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Ferrix, the Magnetic Mechanist

intelligence Hero

by x112 Dec 07, 2025

Ferrix, the Magnetic Mechanist

Fusion of two HON heroes: https://hon.fandom.com/wiki/Xemplar https://hon.fandom.com/wiki/Flux

intelligence HERO

melee

unspecified

Preferred role

Position not specified.

COMPLEXITY

Quasar
Quasar

Quasar

active ABILITY

Target an enemy with a shard of anti-matter that explodes to deal damage to it and nearby enemies. The positions of enemies hit are marked, adding bonus damage to the main target, and after a delay...

spell manacost

100/95/90/85

spell cooldown

14/12/10/8

Warp Core
Warp Core

Warp Core

active ABILITY

Upgrades Warp Core

Summon the Warp Core ward to follow behind you at a percentage of your movement speed, it has a Physical Barrier but 1 HP. Allied Heroes near the Warp Core have any attack damage they take split be...

spell manacost

60/90/120/150

spell cooldown

38/30/22/14

Electro Surge
Electro Surge

Electro Surge

active ABILITY

Upgrades Electro Surge

Ferrix ionizes the atmosphere to create an Electro Surge that constantly damages and dispels enemies around himself and the Warp Core for a duration. When spells are cast in the area, all enemies t...

spell manacost

100

spell cooldown

21/18/15/12

Swap Polarity
Swap Polarity

Swap Polarity

ULTIMATE

autocast ABILITY

Upgrades Swap Polarity

Innate Ultimate. Is Unlocked immediately then levels up like a standard Ultimate, all subsequent levels of this skill unlock and upgrade the sub skill Discharge. Toggle On to Swap Magnetic Polariti...

Discharge
Discharge

Discharge

active ABILITY

After a delay, Electrify enemies in a target area, pull enemies hit towards you when in Positive Polarity, push enemies hit away from you if in Negative Polarity. Electrify slows, starting at 100%...

spell manacost

200/225/250

spell cooldown

75/65/55

Polarity Flail
Polarity Flail

Polarity Flail

autocast ABILITY

Grants Polarity Flail

Overcharge your mecha-wrench with electromagnetic power using the Aghanim Shards, causing them to arrange into a mace head at the end of a long electric current like flail mace. Gain bonus movement...

spell manacost

100 PER ATTACK

Traits unselected

HP

MP

LEVEL

1
6
12
18
25
30

BONUS STATS

0
1
2
3
4
5
6
7

STRENGTH

+PER LEVEL

+ TOTAL GAIN

AGILITY

+PER LEVEL

+ TOTAL GAIN

INTELLIGENCE

+PER LEVEL

+ TOTAL GAIN

DPS

+

DAMAGE

SPEED

RANGE

ARMOR

MAGIC RES.

SPEED

TURN RATE

VISION

ABILITIES

THIS IDEA CONTAINS A TOTAL OF 6 ABILITIES

Unit portrait

Showing abilities of Ferrix, the Magnetic Mechanist

Quasar

Quasar

Warp Core

Warp Core

Electro Surge

Electro Surge

Swap Polarity

Swap Polarity

Discharge

Discharge

Polarity Flail

Polarity Flail

BASIC

Quasar

Quasar

active

magical

unit

Target an enemy with a shard of anti-matter that explodes to deal damage to it and nearby enemies. The positions of enemies hit are marked, adding bonus damage to the main target, and after a delay the marks explode in random order to deal the original damage in a smaller area but Pull enemies a short distance towards the explosion if in Positive Polarity, and Push enemies a short distance away from the explosion if in Negative Polarity.

CAST RANGE 450/600/750/900

PROJECTILE SPEED 900

EXPLOSION AOE 450

EXPLOSION DAMAGE 80/130/180/230

BONUS PER ENEMY 8/13/18/23

BONUS PER ENEMY HERO 8/10/12/14%

DELAY 0.6

MINI EXPLOSION AOE 250

PUSH/PULL DISTANCE 125

PUSH/PULL SPEED 900

spell manacost 100/95/90/85
spell cooldown 14/12/10/8

ADVANCED

AVAILABLE FROM LEVEL

1

ABILITY MAX LEVEL

4

This ability has no valid targets selected.

SPELL RULES

castable when leashed
blocked by Linken's Sphere
can be disjointed
works on illusions
is breakable
goes on CD when cast interrupted
applies barrier
gives debuff immunity
is soft-dispellable
is strong-dispellable
applies soft dispel
applies strong dispel
Pierces Spell Immunity

Loading hero modifiers...

HERO´S MODIFIERS

MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO

• •
No Facets

This hero does not have any facets configured.

AGHANIM'S SCEPTER

When you recast Warp Core you can target a point or ally hero in 900 units to center the Warp Core on that target for the duration of the regen. Warp Core gains Magnetic Armor, 600 AOE aura that causes the Warp Core to release a 200 damage 400 AOE Magnet Pulse when it absorbs an attack and Pulls enemies 200 units towards it at 900 speed.

Upgrades Warp Core
Upgrades Electro Surge
Upgrades Swap Polarity

AGHANIM'S SHARD

Grants new ability: Polarity Flail

Grants Polarity Flail

Talent Tree

Tap anywhere to toggle notes

+25% WARP CORE DAMAGE ABSORBED

No notes

25

-1.2s DISCHARGE DELAY

No notes

+200 WARP CORE BARRIER

No notes

20

QUASAR SILENCES 4s ON MAIN TARGET

No notes

+120 DISCHARGE DAMAGE IN NEGATIVE POLARITY

No notes

15

+50 ELECTRO SURGE DPS IN POSITIVE POLARITY

No notes

+20 MOVEMENT SPEED IN NEGATIVE POLARITY

No notes

10

+40 ATTACK SPEED IN POSITIVE POLARITY

No notes

Loading voice lines...

VOICE LINES

Hero's voice lines at every medal.

No Voice Lines

This hero does not have any voice lines configured.

Loading hero guides...

ITEM & SKILL BUILDS

Optimized item & skill guides for Ferrix, the Magnetic Mechanist.

Support

soft support
A powerful defensive hero who specializes in being a lane support, keeping allies alive with Warp Core armor and multiple damage bursts from Quasar to stun and help allies get kills. His abilities also allow him to improve ally defenses while tearing down the resistances of enemies. If caught off guard by carries, you can save yourself and allies by using Electro Surge to punish enemies when they get too close or try to run and turns enemy spells against them. Use your Ultimate to reshape fights, swapping Polarities to Push and Pull and Discharging the unimaginable magnetic force to reposition whatever enemy forces that manage to survive. Buy Shard and toggle on the Polarity Flail ability it grants to become a ranged hero that has an extremely fast attack projectile, dealing damage and Pushing or Pulling enemies based on your Polarity with every attack.
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IDEA DESCRIPTION

Explained by the author.

Fusion of two HON heroes: https://hon.fandom.com/wiki/Xemplar https://hon.fandom.com/wiki/Flux

LORE & HISTORY

Unveil the backstory and characteristics of this idea.

Patch Notes: 7/20/23 Talents totally reworked: Old: 25: +250 Discharge Damage or +125 Electro Surge DPS 20: +80 Quasar Mini-Explosion Damage or +20% Warp Core Magnetic Armor Damage Reduction 15: +28 Attack Damage in Negative Polarity or +10 HP Regen in Positive Polarity 10: Quasar Silences 3s on Main Target or Quasar Slows 100% 0.5s on Main Target Electro Surge: Totally reworked Old: Ferrix ionizes the atmosphere to create an Electro Surge around himself and the Warp Core for a duration. Enemies in Electro Surge lose magic resistance that ramps up to a maximum. When spells are cast in the area, all enemies take damage. If in Positive Polarity, Pull Enemy Heroes towards you when spells are cast inside. If in Negative Polarity, Push Enemy Heroes away from you when spells are cast inside. AOE 450 ELECTRO SURGE DURATION 7 MIN MAGIC RESIST SHRED 10/13/16/19% TIME TO MAX 3 MAX MAGIC RESIST SHRED 25/30/35/40% SPELL DAMAGE 50/70/90/110 PUSH/PULL SEARCH AOE 600 PUSH/PULL DISTANCE 360 PUSH/PULL SPEED 900 New: Ferrix ionizes the atmosphere to create an Electro Surge that constantly damages and dispels enemies around himself and the Warp Core for a duration. When spells are cast in the area, all enemies take damage. If in Positive Polarity, Pull Enemy Heroes towards you when spells are cast inside. If in Negative Polarity, Push Enemy Heroes away from you when spells are cast inside. Discharge: Mana Cost from 200/300/400 to 200/225/250 Damage from 250/400/550 to 400/650/900 Damage is dealt over the course of the Slow Push/Pull Distance from 600/800/1000 to 500 Slow now always starts at 100% Polarity Flail: 8 Second Penalty Cooldown when you get Silenced or Disarmed or when Mana Reaches 0 is removed No longer costs 100 Mana Per Second Toggled On, now costs 50 Mana when you land an attack while Toggled On Movement Speed from 18% to 25% No longer makes you ranged with 420 attack range and 3000 projectile speed Now increases melee attack range by 200 7/22/23 Quasar: Cast Range from 550/600/650/700 to 450/600/750/900 Mana Cost from 100/110/120/130 to 100/95/90/85 Cooldown from 11/9/7/5 to 14/12/10/8 Mini-Explosion Damage is now same as Main Damage Main Damage increased by 8/13/18/23 damage per enemy hit and 8/10/12/14% per enemy hero hit Warp Core: Cooldown from 56/50/44/38 to 38/30/22/14 Mana Cost from 100 to 60/90/120/150 Warp Core Duration from 12 to Until Killed Warp Core is no longer controllable and always will follow behind you Warp Core Movement Speed from 300 to 30/40/50/60% of your movement speed Barrier from 210/420/630/840 to 150/300/450/600 Barrier now regenerates 17% of any damage taken over 3 seconds per instance Barrier gains 20/40/60/80 regen for 7/8/9/10 seconds when you recast the spell when one is active Magnetic Armor Removed from base spell now simply splits damage taken by allies from attacks with the Warp Core's barrier Finale Beam removed Scepter: When you recast Warp Core you can target a point or ally hero in 900 units to center the Warp Core on that target for the duration of the regen. Warp Core gains Magnetic Armor, 600 AOE aura that causes the Warp Core to release a 200 damage 400 AOE Magnet Pulse when it absorbs an attack and Pulls enemies 200 units towards it at 900 speed. Electro Surge: Scepter: Deal 140 damage in 300 AOE around the enemy after it is Pushed or Pulled when you Push or Pull enemies with this spell. Electro Surge gains Ion Field in Negative Polarity, causes enemies you damage with spells to temporarily have a 30% damage Electro Surge for 3 seconds that procs the Negative Polarity Push and damage each second on enemies in the effect except for the main target. Swap Polarity: Scepter Reworked: Old: When in Positive Polarity, you have 35% Spell Amplification. When in Negative Polarity, you have 35% Cooldown Reduction. New: Upgrades Warp Core in Positive Polarity, Upgrades Electro Surge in Negative Polarity Discharge: Cast Range from 700/900/1100 to Global Delay from 1.3 to 2.6 Polarity Flail Bonus Movement Speed from 25% to 30% Bonus Melee Attack Range from 200 to 300 Positive AOE Damage from 125 to 250 Negative Main Damage from 200 to 400 Mana Cost per Attack from 50 to 100 Level 25 Talents Reworked: Old: +25% Warp Core Magnetic Armor Damage Reduction or Global Discharge New: +25% Warp Core Damage Absorbed or -1.2s Discharge Delay Level 20 Talents Reworked Old: +60 Electro Surge DPS or Quasar Silences Main Target 3s New: +200 Warp Core Barrier or Quasar Silences Main Target 4s Level 15 Talents Reworked Old: +50 Attack Damage in Negative Polarity or +10 HP Regen in Positive Polarity New: +120 Discharge Damage in Negative Polarity or +50 Electro Surge DPS in Positive Polarity

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CHANGELOGS

WE MAKE HISTORY BY RECORDING OUR EVENTS

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ABOUT THE AUTHOR

SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA

x112
Old Friend - Migrated from DotaIdeas v3
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Last seen a long time ago Oct 2022
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Lvl 1

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Tips Given

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Voting Level

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Votes Received

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INFORMATION ABOUT THIS POST

02 Jan 2023

Created 2 years ago

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FlyDoomer

FlyDoomer commented 2 years ago

nice imgs