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Pudge, Minor Rework, 2025

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by GeoDB Nov 27, 2025

1.0

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Pudge, Minor Rework, 2025

INNATE - Flesh Heap: Strength bonus per stack: 1.1/1.4/1.7/2 -> 1.4/1.6/1.8/2 FACET - Fresh Meat: St

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INNATE - Flesh Heap: Strength bonus per stack: 1.1/1.4/1.7/2 -> 1.4/1.6/1.8/2 FACET - Fresh Meat: Strength bonus from 1/3/5 -> 2/4/6 FACET - Flayer's Hook: Base Damage changed from 80/120/160/200 -> 90/130/170/210 FACET - Flayer's Hook: Distance Modifier 0.12/0.18/0.24/0.3 -> 0.16/0.20/0.24/0.28 FACET - Flayer's Hook: x1.15 range multiplier -> Removed Aghanim's Scepter: Damage increase reduced 90 -> 80 Aghanim's Scepter: Healing reduction increased 20% -> 30% ABILITY - Meat Shield: Reworked into Flesh Wall Grants Pudge a barrier that blocks magic damage and increases health regeneration Barrier: 80/120/160/200 + x3 Strength Health Regeneration Bonus: 4/8/12/16 + x1 Strength Duration: 4/5/6/7 Cooldown: 21/19/17/15 Mana Cost: 75/80/85/90

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GeoDB
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03 Feb 2025

Created 10 months ago

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GeoDB

GeoDB commented 10 months ago

Reasons for changes: With 7.36a, I believe that has been a wide disparity between the balance of facets, with flayer's being by far the better option with a 87% pickrate according to DotaBuff as of writing this. I intend to help balance the facets better by buffing fresh meat and changing flayer's hook. Fighting flayer's hook is frustrating because of the range increase being massive at 1495 units, while its distance modifier gives it ridiculous damage to where if you get hooked early in the laning stage, you will lose almost half your health as certain characters. With flayer's being so strong and the de-facto default, Valve has changed Pudge to reduce his scaling power into a hero that is very heavily lane cheese while falling off hard as counter-balance which bottlenecks him into being a support and promoting a long range playstyle that is frustrating to play as, against or with. I find it frustrating how badly he scales and I blame it on the balance of flayer's hook simply being too strong which makes it so that he has to fall way too hard With the facet nerf out of the way nother issue is that the new active for his third slot is near useless with a tiny damage reduction buff, I have reworked it into a barrier to help Pudge sustain and go in for trades with a healthier trade pattern and added some scaling to it to help Pudge not open to more roles but also scale better
GeoDB

GeoDB commented 10 months ago

Usually, I would make an entire hero concept but as this is just minor changes, I am experimenting with this option