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Pale Horror

agility Hero

by Satou the Deus Musco Nov 25, 2025

1.0

version

Pale Horror

Pale Horror is a melee agility hero who jump scares his enemies with powerful fears and high damage before slipping back into the shadows. Opponents who hide behind buffs and barriers will find themselves helpless as they're dispelled. Being spotted by multiple enemies weakens Pale Horror, so it is best for him to prey on lone targets. Unfortunately for his enemies Pale Horror can prevent the s... View more

agility HERO

melee

unspecified

Preferred role

Position not specified.

COMPLEXITY

Shivers
Shivers

Shivers

active ABILITY

Upgrades Shivers

Pale Horror shocks the closest enemy. Dealing damage, briefly slowing, and dispelling them.

spell manacost

65/70/75/80

spell cooldown

9

Bump in the dark
Bump in the dark

Bump in the dark

passive ABILITY

Upgrades Bump In The Dar...

Pale Horror gains bonus attack damage and flat movement speed. If more than 1 enemy hero is within 1800 units of him and has vision over him Pale Horror will gradually lose the buff over 3 seconds....

Horrify
Horrify

Horrify

active ABILITY

Upgrades Horrify

Pale Horror goes invisible and gains increased movement speed. When his invisibly breaks he fears all surrounding enemies, forcing them to run away from him while slowed. In addition to breaking in...

spell manacost

85/90/95/100

spell cooldown

23/20/17/14

Witching Hour
Witching Hour

Witching Hour

ULTIMATE

active ABILITY

Pale Horror slips into shadow, causing him to disappear and cover a large radius around him in pure darkness while also making it night time. Pale Horror has vision inside the zone of darkness. Us...

spell manacost

200/260/320

spell cooldown

140/120/100

Isolation (Innate)
Isolation (Innate)

Isolation (Innate)

passive ABILITY

When Pale Horror attacks an enemy hero they will become isolated. Isolated heroes do not gain shared vision form allies or grant shared vision to allies. After the isolation debuff ends enemies can...

Facets
Facets

Facets

passive ABILITY

Shakes: Shivers also reduces enemy attack speed for the slow duration. Jump Scare: The first enemy hero hit by Pale Horror during Witching Hour is afflicted by a 75% duration Horrify fear. This ca...

Traits unselected

HP

MP

LEVEL

1
6
12
18
25
30

BONUS STATS

0
1
2
3
4
5
6
7

STRENGTH

+PER LEVEL

+ TOTAL GAIN

AGILITY

+PER LEVEL

+ TOTAL GAIN

INTELLIGENCE

+PER LEVEL

+ TOTAL GAIN

DPS

+

DAMAGE

SPEED

RANGE

ARMOR

MAGIC RES.

SPEED

TURN RATE

VISION

ABILITIES

THIS IDEA CONTAINS A TOTAL OF 6 ABILITIES

Unit portrait

Showing abilities of Pale Horror

Shivers

Shivers

Bump in the dark

Bump in the dark

Horrify

Horrify

Witching Hour

Witching Hour

Isolation (Innate)

Isolation (Innate)

Facets

Facets

BASIC

Shivers

Shivers

TYPE active

DAMAGE magical

TARGET MODE none

Pale Horror shocks the closest enemy. Dealing damage, briefly slowing, and dispelling them.

DAMAGE 90/170/250/330

SLOW 100%

SLOW DURATION 0.8/1/1.2/1.4

TARGETING RADIUS 600

FACET AS REDUCTION 80/120/160/200

Aghanim's Scepter
Upgrades Shivers

After being cast shivers will cast again, targeting the second closest enemy. Then a third and fourth time, the targeting the third and fourth closest enemy respectively. There is a 0.8 second delay between each cast. Bonus casts cost no mana. If there are no second, third, or fourth targets available the casts stop early.

spell manacost

65/70/75/80

spell cooldown

9

ADVANCED

AVAILABLE FROM LEVEL

1

ABILITY MAX LEVEL

4

This ability has no targets

SPECIFIED RULES

castable when leashed: YES

blocked by Linken's Sphere: YES

goes on CD when cast interrupted: YES

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HERO´S MODIFIERS

MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO

• •
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AGHANIM'S SCEPTER

After being cast shivers will cast again, targeting the second closest enemy. Then a third and fourth time, the targeting the third and fourth closest enemy respectively. There is a 0.8 second delay between each cast. Bonus casts cost no mana. If there are no second, third, or fourth targets available the casts stop early.

Upgrades Shivers

AGHANIM'S SHARD

Bump in the dark restores to full power if there is a feared enemy hero within 800 units of Pale Horror.

Upgrades Bump In The Dark

Talent Tree

Tap anywhere to toggle notes

+120 Bump In The Dark damage

No notes

25

No isolation Immunity

No notes

+120 Shivers damage

No notes

20

+40% Witching Hour critical strike

No notes

+12% Lifesteal

No notes

15

+3 Witching Hour duration

No notes

+0.6s Shivers slow

No notes

10

+15% Evasion

No notes

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VOICE LINES

Hero's voice lines at every medal.

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ITEM & SKILL BUILDS

Optimized item & skill guides for Pale Horror.

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IDEA DESCRIPTION

Explained by the author.

Pale Horror is a melee agility hero who jump scares his enemies with powerful fears and high damage before slipping back into the shadows. Opponents who hide behind buffs and barriers will find themselves helpless as they're dispelled. Being spotted by multiple enemies weakens Pale Horror, so it is best for him to prey on lone targets. Unfortunately for his enemies Pale Horror can prevent the sharing of vision, leaving his team unable to help their ally against a full power Pale Horror. Scepter note: Due to the delay it is possible to hit the same enemy multiple times. If after 0.8 seconds the first target is now the second closest target they are hit again.

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CHANGELOGS

WE MAKE HISTORY BY RECORDING OUR EVENTS

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ABOUT THE AUTHOR

SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA

Old Friend
Old Friend - Migrated from DotaIdeas v3
Satou the Deus...
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INFORMATION ABOUT THIS POST

29 May 2024

Created 1 year ago

2

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frenky

frenky commented 1 year ago

I always like these horror concepts. We need more spooky stuff what do we have like 5?
Satou the Deus Musco

Satou the Deus Musco replied 1 year ago

It is the spooky season so I felt like making another horror hero.