80/90/100/110
12
Bitter Vengeance
active ABILITY
All damage and status effects that would be dealt to Loki would be dealt to target enemy hero instead. The reverse is also true. No cast time or animation. + For example, if Loki would be caugh...
200
90/80/70
Bitter Vengeance
active ABILITY
All damage and status effects that would be dealt to Loki would be dealt to target enemy hero instead. The reverse is also true. No cast time or animation. + For example, if Loki would be caugh...
200
90/80/70
+1
3
1.3k
0
0
Traits unselected
Detain
active ABILITY
Pulls target towards the Captain and disarms them for a short duration. Cannot pull target up terrain but can do so downwards. Doesn't disarm if targeting allies.
85
14/12/10/8
Detain
active ABILITY
Pulls target towards the Captain and disarms them for a short duration. Cannot pull target up terrain but can do so downwards. Doesn't disarm if targeting allies.
85
14/12/10/8
Snaring Arrows
active ABILITY
The Watch supports the captain with a hail of deadly arrows that also slows movement speed. Targets furthest enemy hero, then enemy heroes, then furthest enemy creep, then enemy creeps.
70/80/90/100
22/18/14/10
Snaring Arrows
active ABILITY
The Watch supports the captain with a hail of deadly arrows that also slows movement speed. Targets furthest enemy hero, then enemy heroes, then furthest enemy creep, then enemy creeps.
70/80/90/100
22/18/14/10
Vigilance
passive ABILITY
Grants bonus armor and status resistance for every enemy hero that is not dead or not in vision. In addition, if a enemy hero would exit vision or become invisible within a radius, Vigilance tempor...
5
Vigilance
passive ABILITY
Grants bonus armor and status resistance for every enemy hero that is not dead or not in vision. In addition, if a enemy hero would exit vision or become invisible within a radius, Vigilance tempor...
5
Tighten the Grip
active ABILITY
Leashes all enemies around the Captain's current location and begins to pull them inwards, shortening the leash as it does so.
200/250/300
90
Tighten the Grip
active ABILITY
Leashes all enemies around the Captain's current location and begins to pull them inwards, shortening the leash as it does so.
200/250/300
90
0
1.2k
0
0
Traits unselected
Harm Touch
active ABILITY
Does magical damage to single target enemy hero. This damage cannot be lethal.
125/130/135/140
22/17/12/7
Harm Touch
active ABILITY
Does magical damage to single target enemy hero. This damage cannot be lethal.
125/130/135/140
22/17/12/7
Infernal Pact
active ABILITY
Grants target hero bonus damage and lifesteal. When dispelled or after expiration, 100% of the health gained from this source of lifesteal is dealt as magical damage to the hero. This damage cannot...
125
26/22/18/14
Infernal Pact
active ABILITY
Grants target hero bonus damage and lifesteal. When dispelled or after expiration, 100% of the health gained from this source of lifesteal is dealt as magical damage to the hero. This damage cannot...
125
26/22/18/14
Demonic Tutor
passive ABILITY
Passively grants bonus mana. Nearby allies can tap into the Demon Mage's mana pool to cast spells.
Demonic Tutor
passive ABILITY
Passively grants bonus mana. Nearby allies can tap into the Demon Mage's mana pool to cast spells.
Damnation
active ABILITY
Does magic damage to all heroes, including allied heroes and yourself. This damage cannot be lethal.
400/600/800
120/90/60
Damnation
active ABILITY
Does magic damage to all heroes, including allied heroes and yourself. This damage cannot be lethal.
400/600/800
120/90/60
0
1.2k
0
0
Traits unselected
Lethal Strike
active ABILITY
Deals physical damage with bonus damage to targets that are missing health
80/85/90/95
14/12/10/8
Lethal Strike
active ABILITY
Deals physical damage with bonus damage to targets that are missing health
80/85/90/95
14/12/10/8
Voracious Hunger
active ABILITY
CHANNELED - Tarmogoyf begins to take large chunks out of his opponent, rooting them in place as he depletes their HP to fuel his own.
100/110/120/130
30/26/22/18
Voracious Hunger
active ABILITY
CHANNELED - Tarmogoyf begins to take large chunks out of his opponent, rooting them in place as he depletes their HP to fuel his own.
100/110/120/130
30/26/22/18
Adaptive Hide
passive ABILITY
Whenever the Tarmogoyf is dealt magical or physical damage above that of 40, he begins to stack armor or magical resistance until the opposing damage type is inflicted, at which point the stacks re...
Adaptive Hide
passive ABILITY
Whenever the Tarmogoyf is dealt magical or physical damage above that of 40, he begins to stack armor or magical resistance until the opposing damage type is inflicted, at which point the stacks re...
Survival of t. Fittest
passive ABILITY
When levelled, grants Tarmogoyf additional 10%/15%/20% of his own attributes. Tarmogoyf respawns with 10%/20%/30% of that attributes or the hero that landed the finishing blow. In addition, if th...
Survival of t. Fittest
passive ABILITY
When levelled, grants Tarmogoyf additional 10%/15%/20% of his own attributes. Tarmogoyf respawns with 10%/20%/30% of that attributes or the hero that landed the finishing blow. In addition, if th...
+1
0
1.5k
0
0
Traits unselected
Boltshot
active ABILITY
Pathfinder is equipped with a mechanized crossbow that can fire specially constructed bolts that shreds opponents armor with ease and does physical damage. + Does not reveal Pathfinder when cast
80/90/100/110
9/8/7/6
Boltshot
active ABILITY
Pathfinder is equipped with a mechanized crossbow that can fire specially constructed bolts that shreds opponents armor with ease and does physical damage. + Does not reveal Pathfinder when cast
80/90/100/110
9/8/7/6
Call Targets
active ABILITY
Grants vision and true sight over target unit, and amplifies all damage dealt to them for a short time.
75/80/85/90
15/13/11/9
Call Targets
active ABILITY
Grants vision and true sight over target unit, and amplifies all damage dealt to them for a short time.
75/80/85/90
15/13/11/9
Campfire
active ABILITY
Sets a campfire in target location. Allied heroes moving through the camp gains bonus health and mana regen. The camp counts as a building for allies to teleport to and campfires can be destroyed.
150
45
Campfire
active ABILITY
Sets a campfire in target location. Allied heroes moving through the camp gains bonus health and mana regen. The camp counts as a building for allies to teleport to and campfires can be destroyed.
150
45
Pathfinder
passive ABILITY
Passively gains the ability to move around the map more efficiently. Also adds bonus MS in open terrain while none of these abilities would apply.
Pathfinder
passive ABILITY
Passively gains the ability to move around the map more efficiently. Also adds bonus MS in open terrain while none of these abilities would apply.
0
1.6k
0
0
Traits unselected
Hellfire Bombardment
active ABILITY
A long range spell that becomes less accurate if target area is in fog of war and the more distance away from the Pit Knight. Swamps a area in hellfire, dealing magical damage. ? Causes the spell'...
100/105/110/115
20
Hellfire Bombardment
active ABILITY
A long range spell that becomes less accurate if target area is in fog of war and the more distance away from the Pit Knight. Swamps a area in hellfire, dealing magical damage. ? Causes the spell'...
100/105/110/115
20
Unfettered
active ABILITY
Applies a strong dispel and gains movement speed for each debuff dispelled this way. In addition, gains status resistance for the duration.
100
18/16/14/12
Unfettered
active ABILITY
Applies a strong dispel and gains movement speed for each debuff dispelled this way. In addition, gains status resistance for the duration.
100
18/16/14/12
Searing Aura
passive ABILITY
Toggle Ability. Deals magic damage to all enemies in a radius. Does bonus damage if enemy has no or negative armor, and does bonus damage if enemy has no or negative magic resistance.
Searing Aura
passive ABILITY
Toggle Ability. Deals magic damage to all enemies in a radius. Does bonus damage if enemy has no or negative armor, and does bonus damage if enemy has no or negative magic resistance.
Meltdown
active ABILITY
Amplifies the heat in the radius, stripping away armor and magic resistance of all enemy heroes in the radius. Enemies with no or negative armor AND no or negative magic resistance have their movem...
150/175/200
120/110/100
Meltdown
active ABILITY
Amplifies the heat in the radius, stripping away armor and magic resistance of all enemy heroes in the radius. Enemies with no or negative armor AND no or negative magic resistance have their movem...
150/175/200
120/110/100
+1
0
1.5k
0
0
Traits unselected
Fortune's Favour
active ABILITY
Gains Attack speed randomly. Duration reduces when attack speed increases. _Even the Sultan himself cannot change the Djinn innate unpredictability_
75
12/11/10/9
Fortune's Favour
active ABILITY
Gains Attack speed randomly. Duration reduces when attack speed increases. _Even the Sultan himself cannot change the Djinn innate unpredictability_
75
12/11/10/9
Birthright
passive ABILITY
Dealing physical damage to enemies causes them to have a chance to deal reduced damage. Steals the chance and the damage for himself. Also passively grants cleave. _The Sultan takes what he deserve...
Birthright
passive ABILITY
Dealing physical damage to enemies causes them to have a chance to deal reduced damage. Steals the chance and the damage for himself. Also passively grants cleave. _The Sultan takes what he deserve...
Magic Lamp
active ABILITY
The Djinn sets his current location with a magic lamp and sets his maximum H. Once he dies or after 12 seconds, set his respawn time to 3 seconds and he respawns at the Lamps location with his prev...
150
36/34/32/30
Magic Lamp
active ABILITY
The Djinn sets his current location with a magic lamp and sets his maximum H. Once he dies or after 12 seconds, set his respawn time to 3 seconds and he respawns at the Lamps location with his prev...
150
36/34/32/30
Wish
active ABILITY
Does pure damage to the target enemy hero and heals the Djinn randomly. Has minimum values for Heal and damage.
100/150/200
60
Wish
active ABILITY
Does pure damage to the target enemy hero and heals the Djinn randomly. Has minimum values for Heal and damage.
100/150/200
60
0
1.7k
0
0
Traits unselected
Ruthless Invasion
active ABILITY
Gains attack speed and attack damage for a short period of time. Refreshes cooldown of previous stacks of Ruthless Invasion.
50
14
Ruthless Invasion
active ABILITY
Gains attack speed and attack damage for a short period of time. Refreshes cooldown of previous stacks of Ruthless Invasion.
50
14
Concussive Bolt
active ABILITY
A dangerous charge of electricity that does damage, reduces attack speed (stacking) and jumps to nearby enemies. Can strike the same enemy more than once, but must jump to enemies first.
90
13/11/9/7
Concussive Bolt
active ABILITY
A dangerous charge of electricity that does damage, reduces attack speed (stacking) and jumps to nearby enemies. Can strike the same enemy more than once, but must jump to enemies first.
90
13/11/9/7
One Step Ahead
passive ABILITY
The first time an enemy would appear within a 350/400/450/500 radius of the Conqueror, they are silenced and this ability is put on cooldown. Whenever a enemy unit teleports within 300/400/450/50...
8/7/6/5
One Step Ahead
passive ABILITY
The first time an enemy would appear within a 350/400/450/500 radius of the Conqueror, they are silenced and this ability is put on cooldown. Whenever a enemy unit teleports within 300/400/450/50...
8/7/6/5
Torment
active ABILITY
Prevents cooldowns of nearby enemy units from decreasing. One of the Conqueror's spell cooldowns is reduced by 1 each second for each enemy spell affected this way.
150
175/150/125
Torment
active ABILITY
Prevents cooldowns of nearby enemy units from decreasing. One of the Conqueror's spell cooldowns is reduced by 1 each second for each enemy spell affected this way.
150
175/150/125
0
1.5k
0
0