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Witcher

universal Hero

by MMan Dec 24, 2025

Witcher

Geralt of Rivia, the Witcher, is a seasoned monster slayer who blends his steel and silver with magic, cutting down anyone who stands in his way. Shifting between his magic signs, he burns and blasts through enemy ranks, shields himself from enemy attacks, and controls the battlefield with magic traps.

Direct adaptation of Geralt of Rivia from Witcher.

Original ability icons from: Icewreath
Portrait from: Witcher 3

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universal Attribute
melee Attack
Complexity

Moderate difficulty

All Preferred Positions

Flexible - can play any position

Abilities

Active and passive powers

Combat Synergy
Combat Synergy

Combat Synergy

INNATE
passive Ability

Casting abilities increase attack speed by 10 for 8s. Attack speed bonus increases by 1 per hero level. Stacks are independent. Attacking enemy heroes reduces current ability cooldowns by 0.2s.

Igni
Igni

Igni

active Ability

Geralt sends forth a wave of fire in a cone, damaging and burning all enemies caught within. Affected enemies takes damage over time.

mana 90 / 100 / 110 / 120
cooldown 20 / 18 / 16 / 14
Quen
Quen

Quen

active Ability

Geralt envelops himself in a protective shield that absorbs all incoming damage. Shield explodes after its capacity is reached or its duration ends, dealing a portion of its missing health in an ar...

mana 65 / 70 / 75 / 80
cooldown 18 / 17 / 16 / 15
Aard
Aard

Aard

active Ability

Geralt releases a telekinetic blast that damages and knocks back enemies in front of him, briefly stunning them. Enemies that collide with cliffs, structures or Yrden traps come to a halt and take ...

mana 85 / 90 / 95 / 100
cooldown 20 / 18 / 16 / 14
Yrden
Yrden

Yrden

ULTIMATE
active Ability

Geralt summons five magical traps around him in a circular formation. Enemy heroes that come into contact with a trap are rooted and take damage over time. Area slows enemy movement speed and revea...

mana 150 / 200 / 250
cooldown 90 / 80 / 70
Axii
Axii

Axii

active Ability
This ability is Granted by Facet "Hypnotize"

Geralt charms the target unit, clouding their mind. Creeps become hypnotized and attack their nearby allies with bonus damage, prioritizing heroes. Target gains bonus movement speed for the duratio...

mana 85
cooldown 24 / 22 / 20 / 18

HP

MP

LEVEL

1
6
12
18
25
30

BONUS STATS

0
1
2
3
4
5
6
7

STRENGTH

+PER LEVEL

+ TOTAL GAIN

AGILITY

+PER LEVEL

+ TOTAL GAIN

INTELLIGENCE

+PER LEVEL

+ TOTAL GAIN

DPS

+

DAMAGE

SPEED

RANGE

ARMOR

MAGIC RES.

SPEED

TURN RATE

VISION

ABILITIES

THIS IDEA CONTAINS A TOTAL OF 6 ABILITIES

scroll to see more →

Combat Synergy

Combat Synergy

Type passive Damage none Target none
Available from the start

Casting abilities increase attack speed by 10 for 8s. Attack speed bonus increases by 1 per hero level. Stacks are independent. Attacking enemy heroes reduces current ability cooldowns by 0.2s.

Casting
Leash/Root Can be casted when the caster is leashed or rooted -
Interruption Goes on cooldown even if cast was interrupted -
Blocking
Linken's Sphere Is blocked by Linken's Sphere -
Pierces Spell Immunity Pierces spell immunity -
Targeting
Disjoint Can be disjointed, causing it to miss its target -
Illusions Illusion units can be targeted -
Dispel
Dispellable Can be dispelled No
Applies Dispel Applies dispel to the target No
Effects
Break The ability is breakable Yes
Barrier Applies protective barrier to the target/s -
Debuff Immunity Grants debuff immunity to target/s -

Loading hero modifiers...

HERO´S MODIFIERS

MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO

Wild Fire

Wild Fire

Igni leaves behind a trail of fire for 4 seconds. Enemies touching the trail burn and take 20/30/40/50 damage per second. Burning effect lingers for 2s after leaving the trail and can spread to other nearby enemies and trees within 200 radius. Burned units cannot be affected by this spreading effect of the same cast. Increases travel range by 100. Aghanim's Scepter and Aghanim's Shard upgrades Igni instead.
Upgrades Igni
Igni leaves behind a trail of fire for 4 seconds. Enemies touching the trail burn and take 20/30/40/50 damage per second. Burning effect lingers for 2s after leaving the trail and can spread to other nearby enemies and trees within 200 radius. Burned units cannot be affected by this spreading effect of the same cast. Increases travel range by 100. Aghanim's Scepter and Aghanim's Shard upgrades Igni instead.
Deflecting Shield

Deflecting Shield

Quen has a 30% chance to deflect incoming attack projectiles to a random enemy within 550 radius. When the shield is broken by a melee attack, it knocks the attacker back for 100 units for 0.2s and also stuns them for 0.5/0.6/0.7/0.8s. Aghanim's Scepter and Aghanim's Shard upgrades Quen instead.
Upgrades Quen
Quen has a 30% chance to deflect incoming attack projectiles to a random enemy within 550 radius. When the shield is broken by a melee attack, it knocks the attacker back for 100 units for 0.2s and also stuns them for 0.5/0.6/0.7/0.8s. Aghanim's Scepter and Aghanim's Shard upgrades Quen instead.
Cold Blast

Cold Blast

Aard blast slows movement speed up to 35/40/45/50% and attack speed up to 35/40/45/50 for 5s. Slow increases based on missing health of the affected enemies, reaching maximum values at 50% health. Aghanim's Scepter and Aghanim's Shard upgrades Aard instead.
Upgrades Aard
Aard blast slows movement speed up to 35/40/45/50% and attack speed up to 35/40/45/50 for 5s. Slow increases based on missing health of the affected enemies, reaching maximum values at 50% health. Aghanim's Scepter and Aghanim's Shard upgrades Aard instead.
Electric Charge

Electric Charge

Yrden traps drain 50/75/100 mana per second from affected enemies, and deal magic damage equal to 60% of the mana burned. Also Yrden area disables enemy teleporting abilities. Aghanim's Scepter and Aghanim's Shard upgrades Yrden instead.
Upgrades Yrden
Yrden traps drain 50/75/100 mana per second from affected enemies, and deal magic damage equal to 60% of the mana burned. Also Yrden area disables enemy teleporting abilities. Aghanim's Scepter and Aghanim's Shard upgrades Yrden instead.
Hypnotize

Hypnotize

Grants Axii as the fifth ability. Aghanim's Scepter and Aghanim's Shard upgrades Axii instead.
Grants Axii

AGHANIM'S SCEPTER

Aghanim's Scepter upgrade is determined by the Facet choice.
Upgrades Igni
[Wild Fire Facet] Each damage tick from Igni reduces armor by 1 and magic resistance by 5% for 5s. Each stack increases spread radius by 25. Maximum stack limit is 6.
Upgrades Quen
[Deflecting Shield Facet] Quen Shield can be exploded manually. Explosion knocks enemies back for 100 units for 0.2s and disarms them up to 5s. Disarm duration increases with the missing shield health upon exploding. Increases explosion radius by 100.
Upgrades Aard
[Cold Blast Facet] Increases Aard base damage by 150. Aard blast freezes enemies with health below 50% for 1.8s. Enemies lower than 10% health shatters and dies instantly, this effect lingers for the slow duration.
Upgrades Yrden
[Electric Charge Facet] Adds an additional ring of 10 traps. Yrden area emits a pulse that deals 100/125/150 damage every 3s.
Upgrades Axii
[Hypnotize Facet] Increases the taunt duration by 2s and allows Axii to taunt enemy heroes for half the duration. Target enemy gains 60 attack speed bonus.

AGHANIM'S SHARD

Aghanim's Shard upgrade is determined by the Facet choice.
Upgrades Igni
[Wild Fire Facet] Casting Igni empowers next 3 attacks for 6s. Attacks apply the Igni burning effect on enemies for 4s, and also extends the duration on burning enemies for 2s.
Upgrades Quen
[Deflecting Shield Facet] Casting Quen empowers next 3 attacks for 6s. Attacks gain 40% lifesteal, and increase the shield current and maximum health by 50 with each hit.
Upgrades Aard
[Cold Blast Facet] Casting Aard empowers next 3 attacks for 6s. Attacks gain 60% cleave, and knocks back affected enemies for 75 units for 0.2s.
Upgrades Yrden
[Electric Charge Facet] Casting Yrden empowers next 3 attacks for 6s. Attacks deal 50% of their damage as bonus magic damage, and this damage is also applied to the enemies affected by Yrden traps.
Upgrades Axii
[Hypnotize Facet] Casting Axii empowers next 3 attacks for 6s. Attacks apply silence on enemies for 2s. Enemies controlled by Axii also gets this effect.

Talent Tree

Tap anywhere to toggle notes

25

Yrden Traps Pierces Debuff Immunity

No notes

Upgrades Yrden

Radial Aard Blast

No notes

Upgrades Aard
20

+150 Quen Barrier Health

No notes

Upgrades Quen

Yrden Area Reduces Magic Resistance by 35%

No notes

Upgrades Yrden
15

+2s Igni Burn Duration

No notes

Upgrades Igni

-3s Quen Cooldown

No notes

Upgrades Quen
10

+100 Aard Knockback Distance

No notes

Upgrades Aard

+75 Igni Initial Damage

No notes

Upgrades Igni

Loading descriptions...

IDEA DESCRIPTION

Explained by the author.

Description

Geralt of Rivia, the Witcher, is a seasoned monster slayer who blends his steel and silver with magic, cutting down anyone who stands in his way. Shifting between his magic signs, he burns and blasts through enemy ranks, shields himself from enemy attacks, and controls the battlefield with magic traps.

Direct adaptation of Geralt of Rivia from Witcher.

Original ability icons from: Icewreath
Portrait from: Witcher 3

LORE & HISTORY

Unveil the backstory and characteristics of this idea.

Lore & Flavor

Innate & Facets

Innate - Combat Synergy: Casting abilities increase attack speed by 10 for 8s. Attack speed bonus increases by 1 per hero level. Stacks are independent. Attacking enemy heroes reduces current ability cooldowns by 0.2s.

Facet 1 - Wild Fire: Igni leaves behind a trail of fire for 4 seconds. Enemies touching the trail burn and take 20/30/40/50 damage per second. Burning effect lingers for 2s after leaving the trail and can spread to other nearby enemies and trees within 200 radius. Burned units cannot be affected by this spreading effect of the same cast. Increases travel range by 100. Aghanim's Scepter and Aghanim's Shard upgrades Igni instead.

Facet 2 - Deflecting Shield: Quen has a 30% chance to deflect incoming attack projectiles to a random enemy within 550 radius. When the shield is broken by a melee attack, it knocks the attacker back for 100 units for 0.2s and also stuns them for 0.5/0.6/0.7/0.8s. Aghanim's Scepter and Aghanim's Shard upgrades Quen instead.

Facet 3 - Cold Blast: Aard blast slows movement speed up to 35/40/45/50% and attack speed up to 35/40/45/50 for 5s. Slow increases based on missing health of the affected enemies, reaching maximum values at 50% health. Aghanim's Scepter and Aghanim's Shard upgrades Aard instead.

Facet 4 - Electric Charge: Yrden traps drain 50/75/100 mana per second from affected enemies, and deal magic damage equal to 60% of the mana burned. Also Yrden area disables enemy teleporting abilities. Aghanim's Scepter and Aghanim's Shard upgrades Yrden instead.

Facet 5 - Hypnotize: Grants Axii as the fifth ability. Charms the target enemy unit to disable them. Creeps become hypnotized to attack their allies within 450 radius for 3/4/5/6s. Target enemy gains 30/40/50/60 attack damage and 20% movement speed for the duration. Heroes or creeps with no allies nearby are put to sleep for 1.5/2.0/2.5/3.0s. Effects end if the target takes 120/200/280/360 damage throughout the duration. Axii levels with the lowest base ability sign level. Aghanim's Scepter and Aghanim's Shard upgrades Axii instead. Cast Range: 550, Cooldown: 24/22/20/18, Mana Cost: 85.

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ABOUT THE AUTHOR

SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA

MMan
Old Friend - Migrated from DotaIdeas v3
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Last seen 3 hours ago Mar 2022
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21 Oct 2025

Created 2 months ago

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