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Kosi - The Master of Shadows

intelligence Hero

by Peetrek Nov 24, 2025

1.0

version

Kosi - The Master of Shadows

This is a sketch of a mid hero that I have in mind. It has similar aspects to the Void Spirit and the puck but other mechanics.

intelligence HERO

ranged

unspecified

Preferred role

Position not specified.

COMPLEXITY

Light Mark
Light Mark

Light Mark

active ABILITY

Upgrades Light Mark

Puts a light mark on the selected location. The light mark remains on the ground until an enemy steps on it or until 20 seconds have passed. When an enemy steps on it, it explodes, damaging the ene...

spell manacost

120

spell cooldown

30/26/22/18

Comsume light
Comsume light

Comsume light

active ABILITY

Upgrades Comsume Light

A ball of energy goes forward consuming the light of the world. The energy ball is getting brighter until it reaches its end, increasing the vision it gives. If the energy ball hits an enemy, it au...

spell manacost

120/130/140/150

spell cooldown

16/15/14/13

Hide and Seek
Hide and Seek

Hide and Seek

active ABILITY

Kosi creates two copies of himself next to him and shuffles the order of the three. Both illusions deal a portion of kosi's damage and die in one hit. If an illusion of Kosi dies, it creates a ligh...

Eclipse of Terror
Eclipse of Terror

Eclipse of Terror

ULTIMATE

active ABILITY

An eclipse of shadows invades the area, causing a fearsome darkness among the enemies. Enemies in the area of the eclipse cannot be healed. Vision of enemy wards and sentries is reduced by 90%. All...

spell manacost

200/300/400

spell cooldown

60/50/40

Traits unselected

HP

MP

LEVEL

1
6
12
18
25
30

BONUS STATS

0
1
2
3
4
5
6
7

STRENGTH

+PER LEVEL

+ TOTAL GAIN

AGILITY

+PER LEVEL

+ TOTAL GAIN

INTELLIGENCE

+PER LEVEL

+ TOTAL GAIN

DPS

+

DAMAGE

SPEED

RANGE

ARMOR

MAGIC RES.

SPEED

TURN RATE

VISION

ABILITIES

THIS IDEA CONTAINS A TOTAL OF 4 ABILITIES

Unit portrait

Showing abilities of Kosi - The Master of Shadows

Light Mark

Light Mark

Comsume light

Comsume light

Hide and Seek

Hide and Seek

Eclipse of Terror

Eclipse of Terror

BASIC

Light Mark

Light Mark

TYPE active

DAMAGE magical

TARGET MODE area

Puts a light mark on the selected location. The light mark remains on the ground until an enemy steps on it or until 20 seconds have passed. When an enemy steps on it, it explodes, damaging the enemy and reducing their vision by 15% for some time. Light marks give vision of the area.

VISION AOE 450

RANGE 600/700/800/900

AOE 300

DEPLOY TIME 0.6

DAMAGE 100/180/260/340

Aghanim's Scepter
Upgrades Light Mark

Instead of 1 light mark, three are placed on the ground, one next to the other forming a line.

spell manacost

120

spell cooldown

30/26/22/18

ADVANCED

AVAILABLE FROM LEVEL

1

ABILITY MAX LEVEL

4

This ability has no targets

SPECIFIED RULES

castable when leashed: YES

Loading hero modifiers...

HERO´S MODIFIERS

MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO

• •
No Facets

This hero does not have any facets configured.

AGHANIM'S SCEPTER

Instead of 1 light mark, three are placed on the ground, one next to the other forming a line.

Upgrades Light Mark

AGHANIM'S SHARD

Comsume light gains 2 charges.

Upgrades Comsume Light

Talent Tree

Tap anywhere to toggle notes

+50 intelligence

No notes

25

+1 charge of light mark

No notes

+15s light mark duration

No notes

20

+15% damage on kosi illusions

No notes

+20% slow on light mark explotion

No notes

15

+150 vision on light marks

No notes

+10 strength

No notes

10

+10 intelligence

No notes

Loading voice lines...

VOICE LINES

Hero's voice lines at every medal.

No Voice Lines

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ITEM & SKILL BUILDS

Optimized item & skill guides for Kosi - The Master of Shadows.

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Loading descriptions...

IDEA DESCRIPTION

Explained by the author.

This is a sketch of a mid hero that I have in mind. It has similar aspects to the Void Spirit and the puck but other mechanics.

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CHANGELOGS

WE MAKE HISTORY BY RECORDING OUR EVENTS

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ABOUT THE AUTHOR

SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA

Old Friend
Old Friend - Migrated from DotaIdeas v3
Peetrek
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0
Last seen a long time ago Mar 2022
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8

Ideas Created

1

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Forges Won

499

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Unlocked Items

Lvl 1

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Tips Given

Lvl 1

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ABOUT THE IDEA

INFORMATION ABOUT THIS POST

04 Mar 2022

Created 3 years ago

1

Comments

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COMMENTS

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ptcruisn

ptcruisn commented 3 years ago

The Q-W combo is insanely broken. Imagine you're 250 units away from an enemy hero, and you cast your W at them (assuming maxed spells). It creates a Light Mark when cast, then the projectile hits (360 dmg), then it creates another Light mark right next to the first one (enemy is within AOE of both), and then both marks explode after .6 seconds dealing 680 more damage. That is 1040 damage for 150 mana, and all you need to set it up is a teammate with a stun or an invis item or a blink or literally anything that lets you get next to people. AND if you get shard, you can do it twice instantaneously, causing 2080 magic dmg in the space of 2 seconds. It's too much. Ultimate is also super broken. 0 healing AND 90% vision reduction AND non-dispellable? I think picking two of these three effects would make it much more balanced. I like the pretty short duration of the Q meaning its not a free Treant aghs, and the R is one of the more inventive scouting abilities I've seen. I don't like the aghanim's effect either because that just exacerbates the damage problem. I think everything would be more balanced if W spawning Light Marks was locked behind the Aghanim's, forcing you to invest 4200 gold to be able to burst like literally no other hero has ever been able to do. It's definitely an interesting concept, but as it is now this hero could literally get a rampage comboing off of a vacuum or RP for 150 mana once he's level 8.