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Mushroom Neutral Camp

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by ptcruisn Nov 25, 2025

1.0

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I can't find a good image somehow, but these are basically the mushroom creeps from Aghanim's Labyri

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I can't find a good image somehow, but these are basically the mushroom creeps from Aghanim's Labyrinth and Continuum Conundrum. I wanted to create a creep camp that would be a rare source of knockback resistance (got the idea from frenky, thanks). They would be a medium camp, with one Mushroom Giant and two Mini Mushrooms. Hopefully they would replace the medium Centaur camp because that camp sucks. Mushroom Giant HP: 900 MP: 200 Armor: 3 Abilities -Ingrained (passive): Grants 5 HP regen/second and 20% resistance to enemy knockback effects (reduces knockback distance, does not affect knockback duration as that would probably break a lot of animations). Mini Mushroom HP: 400 MP: 150 Armor: 1 Abilities -Spore Cloud (active, no target): Instantly releases a cloud of spores in a 300 AOE that cling to enemies, inflicting a stacking debuff that slows by 10% and causes a 10% blind for 6 seconds. Mini Mushrooms will automatically use Spore Cloud when their HP drops below 30%. Manacost: 50 Cooldown: 18s

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ptcruisn
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15 Apr 2022

Created 3 years ago

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frenky

frenky commented 3 years ago

Hey thanks. Glad that you liked my idea about knockback resistance. I really like yours new variety of neutrals as well. However I still don't know how this rare source of certain mechanics added would work. I thought about it in the most plausible way and that is unique neutral items. But I even thought about it the StarCraft II way. Like in Heart of the Swarm, the evolution missions you would get permanent buff in certain way when you kill some organism. Would be cool, like a 10min hunt for some rare creep to permanently buff your carry or support, depending on the randomly spawned creep.