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The Colony

BEST OF July 2025

agility Hero

by John Doe Dec 24, 2025

The Colony

Idea description not added.

agility Attribute
melee Attack
Complexity

High skill ceiling

All Preferred Positions

Flexible - can play any position

Abilities

Active and passive powers

Scatter
Scatter

Scatter

active Ability

The Colony scatters in an area, making them unable to be targeted. All enemy units in the area are damaged by a percentage of the Colony's attack DMG.

mana 25/50/75/100
cooldown 16s/14s/12s/10s
Ant Hill
Ant Hill

Ant Hill

active Ability

Create an ant hill on the chosen location. The Colony may hide inside here to become invulnerable for a duration, and heal a percentage of its max HP per second. The ant hill has hit points of HP.

mana 40/60/80/100
cooldown 15s/13s/11s/9s
Pests
Pests

Pests

passive Ability

The Colony permanently has evasion chance.

mana N/A
cooldown N/A
Colony Divison
Colony Divison

Colony Divison

ULTIMATE
active Ability

The Colony splits in half, gaining control of more colonies. These divisions may use abilities and carry items, but their max HP are halved per split. The divisions may split further infinitely unt...

mana 50/100/150/200
cooldown 10s/8s/6s/4s
Colony Merge
Colony Merge

Colony Merge

active Ability

This is a sub-ability of Colony Division. Merge with the chosen Colony Division. You may only merge with the Division you separated from.

cooldown 3s

HP

MP

LEVEL

1
6
12
18
25
30

BONUS STATS

0
1
2
3
4
5
6
7

STRENGTH

+PER LEVEL

+ TOTAL GAIN

AGILITY

+PER LEVEL

+ TOTAL GAIN

INTELLIGENCE

+PER LEVEL

+ TOTAL GAIN

DPS

+

DAMAGE

SPEED

RANGE

ARMOR

MAGIC RES.

SPEED

TURN RATE

VISION

ABILITIES

THIS IDEA CONTAINS A TOTAL OF 5 ABILITIES

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Scatter

Scatter

Type active Damage physical Target none
Available at level 1 | Has 4 levels
The Colony scatters in an area, making them unable to be targeted. All enemy units in the area are damaged by a percentage of the Colony's attack DMG.
RANGE 450/500/550/600
DURATION 3s/4s/5s/6s
DAMAGE PERCENT 20%/35%/50%/65%
mana 25/50/75/100
cooldown 16s/14s/12s/10s
Casting
Leash/Root Can be casted when the caster is leashed or rooted Yes
Interruption Goes on cooldown even if cast was interrupted -
Blocking
Linken's Sphere Is blocked by Linken's Sphere -
Pierces Spell Immunity Pierces spell immunity -
Targeting
Disjoint Can be disjointed, causing it to miss its target -
Illusions Illusion units can be targeted -
Dispel
Dispellable Can be dispelled -
Applies Dispel Applies dispel to the target -
Effects
Break The ability is breakable -
Barrier Applies protective barrier to the target/s -
Debuff Immunity Grants debuff immunity to target/s -

Loading hero modifiers...

HERO´S MODIFIERS

MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO

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This hero does not have any facets configured.

AGHANIM'S SCEPTER

Allied Heroes can enter the Anthill for 70% efficiency. Anthills have 2100 HP, 6 armor, 26% Magic Resistance, instead of Hitpoints. Cannot benefit from auras.
Upgrades Ant Hill

AGHANIM'S SHARD

Colony Division's durations are infinite. Divisions increase each other's armor and attack speed by 3% per aura, stacking up to 15%.
Upgrades Colony Divison

Talent Tree

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25

+380 Scatter range

No notes

+80 Movement speed

No notes

20

+2 Anthill Hitpoints (+500 Anthill HP if Scepter upgraded)

No notes

+6% Anthill max HP regen

No notes

15

+8% Pests evasion

No notes

+300 Max HP

No notes

10

+33 Attack Speed

No notes

+8% Scatter DMG percentage

No notes

Loading hero guides...

ITEM & SKILL BUILDS

Optimized item & skill guides for The Colony.

Carry Colony

hard carry
Carry Colony.
View Guide

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ABOUT THE AUTHOR

SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA

John Doe
Old Friend - Migrated from DotaIdeas v3
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ABOUT THE IDEA

INFORMATION ABOUT THIS POST

02 Jun 2025

Created 6 months ago

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frenky
frenky commented 6 months ago
I like the idea of splitting colonies, like a brood mother but on crack.