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Zulf, the Stormhunter

agility Hero

by x112 Dec 06, 2025

Zulf, the Stormhunter

Stormhunter is a ganker who specializes in reshaping fights to his advantage, and runs down weaker enemies with ease. Having a problem with an enemy? Trap them in the air with a cyclone, or have them chase you through crippling air turbulence, and if you find yourself in a big enough fight, you can shuffle the enemy's position with a Typhoon, putting them at an insurmountable tactical disadvant... View more

agility HERO

ranged

unspecified

Preferred role

Position not specified.

COMPLEXITY

Cyclone Trap
Cyclone Trap

Cyclone Trap

active ABILITY

Enchant a target area on the ground with a storm sigil. After a delay it becomes active. Once activated, the unfortunate foe who steps on it will be snared in a cyclone for 2.5 seconds. Upon landin...

spell manacost

70

spell cooldown

7

Jet Stream
Jet Stream

Jet Stream

active ABILITY

Upgrades Jet Stream

Zulf summons a Jet Stream, creating a narrow but long current of wind that flows in a target direction, reaching its max length after 4 seconds. All heroes have flying movement and vision while ins...

spell manacost

90/95/100/105

spell cooldown

30/28/26/24

Gale Force
Gale Force

Gale Force

active ABILITY

Zulf shapes a whirlwind that disarms himself and nearby enemies. Disarmed enemies are damaged each second by the scouring gale equal to a multiplier of his Agility.

spell manacost

70

spell cooldown

20/17/14/11

Typhoon
Typhoon

Typhoon

ULTIMATE

active ABILITY

Upgrades Typhoon

After a long cast time, causes all enemy units to be swept up in a large area while channeling. Enemies spin at the speed of the wind velocity and gain elevation based on a percentage of the distan...

spell manacost

200/250/300

spell cooldown

160/130/100

Traits unselected

HP

MP

LEVEL

1
6
12
18
25
30

BONUS STATS

0
1
2
3
4
5
6
7

STRENGTH

+PER LEVEL

+ TOTAL GAIN

AGILITY

+PER LEVEL

+ TOTAL GAIN

INTELLIGENCE

+PER LEVEL

+ TOTAL GAIN

DPS

+

DAMAGE

SPEED

RANGE

ARMOR

MAGIC RES.

SPEED

TURN RATE

VISION

ABILITIES

THIS IDEA CONTAINS A TOTAL OF 4 ABILITIES

Unit portrait

Showing abilities of Zulf, the Stormhunter

Cyclone Trap

Cyclone Trap

Jet Stream

Jet Stream

Gale Force

Gale Force

Typhoon

Typhoon

BASIC

Cyclone Trap

Cyclone Trap

active

none

area

Enchant a target area on the ground with a storm sigil. After a delay it becomes active. Once activated, the unfortunate foe who steps on it will be snared in a cyclone for 2.5 seconds. Upon landing from the cyclone, the target loses armor for 5 seconds.

CAST RANGE 500/550/600/650

TRAP ACTIVATION DELAY 1.5

TRAP RADIUS 150

ARMOR REDUCTION 3/6/9/12

spell manacost 70
spell cooldown 7

ADVANCED

AVAILABLE FROM LEVEL

1

ABILITY MAX LEVEL

4

This ability has no targets

SPECIFIED RULES

castable when leashed: YES

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HERO´S MODIFIERS

MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO

• •
No Facets

This hero does not have any facets configured.

AGHANIM'S SCEPTER

The Typhoon's wind velocity is increased by 20% per enemy hero swept up.

Upgrades Typhoon

AGHANIM'S SHARD

Is now vector targeted, extends from a target point down a drawn line.

Upgrades Jet Stream

Talent Tree

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GLOBAL JET STREAM

No notes

25

ALLIES CAN TARGET CYCLONE TRAP TO CYLCONE THEMSELVES

No notes

-5s GALE FORCE COOLDOWN

No notes

20

TYPHOON POINT TARGET WITH 500 CAST RANGE

No notes

JET STREAM GIVES ALLIES INVISIBILITY 1.5s FADE TIME

No notes

15

TYPHOON GIVES ALLIES 100 ATTACK SPEED

No notes

+75 GALE FORCE RADIUS

No notes

10

CYCLONE TRAP 2 CHARGES

No notes

Loading voice lines...

VOICE LINES

Hero's voice lines at every medal.

No Voice Lines

This hero does not have any voice lines configured.

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ITEM & SKILL BUILDS

Optimized item & skill guides for Zulf, the Stormhunter.

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IDEA DESCRIPTION

Explained by the author.

Stormhunter is a ganker who specializes in reshaping fights to his advantage, and runs down weaker enemies with ease. Having a problem with an enemy? Trap them in the air with a cyclone, or have them chase you through crippling air turbulence, and if you find yourself in a big enough fight, you can shuffle the enemy's position with a Typhoon, putting them at an insurmountable tactical disadvantage. And if they manage to survive that, simply chase them down with Gale Force winds that blow away any chance of fighting back! You can play Stormhunter now on the Custom Heroes Project mod by SwordBacon -http://steamcommunity.com/sharedfiles/filedetails/?id=498902207 https://youtu.be/DXr5NLqn0i8 https://dotaconcept.com/hero/70

LORE & HISTORY

Unveil the backstory and characteristics of this idea.

A dark legend drifts on the winds of the Ruelands, told in frightened whispers by campfires on the frontier. Once, they say, there was a Skywrath noble of the Nest of Thorns, learned in the arts of the Stormhunter, a lost school of shaping the wind and sky into an extension of one's will. The tomes he studied warned in the ancient tongue of the first Skywrath that the wind magic only be used for noble purpose in the holy name of Aviliva, to shield her people with winds against the land-dwellers who coveted their gift of flight and ward away storms that would destroy the Nest of Thorns. But Zulf was corrupt, and the politics of the skies often led to violence. The ancient magic proved to be far more useful when twisted from protecting Skywrath to slaughtering them. He would hunt them down as a hawk would swoop on a pigeon and break their wings with storm winds, casting them to the ground miles below - the most disgraceful death a member of the proud Skywrath could suffer. Soon he found himself facing the biggest score of all - Princess Shendelzare herself - and as payment he was offered her sister's hand in marriage, assuring he would be king once the sister's coup was successful. The assassination went easily and he brought Shendelzare's wings to her sister as proof of the deed. Rather than the promised payment, Zulf was grabbed by a pair of guards, who tortured him in front of the new queen for her amusement. And when she no longer found pleasure in Zulf's pain, he was thrown from the sky to the Ruelands below. With one wing broken and the other torn off by the blade of a treacherous guard, he plummeted like a stone. But rather than fall like one of his victims, he used his wind magic to safely reach the ground. Now he wanders the lands, tearing down villages to hone his destructive magic, vowing one day to take the throne that was meant to be his by storm. Ability Descriptions: Cyclone Trap - Zulf's understanding of forbidden wind magic has only deepened after his fall from grace. Jet Stream - Higher than can be imagined, at the border of sky and space, the winds are so fierce that any creature can fly. Gale Force - A Stormhunter needs no blade to kill his prey, when the wicked winds at his talontips do just the trick. Typhoon - The storm of the century!

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CHANGELOGS

WE MAKE HISTORY BY RECORDING OUR EVENTS

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ABOUT THE AUTHOR

SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA

x112
Old Friend - Migrated from DotaIdeas v3
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Last seen a long time ago Oct 2022
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Ideas Created

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Immortals Won

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Forges Joined

5000

Tangos Farmed

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Quests

7

Unlocked Items

Lvl 1

Tip Level

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Tips Given

Lvl 1

Voting Level

103

Votes Received

24

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ABOUT THE IDEA

INFORMATION ABOUT THIS POST

13 Nov 2022

Created 3 years ago

1

Comments

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COMMENTS

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frenky

frenky commented 3 years ago

A great concept as well, similar to Zephyr from HoN. I also made a concept based on a wind hero and it's really fun. My favourite is the W, would love to see it in game.