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Sophia the Crystallizer

strength Hero

by Full Korbe Dec 07, 2025

Sophia the Crystallizer

The Crystallizer design starts from one point: what if we had a reliable and spammable BKB-piercing stun? The ability itself has evolved since a simple point target stun, but it can still be an instant stun. Prismatic Wall is basically a more spammable, disruptive Fissure with less stun / damage. The ability to vector-target it gives Sophia an edge when it comes to positioning. She can split t... View more

strength HERO

ranged

unspecified

Preferred role

Position not specified.

COMPLEXITY

Prismatic Wall
Prismatic Wall

Prismatic Wall

active ABILITY

Creates a solid wall of gems on the targeted location, stunning and damaging enemy units. The wall weakens the strength of nearby enemies, lowering their damage.

spell manacost

100 / 110 / 120 / 130

spell cooldown

12 / 11 / 9 / 8

Geo-armor
Geo-armor

Geo-armor

active ABILITY

Upgrades Geo-Armor

Imbues the targeted ally with protective gems, turning any damage dealt to this unit into physical damage. The protection wears off after taking too much damage (after reduction). The damage type c...

spell manacost

90

spell cooldown

24 / 20 / 16 / 12

Landslide
Landslide

Landslide

active ABILITY

Sophia calls the strength of the earth, emitting a shock-wave from herself and the targeted ally. Affected enemies are slowed and damaged. Enemies affected by both shock-waves take 50% damage and a...

spell manacost

105 / 120 / 135 / 150

spell cooldown

14 / 12 / 10 / 8

Totem Crystal
Totem Crystal

Totem Crystal

ULTIMATE

active ABILITY

Conjures a crystal that gives vision over its surrounding area. It will periodically stun and damage the closest hero target but it will not target an enemy already stunned. It can be attacked and ...

spell manacost

125 / 175 / 225

spell cooldown

60 / 55 / 50

Excavate
Excavate

Excavate

active ABILITY

Grants Excavate

Channels during 1.5 second to teleport through a tunnel in the ground. Enemies at the endpoint are stunned and damaged.

spell manacost

125

spell cooldown

40

Traits unselected

HP

MP

LEVEL

1
6
12
18
25
30

BONUS STATS

0
1
2
3
4
5
6
7

STRENGTH

+PER LEVEL

+ TOTAL GAIN

AGILITY

+PER LEVEL

+ TOTAL GAIN

INTELLIGENCE

+PER LEVEL

+ TOTAL GAIN

DPS

+

DAMAGE

SPEED

RANGE

ARMOR

MAGIC RES.

SPEED

TURN RATE

VISION

ABILITIES

THIS IDEA CONTAINS A TOTAL OF 5 ABILITIES

Unit portrait

Showing abilities of Sophia the Crystallizer

Prismatic Wall

Prismatic Wall

Geo-armor

Geo-armor

Landslide

Landslide

Totem Crystal

Totem Crystal

Excavate

Excavate

BASIC

Prismatic Wall

Prismatic Wall

active

magical

vector

Creates a solid wall of gems on the targeted location, stunning and damaging enemy units. The wall weakens the strength of nearby enemies, lowering their damage.

CAST RANGE 550

INITIAL DAMAGE 75 / 100 / 125 / 150

INITIAL STUN 1

WALL LENGTH 475 / 550 / 625 / 700

WALL EFFECT RADIUS 250

WALL BLOCK RADIUS 32

WALL DAMAGE REDUCTION 10%

WALL DURATION 8

spell manacost 100 / 110 / 120 / 130
spell cooldown 12 / 11 / 9 / 8

ADVANCED

AVAILABLE FROM LEVEL

1

ABILITY MAX LEVEL

4

This ability has no targets

SPECIFIED RULES

castable when leashed: YES

goes on CD when cast interrupted: YES

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HERO´S MODIFIERS

MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO

• •
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This hero does not have any facets configured.

AGHANIM'S SCEPTER

Grants new ability: Excavate

Grants Excavate

AGHANIM'S SHARD

Geo-armor automatically affects Sophia as well as the targeted unit. Buff lasts 1 second longer.

Upgrades Geo-Armor

Talent Tree

Tap anywhere to toggle notes

+1 Totem Crystal Stun Target

No notes

25

Prismatic Wall 2 Charges

No notes

+500 Geo-armor Max Damage Reduced

No notes

20

-3s Landslide Cooldown

No notes

+300 Totem Crystal Health

No notes

15

+90 Landslide damage

No notes

+8 Strength

No notes

10

+4% Prismatic Wall Damage Reduction

No notes

Loading voice lines...

VOICE LINES

Hero's voice lines at every medal.

No Voice Lines

This hero does not have any voice lines configured.

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ITEM & SKILL BUILDS

Optimized item & skill guides for Sophia the Crystallizer.

Support

soft support
View Full Guide

Offlane

offlaner
View Full Guide

Loading descriptions...

IDEA DESCRIPTION

Explained by the author.

The Crystallizer design starts from one point: what if we had a reliable and spammable BKB-piercing stun? The ability itself has evolved since a simple point target stun, but it can still be an instant stun. Prismatic Wall is basically a more spammable, disruptive Fissure with less stun / damage. The ability to vector-target it gives Sophia an edge when it comes to positioning. She can split the battlefield with it and provide cover for her allies. The damage reduction, while not big, should still not be underestimated as it meshes with her other tools to blunt her foe's attacks. Geo-armor is a shield that, instead of directly the damage taken, reduces them significantly and scales with armor. It synergizes wonderfully with high armor heroes, like Timbersaw, Dragon Knight in the early-game and basically any Agi-carry in the late game. It is also very strong against magical-focused heroes such as Leshrac, OD or Viper. Landslide is the main damaging skill. It requires to be close and personal to reach its full potential, putting Sophia in danger. But it deals a lot of damage when fully powered, as a 390 damage nuke is nothing to scoff at. It is great at turning around ganks at putting heavy pressure. A single wave is also not that bad. Finally, the Totem Crystal is Sophia's main disruption tool. It summons a Totem that acts like a quick BKB-piercing stun on the closest target. While it is not reliable to stun one particular foe (as there is a significant delay between each stun, especially before lvl3), it is strong at creating another focal point in fights, much like Phoenix Supernova. It is also quite spammable. However, Sophia has no mobility to speak of, unless going Aghs. That, and her so-so stats will force good positioning. While strong in early skirmishes, she will struggle to sustain heavy harass and rely a lot on Landslide for teamfights.

LORE & HISTORY

Unveil the backstory and characteristics of this idea.

Born with the mark of the Gem, Sophia was separated from her family underwent an arduous and rigorous training very early. Dedicated to a fault, her geomancy powers soon proved formidable and she learned to skilfully wield them. She was quite the model student as her ever-unsatisfied curiosity lead her to learn more and more. Yet, eager to prove herself too soon, she tried to destroy a bandit hideout alone and was brutally injured in the battle. For seven days and seven nights the healers fought against death. When her breath became nothing more than imperceptible, they allowed the burial. But just as soon the first drop of dirt landed on her, the stones around her began to glow an outer-worldly shiny green. The light engulfed her and her eyes opened again. Vested with the power of the Gems, she found a new purpose in using her powers to protect those cannot do themselves. Rumours of a mighty sorcerer tracking her foes and using mountains to destroy them began to grow and Sophia-Who-Were-Born-Twice a name to respect, or to fear.

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CHANGELOGS

WE MAKE HISTORY BY RECORDING OUR EVENTS

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ABOUT THE AUTHOR

SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA

Full Korbe
Old Friend - Migrated from DotaIdeas v3
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INFORMATION ABOUT THIS POST

20 Jul 2022

Created 3 years ago

3

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COMMENTS

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Poppy

Poppy commented 3 years ago

I think the Totem is way too tanky. 1500 hp doesn't seem like a lot, but if you consider it has base 12 armor +15 from W with all spell damage becoming physical. It's too much. If you use ( https://auct.eu/ehp-calculator/ ) you can see that 1500 hp with 27 armor becomes 3930 Effective HP. Hitting the totem with a Laguna blade, which would be a huge waste of an ability usage, doesn't even make a dent in the EHP. Coupled with BKB piercing stun means even a hero like Troll can have a hard time. If you compare this spell with other AoE ward-like abilities, like tombstone, egg, will-o-wisp, nimbus. Those abilities are still impactful but are way less tanky.
Pigzit

Pigzit commented 3 years ago

Geo armor + ghost scepter/eblade looks so cool on this hero, I'm in love with that W ability. Such a cool concept, great stuff with this one. Looking forward to seeing more from you!
Datfizh

Datfizh commented 3 years ago

I believe this hero idea only mashing all abilities into one hero and surprisingly that works. No gimmick synergy or complicated mechanic. I like it.