1.0
version
Detonates debuffs
Vanquish chases down maniacs obsessed with life of no consequence. He Cleanses them of their madness, Serenes their spirit and Collapses their foolish castles in the skies.
intelligence HERO
melee
offlaner
Preferred role
Position 3. Adaptable. Primary role is to create space and pressure for their team while ensuring their own survivability and farm.
offlaner
Preferred role
Position 3. Adaptable. Primary role is to create space and pressure for their team while ensuring their own survivability and farm.
COMPLEXITY
Immortality Defiant
INNATEVanquish cannot die by physical attacks from heroes only by their abilities or items.
Vanquish cannot die by physical attacks from heroes only by their abilities or items.
Vanquish cannot use Aegis of the Immortality, instead he can consume it to permanently gain extra 20% of its maximum health and mana.
Immortality Defiant
INNATEVanquish cannot die by physical attacks from heroes only by their abilities or items.
Vanquish cannot die by physical attacks from heroes only by their abilities or items.
Vanquish cannot use Aegis of the Immortality, instead he can consume it to permanently gain extra 20% of its maximum health and mana.
Ancient Cleanse
2 Ancient Cleanse Charges
2 Ancient Cleanse Charges
Ancient Cleanse Pierces Debuff Immunity
Ancient Cleanse Pierces Debuff Immunity
Increases cast range by 150. Also enables Ancient Cleanse to be cast on allies, applying heal after the detonation instead of damage.
Increases cast range by 150. Also enables Ancient Cleanse to be cast on allies, applying heal after the detonation instead of damage.
Smites the enemy unit with a sacred spell. If the unit happens to suffer from two distinct debuffs, detonation will be set off, dealing massive damage to the unit and purging the debuffs. Each addi...
130
20/16/12/8
Ancient Cleanse
2 Ancient Cleanse Charges
2 Ancient Cleanse Charges
Ancient Cleanse Pierces Debuff Immunity
Ancient Cleanse Pierces Debuff Immunity
Increases cast range by 150. Also enables Ancient Cleanse to be cast on allies, applying heal after the detonation instead of damage.
Increases cast range by 150. Also enables Ancient Cleanse to be cast on allies, applying heal after the detonation instead of damage.
Smites the enemy unit with a sacred spell. If the unit happens to suffer from two distinct debuffs, detonation will be set off, dealing massive damage to the unit and purging the debuffs. Each addi...
130
20/16/12/8
Serenity
-8s Serenity Cooldown
-8s Serenity Cooldown
Tranquilizes the targeted area, prolonging duration of all buffs/debuffs which are dispellable by basic dispel.
70/80/90/100
30/27/24/21
Serenity
-8s Serenity Cooldown
-8s Serenity Cooldown
Tranquilizes the targeted area, prolonging duration of all buffs/debuffs which are dispellable by basic dispel.
70/80/90/100
30/27/24/21
Collapse
+75 Collapse Damage
+75 Collapse Damage
Collapse has increased movement and cast slow.
Collapse has increased movement and cast slow.
Acolyte devastes the ground, dealing damage to the enemies and slowing their movement and cast speed.
120/130/140/150
25/22/19/16
Collapse
+75 Collapse Damage
+75 Collapse Damage
Collapse has increased movement and cast slow.
Collapse has increased movement and cast slow.
Acolyte devastes the ground, dealing damage to the enemies and slowing their movement and cast speed.
120/130/140/150
25/22/19/16
Vanquish
ULTIMATE+1 Vanquish Purge to Dispel
+1 Vanquish Purge to Dispel
+1/10 Vanquish Cooldown/Manacost Increase
+1/10 Vanquish Cooldown/Manacost Increase
+60s Vanquish Duration
+60s Vanquish Duration
Decreases cooldown by 60 seconds. Also provides vision over the target in a 300 radius.
Decreases cooldown by 60 seconds. Also provides vision over the target in a 300 radius.
Vanquish lasts for 45 seconds and only takes 1 dispel to purge the ability and deal its entire damage.
Vanquish lasts for 45 seconds and only takes 1 dispel to purge the ability and deal its entire damage.
Acolyte impales the foe with his sword, applying an ongrowing curse. Curse will target enemy abilities, increasing their cooldowns and manacosts each time they are used. Vanquish will last for 90 s...
150
75
Vanquish
ULTIMATE+1 Vanquish Purge to Dispel
+1 Vanquish Purge to Dispel
+1/10 Vanquish Cooldown/Manacost Increase
+1/10 Vanquish Cooldown/Manacost Increase
+60s Vanquish Duration
+60s Vanquish Duration
Decreases cooldown by 60 seconds. Also provides vision over the target in a 300 radius.
Decreases cooldown by 60 seconds. Also provides vision over the target in a 300 radius.
Vanquish lasts for 45 seconds and only takes 1 dispel to purge the ability and deal its entire damage.
Vanquish lasts for 45 seconds and only takes 1 dispel to purge the ability and deal its entire damage.
Acolyte impales the foe with his sword, applying an ongrowing curse. Curse will target enemy abilities, increasing their cooldowns and manacosts each time they are used. Vanquish will last for 90 s...
150
75
Timeless
POWER TRAITManipulates cooldowns.
Used in 3 ideas
Timeless
POWER TRAITManipulates cooldowns.
Used in 3 ideas
Debuffer
SUPPORTIVE TRAITWeakens enemy abilities.
Used in 5 ideas
Debuffer
SUPPORTIVE TRAITWeakens enemy abilities.
Used in 5 ideas
Dispeller
SUPPORTIVE TRAITDispels enemy buffs.
Used in 3 ideas
Dispeller
SUPPORTIVE TRAITDispels enemy buffs.
Used in 3 ideas
HP
MP
LEVEL
BONUS STATS
STRENGTH
+PER LEVEL
+ TOTAL GAIN
AGILITY
+PER LEVEL
+ TOTAL GAIN
INTELLIGENCE
+PER LEVEL
+ TOTAL GAIN
DPS
+
DAMAGE
SPEED
RANGE
ARMOR
MAGIC RES.
SPEED
TURN RATE
VISION
ABILITIES
THIS IDEA CONTAINS A TOTAL OF 5 ABILITIES
Showing abilities of VANQUISH, THE ACOLYTE OF EONS
Passive
Immortality Defiant
INNATE ABILITY
Vanquish cannot die by physical attacks from heroes only by their abilities or items.
Vanquish cannot die by physical attacks from heroes only by their abilities or items.
Active
Ancient Cleanse
2 Ancient Cleanse Charges
2 Ancient Cleanse Charges
Increases cast range by 150. Also enables Ancient Cleanse to be cast on allies, applying heal after the detonation instead of damage.
Increases cast range by 150. Also enables Ancient Cleanse to be cast on allies, applying heal after the detonation instead of damage.
Active
Serenity
-8s Serenity Cooldown
-8s Serenity Cooldown
Active
Collapse
+75 Collapse Damage
+75 Collapse Damage
Collapse has increased movement and cast slow.
Collapse has increased movement and cast slow.
Active
Vanquish
ULTIMATE ABILITY
+1 Vanquish Purge to Dispel
+1 Vanquish Purge to Dispel
Decreases cooldown by 60 seconds. Also provides vision over the target in a 300 radius.
Decreases cooldown by 60 seconds. Also provides vision over the target in a 300 radius.
Vanquish lasts for 45 seconds and only takes 1 dispel to purge the ability and deal its entire damage.
Vanquish lasts for 45 seconds and only takes 1 dispel to purge the ability and deal its entire damage.
BASIC
Ancient Cleanse
TYPE active
DAMAGE magical
TARGET MODE unit
Smites the enemy unit with a sacred spell. If the unit happens to suffer from two distinct debuffs, detonation will be set off, dealing massive damage to the unit and purging the debuffs. Each additional debuff further increases damage. Always detonates when purging Vanquish.
AFFECTS Enemies
DAMAGE 125/200/275/350
DAMAGE PER DEBUFF 40
DEBUFFS TO DETONATE 2
DURATION 6
CAST RANGE 300
130
20/16/12/8
2 Ancient Cleanse Charges
Ancient Cleanse Pierces Debuff Immunity
Increases cast range by 150. Also enables Ancient Cleanse to be cast on allies, applying heal after the detonation instead of damage.
ADVANCED
AVAILABLE FROM LEVEL
1
ABILITY MAX LEVEL
4
Valid targets
SELF
ALLY
ENEMY
NEUTRAL
HEROES
N/A
N/A
CREEPS
N/A
N/A
BUILDINGS
N/A
N/A
N/A
N/A
SPELL RULES
Loading hero modifiers...
HERO´S MODIFIERS
MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO
Blink Execution
Vanquish lasts for 45 seconds and only takes 1 dispel to purge the ability and deal its entire damage.
ADDITIONAL NOTES
-Purge Damage 400/600/800 -Purges to Dispel 1 -Duration 45 seconds Level 15 right talent replaced with +100 Vanquish Purge Damage Scepter changed to only provide vision over the target and change its damage type to pure.
Pure Insolence
Vanquish cannot die by physical attacks from heroes only by their abilities or items.
Ravager
Collapse has increased movement and cast slow.
ADDITIONAL NOTES
-Movement Slow 70% -Cast Animation Slow 70%
AGHANIM'S SCEPTER
Decreases cooldown by 60 seconds. Also provides vision over the target in a 300 radius.
AGHANIM'S SHARD
Increases cast range by 150. Also enables Ancient Cleanse to be cast on allies, applying heal after the detonation instead of damage.
Talent Tree
Tap anywhere to toggle notes
+60s Vanquish Duration
No notes
+60s Vanquish Duration
+60s Vanquish Duration
Ancient Cleanse Pierces Debuff Immunity
No notes
Ancient Cleanse Pierces Debuff Immunity
Ancient Cleanse Pierces Debuff Immunity
+1/10 Vanquish Cooldown/Manacost Increase
No notes
+1/10 Vanquish Cooldown/Manacost Increase
+1/10 Vanquish Cooldown/Manacost Increase
2 Ancient Cleanse Charges
No notes
2 Ancient Cleanse Charges
2 Ancient Cleanse Charges
-8s Serenity Cooldown
No notes
-8s Serenity Cooldown
-8s Serenity Cooldown
+1 Vanquish Purge to Dispel
No notes
+1 Vanquish Purge to Dispel
+1 Vanquish Purge to Dispel
+75 Collapse Damage
No notes
+75 Collapse Damage
+75 Collapse Damage
+150 Mana
No notes
Loading voice lines...
VOICE LINES
Hero's voice lines at every medal.
bronze tier
Rank 1
"Hmm"
bronze tier
Rank 2
"We won't meet again"
silver tier
Rank 3
"I am the catalyst who spins the void"
silver tier
Rank 4
"Die, because you can"
gold tier
Rank 5
"Finally"
gold tier
Rank 6
"You look towards infinity, through your finite eyes"
platinum tier
Rank 7
"Such impure needs"
master tier
Rank 8
"I am beyond your comprehension"
grandmaster tier
Rank 9
"You could not be replaced, oh special one"
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IDEA DESCRIPTION
Explained by the author.
Vanquish chases down maniacs obsessed with life of no consequence. He Cleanses them of their madness, Serenes their spirit and Collapses their foolish castles in the skies.
LORE & HISTORY
Unveil the backstory and characteristics of this idea.
From the fractured epochs before the Sundering, when the very fabric of reality frayed and gods walked the mortal plane with careless abandon, there arose whispers of a singular deity – a being of boundless knowledge who foresaw the creeping shadow of true immortality threatening to engulf existence. This being, revered for its prescient wisdom, understood that such an unnatural state would unravel the delicate tapestry of life and death, leading to a stagnant and ultimately doomed cosmos. In its wisdom, this ancient one did not directly intervene, for the threads of fate are not to be carelessly severed. Instead, it forged a disciple, an acolyte imbued with a fraction of its own power and burdened with the knowledge of what must be undone. This acolyte was named Vanquish. Trained in forgotten rites of cleansing and the delicate art of unraveling arcane afflictions, Vanquish wields a blade imbued with the power to not merely harm, but to purge. He understands that darkness is but the absence of light, and that the most potent weapon against enduring curses is a focused, sacred severing. He treads the battlegrounds not for glory or conquest, but with the solemn duty to combat the unnatural clinging to life that perverts the cycle of eons. The whispers of his ancient patron echo in his steps, a constant reminder of the madness that awaits if the natural order is defied. Vanquish is a force against stagnation, a wielder of temporal disruption, and a living embodiment of the cosmos's inherent need for an end to every beginning. He is the bitter cure for the sweet poison of unending life.
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ART & GALLERY
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ABOUT THE AUTHOR
SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA
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13 Dec 2022
Created 3 years ago
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