Your encyclopedia for everything DotaIdeas
Every day, one idea is automatically featured on the home page. Selection follows this priority:
On 1st of month, most voted immortal
Recent contest winner (3 days)
30+ day old idea, updated this week
Highest votes, not featured in 60 days
Random from top 50 scored ideas
Requirements: Score ≥ 3, has image, has description, not featured in last 30 days.
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Tickets are used to host contests. Buy them in the Sideshop with tangos.
Enter The Forge to browse active contests or host your own.
The highest-rated ideas each month are crowned as Immortals — permanently featured as the community's best work.
Score from 1.0 to 5.0
Ideas with score 4.0+
Top ideas each month become Immortal
Best of the best, crowned annually
View the Immortals Gallery to see all legendary ideas.
Badges appear next to author names to highlight their status in the community.
DotaIdeas financial supporter
Bobble animation
Migrated from DotaIdeas v3
Rocket float animation
Joined within last 60 days
Hand wave animation
Admin or Moderator
Shield pulse animation
Author cards are your personal profile showcase. Customize the look and display your achievements with stat slots.
Display 2 stats on your card. Stats update automatically.
Customize your card in Panel → Customization.
Hero powers.
Animated effects.
Sound enhancements.
Seasonal content.
Bug fixes.
New or updated modes.
Visual improvements.
Player guidance.
Playable characters.
In-game equipment.
Gameplay mechanics.
Matchmaking rating.
Settings & preferences.
Changes to existing elements.
Competitive events.
Learning resources.
User interface/experience.
Counteracts enemy hard carries.
Quickly eliminates key targets.
Targets enemy backlines.
Focuses on farm and main objectives.
Excels at channeling spells.
Deals physical damage in area with auto-attacks.
Applies damage over time on others.
Excels in one-on-one fights.
Hard to kill, high survivability.
Can escape from dangerous situations.
Efficiently accumulates resources.
Can mark enemies to gain some advantage.
Creates clones or illusions of itself.
Starts the fight effectively.
Farms neutral camps effectively.
Powerful in the late game.
Can stand ground alone or perform objectives alone.
Deals damage from afar.
Drains or burns enemy mana.
Excels at rapid movement.
Applies modifiers to auto-attacks.
Deals high burst damage.
Deals pure damage.
Ability to apply pressure in enemy lanes.
Some abilities are based on skilled aim.
Excels in using abilities.
Resistant to magical damage.
High durability and sustains damage.
Excels in team engagements.
Manipulates cooldowns.
Reacts to enemy units.
Relies on specific conditions.
Protective and sturdy.
Can teleport,transport or move units to a different location.
Concealed or far from base.
Position-dependent benefits.
Its considered to be a main objective to win the game.
Resistant to physical damage.
Can be placed by players.
Generates resources.
Its considered to be a secondary objective, not necessary to win the game.
Sell items in game.
Spawns units or creeps.
Resistant to spell damage.
Summons units or creatures.
Can be improved or upgraded.
Provides vision or detection.
Easily damaged or destroyed.
Boosts allies with auras.
Enhances allies or their abilities
Weakens enemy abilities.
Disables enemy abilities or movement.
Dispels enemy buffs.
Rotates around the map to secure surprise kills.
Restores health points.
Increases magical damage.
Boosts health or mana regeneration on an ally or itself.
Moves around the map for objectives.
Follows a primary hero.
Silences or mutes enemies.
Offers extended vision.
this idea has no traits selected.
Can manipulate enemies actions in some way.
Can create barriers.
Controls enemies in fights.
Strong in the early game.
Makes nearby enemies weaker.
Affects the game from anywhere.
Nullifies enemy abilities.
Efficient at killing Roshan.
Creates or interacts with runes.
Destroys structures effectively.
Can stun other units.
Summons units or creatures.
Can steal resources or attributes from enemies.
Excels at tower defending.
Deceptive and unpredictable.
Provides various support functions.
Can become invisible or make others invisible.
Relies on teammates.
High damage, low survivability.
High-risk-gameplay style ahead.
Relies heavily on rng.