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Rindulos, The Purifier

strength Hero

by Pigzit Nov 26, 2025

1.0

version

Rindulos, The Purifier

I recently had a conversation with someone about hard dispels and saves in dota, and we came to an interesting realization that there are no skill-shot based hard dispels, and no longer any AOE dispels (now that Witchbane is single target) left in the game. So this hero is somewhat of a wish to bring those things into dota, and by virtue of this a challenge to balance a hero with both of those ... View more

strength HERO

melee

unspecified

Preferred role

Position not specified.

COMPLEXITY

Trunk Lift

active ABILITY

Upgrades Trunk Lift

Rindulos uses his mighty trunk to briskly lift target creep off its feet and throw it in the vector targeted direction, dealing magic damage to and slowing enemies at the landing area. Trunk lift d...

spell manacost

60/70/80/90

spell cooldown

18/16/14/12

Shield the Herd

active ABILITY

After a short cast time, a great ball of light soars out of the Purifiers staff, traveling to target area, applying a strong dispel to all allies in the radius and blinding any enemies for a short ...

spell manacost

150

spell cooldown

30/28/26/24

Loxodon Hide

passive ABILITY

Loxodon are humanoid elephant-like creatures, with hide so thick they can withstand nearly any trauma. Passively provides Rindulos with bonus armor and status resistance. If Rindulos takes 15% of h...

Cleansing Ray

ULTIMATE

active ABILITY

Upgrades Cleansing Ray

After a short channel time, Rindulos fires a brilliant ray of light from his staff, dealing magic damage to and dispelling all enemies in the cone of effect. This magic damage is further amplified ...

spell manacost

200/300/400

spell cooldown

160/150/140

Elucidate

active ABILITY

Grants Elucidate

Granted with Scepter. After a short cast time, casts a Cleansing Ray shaped vision cone in front of Rindulos that is invisible to enemies and has no other properties of Cleansing Ray.

spell manacost

150

spell cooldown

50

Traits unselected

HP

MP

LEVEL

1
6
12
18
25
30

BONUS STATS

0
1
2
3
4
5
6
7

STRENGTH

+PER LEVEL

+ TOTAL GAIN

AGILITY

+PER LEVEL

+ TOTAL GAIN

INTELLIGENCE

+PER LEVEL

+ TOTAL GAIN

DPS

+

DAMAGE

SPEED

RANGE

ARMOR

MAGIC RES.

SPEED

TURN RATE

VISION

ABILITIES

THIS IDEA CONTAINS A TOTAL OF 5 ABILITIES

Unit portrait

Showing abilities of Rindulos, The Purifier

Trunk Lift

Shield the Herd

Loxodon Hide

Cleansing Ray

Elucidate

BASIC

Trunk Lift

TYPE active

DAMAGE magical

TARGET MODE vector

Rindulos uses his mighty trunk to briskly lift target creep off its feet and throw it in the vector targeted direction, dealing magic damage to and slowing enemies at the landing area. Trunk lift deals bonus magic damage based on your strength.

STRENGTH TO DAMAGE 80%

BASE DAMAGE 65/135/205/275

LANDING RADIUS 250

SLOW DURATION 4

SLOW AMOUNT 45%/50%/55%/60%

MAX TOSS DISTANCE 300/400/500/600

CAST TIME 0.8

Aghanim's Shard
Upgrades Trunk Lift

Trunk Lift can now target heroes. Tossed heroes stun enemies in the landing radius for 2 seconds and deal an additional 125 magic damage.

spell manacost

60/70/80/90

spell cooldown

18/16/14/12

ADVANCED

AVAILABLE FROM LEVEL

1

ABILITY MAX LEVEL

4

This ability has no targets

SPECIFIED RULES

goes on CD when cast interrupted: YES

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HERO´S MODIFIERS

MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO

• •
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AGHANIM'S SCEPTER

Allies in the Cleansing Ray cone are healed for 450+100x, where x is the total number of allied heroes in the Cleansing Ray.

Upgrades Cleansing Ray

AGHANIM'S SHARD

Trunk Lift can now target heroes. Tossed heroes stun enemies in the landing radius for 2 seconds and deal an additional 125 magic damage.

Upgrades Trunk Lift

Talent Tree

Tap anywhere to toggle notes

Shield Blind Pierces Spell Immunity

No notes

25

+70% Trunk Lift Strength Damage

No notes

-6s Shield the Herd Cooldown

No notes

20

-3s Trunk Lift Cooldown

No notes

+30 Movement Speed

No notes

15

+18 Strength

No notes

+200 Mana

No notes

10

+5 Loxodon Hide Armor

No notes

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VOICE LINES

Hero's voice lines at every medal.

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ITEM & SKILL BUILDS

Optimized item & skill guides for Rindulos, The Purifier.

Purifier Offlane

offlaner
Trunk Lift will be your main source of damage through the early to mid game, so starting with a HelmDom will ensure you always have a creep to toss at an enemy, and can open cool synergy with micro mechanics (ex Ogre Smash and Centaur Stomp) plus the stats are exactly what you want. Kaya Sange, BKB, and Refresher are all built to transition to the lategame, where getting a high damage, channeled Cleansing Ray is crucial to staying relevant. Heart, Sange, and Strength Blink will keep you frontlining and scale the damage of your Q, which at level 25 becomes much more effective and will be further amped by the Kaya. Shard is necessary in nearly all games for setting up multi-hero Cleansing Rays, and Atos or Silver Edge can also aide in this effort.
View Full Guide

Purifier Hard Support

hard support
Purifier support revolves entirely around being able to save your allies and jump your enemies in the same motion. Shard and Aether lens make is super easy to throw your allies out of danger or your enemies into it, and will make Herd safer to cast. Blink Dagger will help you jump on top of your allies to cast Herd and thus combat the slow projectile speed. It also helps for lining up a good Cleansing Ray. Aghs will make a good Cleansing Ray great, and can apply massive heals if combined with a Holy Locket. Situationally Euls, Force Staff, and Atos are great for helping setup the perfect multi-hero Ray, and Arcane Blink can combat the long cast times of both Trunk Lift and Herd.
View Full Guide

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IDEA DESCRIPTION

Explained by the author.

I recently had a conversation with someone about hard dispels and saves in dota, and we came to an interesting realization that there are no skill-shot based hard dispels, and no longer any AOE dispels (now that Witchbane is single target) left in the game. So this hero is somewhat of a wish to bring those things into dota, and by virtue of this a challenge to balance a hero with both of those things. Let me know what you think, and how you feel about these concepts as a whole. So lets talk about that skill-shot AOE dispel. Shield the Herd (W) is really interesting because one of its most important attributes is the way the projectile moves: the spell has a half second cast time that leads to a VERY slow projectile (like slower than Mirana arrow slow) that has a very small radius (like smaller than Mortimers Kisses small). Although the spell has a decent cast range of 575, the slow projectile makes being up close with your allies apply the dispel quicker, and with something like a hard dispel even a quarter of a second can be life or death for your allies. What about the other spells? The Purifiers Q ability Trunk Lift is a creep (and hero with shard) manipulation tool, allowing you to pick a unit up and toss it or drop to selected point. The ability would likely function on cast like Marcis W, where you select a unit and then drag to a point, but instead of leaping to said point you instead toss the unit there and stay where you threw it from. The nature of this function means Rindulos can be running away from enemies and throw a creep behind him over his back at those giving chase and keep running without having to turn backwards at all. He also has a passive ability that provides him with with bonus armor and status resistance that triples in effect when he receives a large amount of damage in a short period of time, similar to Tidehunters dispel passive, but in a much shorter window, making it suitable for dealing with burst physical damage more than anything else. This spells amplified values are also used to calculate bonuses for Shield the Herd (W) allies, making the ability fill the void of a hard dispel that gives status resistance, since Omniknights dispel no longer provides such resistance. The ultimate ability to round Rundulos kit out is Cleansing Ray, a decent damage AOE nuke that becomes an insanely high damage AOE nuke with the right teamfight positioning and setup. The way the spells damage works is that damage is dealt in compounding layers based on the physical order that enemies are aligned away from Rundulos. An example image can be seen here: https://imgur.com/a/uS1dqXf You may have put the puzzle pieces together now that the shard upgrade for Trunk Lift (Q) allowing you to toss enemy heroes around can be used in conjunction with your ultimate to line up multiple heroes for bonus damage on short notice and in close range. But the ult is intentionally obtuse to use (as it must be given its extremely high damage numbers). The cooldown is extensive, the cone is long but very skinny, and it has a 1.5s channel time that if unsuccessful will still put the spell on cooldown. All these things considered there is still plenty more I didnt touch on with this very long description, and there are many things Im sure will change with your feedback. I think the hero best fits into the offlane and hard support roles. As an offlaner you can punish the enemy carry for trying to CS with Trunk Lift easily, and are great at tower diving. And as a hard support Trunk Lift is likely the quickest way to bring enemy offlaners under your tier 1 tower and into the clutches of your carry other than Magnus Skewer or Pudge Hook, and the ability is much easier to successfully cast than both of those. Let me know what you think about the kit overall, and the concepts behind each ability. If something is unclear or unstated let me know, Im always ready to make changes!

LORE & HISTORY

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Art: Edward P. Beard, Jr. (Wizards of the Coast)

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ABOUT THE AUTHOR

SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA

Old Friend
Old Friend - Migrated from DotaIdeas v3
Pigzit
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Last seen a long time ago Apr 2021
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INFORMATION ABOUT THIS POST

13 Mar 2022

Created 3 years ago

2

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COMMENTS

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ptcruisn

ptcruisn commented 3 years ago

Elephant hero! The W and R are reminiscent of Lux from LoL, but the dispel makes both way more interesting. The passive is also interesting, I like the idea of a timbersaw-esque buff but stronger against burst and much weaker against sustained damage. The main criticism I have is about the Scepter effect, which in my opinion is extremely underwhelming for 4200 gold. I agree that the Ult should be kinda janky to use in order to justify its effects, but what if Aghanim's gave you the ability to aim (like Hoodwink's ult) for the duration of the 1.5 sec channel time? OR, if you want to keep the Ult as is, maybe Agh's would cause W to apply the triple Loxodon effects to allies instead of it being innate. The duration would probably have to increase to 4 or 5 seconds, but it certainly fits the teamplay focus and makes Agh's something to seriously consider. Overall, though, I like this quite a bit.
Pigzit

Pigzit replied 3 years ago

Oooh, I really like that hoodwink-like Aghs scepter idea! I hope you don't mind me changing the scepter upgrade to that now. I agree the scepter was one of the more lacking parts of the ability, and the vision and heal bonuses needed to be either stronger or reworked. Thanks for the feedback!