Sign in
Sign In Register
1.0

Ghost

intelligence Hero

by joel Dec 06, 2025

Ghost

The Ghost is a saving support hero. Their toolkit includes the ability Flicker, which is a soft dispel and a way to disjoint projectile based abilities. Their second ability, Distraction, is a team fight spell that strips opponents of their ability to find targets. Their third ability allows them to play the map better with better vision, but beware as enemies can see the lantern as well. Their... View more

intelligence HERO

ranged

unspecified

Preferred role

Position not specified.

COMPLEXITY

Flicker

active ABILITY

The Ghost flickers itself in place, disjointing all projectiles and shrugging off some status effects. DISPEL TYPE: BASIC DISPEL

spell manacost

40/45/50/60

spell cooldown

7/6/5/4

Distraction

active ABILITY

Upgrades Distraction

The Ghost vanishes from sight and randomly manifests in a random pattern, taunting enemies and delivering a single attack in a radius whenever they appear. - Can be interrupted by stuns or roots.

spell manacost

70/90/100/110

spell cooldown

22/20/18/16

Lantern Bearer

active ABILITY

The lantern that the Ghost carries offers a sense of comfort for those surrounding them, as well as a way to ward off the darkness. Toggle this ability to rapidly gain vision of the surrounding are...

Ethereal Guidance

ULTIMATE

active ABILITY

The Ghost latches on to a target ally, becoming untargetable by spells or attacks for the duration or until the ally dies. While they are latched, Flicker now affects the ally and can be channeled ...

spell manacost

150/200/250

spell cooldown

90/75/60

Mind Over Matter

passive ABILITY

Upgrades Mind Over Matte...

All damage done to the Ghost strips mana instead of health once their health reaches 1. If the Ghost runs out of mana, they die. This is a innate ability. - Mana Void and Mana burn deals both burn ...

Traits unselected

HP

MP

LEVEL

1
6
12
18
25
30

BONUS STATS

0
1
2
3
4
5
6
7

STRENGTH

+PER LEVEL

+ TOTAL GAIN

AGILITY

+PER LEVEL

+ TOTAL GAIN

INTELLIGENCE

+PER LEVEL

+ TOTAL GAIN

DPS

+

DAMAGE

SPEED

RANGE

ARMOR

MAGIC RES.

SPEED

TURN RATE

VISION

ABILITIES

THIS IDEA CONTAINS A TOTAL OF 5 ABILITIES

Unit portrait

Showing abilities of Ghost

Flicker

Distraction

Lantern Bearer

Ethereal Guidance

Mind Over Matter

BASIC

Flicker

active

none

none

The Ghost flickers itself in place, disjointing all projectiles and shrugging off some status effects. DISPEL TYPE: BASIC DISPEL
spell manacost 40/45/50/60
spell cooldown 7/6/5/4

ADVANCED

AVAILABLE FROM LEVEL

1

ABILITY MAX LEVEL

4

This ability has no targets

SPECIFIED RULES

Loading hero modifiers...

HERO´S MODIFIERS

MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO

• •
No Facets

This hero does not have any facets configured.

AGHANIM'S SCEPTER

Can be cast while dead within 400 radius of any ally.

Upgrades Distraction

AGHANIM'S SHARD

Ghost's spells deplete both health and mana at a 50% rate. Increases health regeneration by 10 and mana regeneration by 3

Upgrades Mind Over Matter

Talent Tree

Tap anywhere to toggle notes

Distraction + 100 Taunt Radius

No notes

25

+10 Ethereal Guidance Duration

No notes

Flicker + 200 Health/Mana

No notes

20

+ 100 Lantern Bearer Vision

No notes

Distraction - 2 second cooldown

No notes

15

+ 15 STR

No notes

+ 2 Mana Regen

No notes

10

+ 50 Distraction Damage in radius

No notes

Loading voice lines...

VOICE LINES

Hero's voice lines at every medal.

No Voice Lines

This hero does not have any voice lines configured.

Loading hero guides...

ITEM & SKILL BUILDS

Optimized item & skill guides for Ghost.

No Item Builds

This hero does not have any item builds configured.

Loading descriptions...

IDEA DESCRIPTION

Explained by the author.

The Ghost is a saving support hero. Their toolkit includes the ability Flicker, which is a soft dispel and a way to disjoint projectile based abilities. Their second ability, Distraction, is a team fight spell that strips opponents of their ability to find targets. Their third ability allows them to play the map better with better vision, but beware as enemies can see the lantern as well. Their ultimate binds them to a allied hero, allowing the Ghost to dictate fights at will.

Loading changelogs...

CHANGELOGS

WE MAKE HISTORY BY RECORDING OUR EVENTS

No Changelogs

This idea has no changelog entries yet.

Loading author info...

ABOUT THE AUTHOR

SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA

joel
Old Friend - Migrated from DotaIdeas v3
4
390
Last seen 2 days ago Feb 2022
View profile

56

Ideas Created

4

Immortals Won

0

Forges Joined

5000

Tangos Farmed

0

Quests

7

Unlocked Items

Lvl 1

Tip Level

0

Tips Received

0

Tips Given

Lvl 1

Voting Level

390

Votes Received

0

Votes Given

Hoodwink

Hoodwink

Fav Hero 1

Phoenix

Phoenix

Fav Hero 2

—

Fav Hero 3

Latest ideas from this author

ABOUT THE IDEA

INFORMATION ABOUT THIS POST

11 Aug 2022

Created 3 years ago

3

Comments

1726

Views

0

Tips

0

Bookmarks

BOOKMARK

Save this idea in your favorites!

Spread this idea in your socials!

Download this idea on pdf forever!

Loading voting section...

SIGN IN TO VOTE

Sign in to cast your vote and earn rewards!

VOTING GUIDELINES

  • Score Range: Vote from 1 to 5. Use 1 to flag spam or low-quality content. Give 2+ to encourage refinement. Scores of 2 or lower negatively impact the author if not updated after revisions.
  • High Rated Ideas: Ideas scoring 4+ are featured prominently. Vote count also affects visibility.
  • Immortal State: The top three ideas each month become Immortal and receive special recognition.
  • Fair Voting: Base your score on relevance, quality, originality, and feasibility. Vote constructively.
  • Update Votes: Adjust your score when ideas are updated.
  • Originality: Innovative ideas score higher. Ideas should at least be interesting.
  • Content Quality: Detailed descriptions and well-explained concepts deserve higher scores.
  • Images: Quality images improve the score.
  • Updates: Frequent, meaningful updates show dedication and refinement.
  • Completeness: Consider completed sections and explanation quality.
  • AI Content: AI-generated content is acceptable. Focus on the idea's quality.
  • Voting Rewards: Both Author and Voter earn tangos based on Voting Bounty level. Use tangos in the Sideshop.
  • Score-Independent: Reward amount is the same regardless of score. Authors get nothing for scores below 2 (flagged).
  • One-Time Reward: Updating your vote doesn't grant additional tangos. Bounties are claimed once per idea.

Move the slider to select your vote score value

Use scores of 1 to flag ideas that are not suitable for the site, such as spam, memes, or low-quality content. Consider giving a higher score to encourage the author to refine this idea.

VOTING REWARDS


Voting Modifier For Author For You
Voting Bounties Level 1
+3
+3
User Skills active
+0
+0
Consumables used
+0
+0

Author Gets

+3 +0

No tangos on updates

Flagged ideas get nothing

You Get

+3 +0

No tangos on updates

Loading comments...

COMMENTS

SAY YOUR THOUGHTS

Log in to join the discussion

Datfizh

Datfizh commented 3 years ago

Man, 0 Agility on Tiny can work well because the game doesn't rely too much on Increased Attack Speed or Armor the Agility provides as oppose to health on Strength or Mana on Intelligence. Your hero is pretty much food for Axe or Ancient Apparition once they hit level 6. Some players may not think to counter solely a support hero but free armor bonus on Axe is something players would take into consideration.
joel

joel replied 3 years ago

What if i swapped the innate ability, causing him to lose mana first before losing HP? That would solve the AA probelm. It also allows him to buy like several fluffy hats to prevent axe from one-shot him as well
Datfizh

Datfizh replied 3 years ago

Well, that can be good measure. I'm sorry if I looked rude on my previous comment.