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Mahl, The Jungle King

agility Hero

by Poppy Dec 04, 2025

1.0

version

Mahl, The Jungle King

I've always wanted a hero that was made to purely rely on attack speed for damage. Not really any stats, but attack speed. I wanted Alchemist to be that hero, but it's just no really viable. So Mahl's passive basically alleviates for the lack of damage you would get from building items like AC so there's no huge downside to it. Because of the really low base stat gain, I think it would lock ... View more

agility HERO

melee

unspecified

Preferred role

Position not specified.

COMPLEXITY

Lacerations
Lacerations

Lacerations

passive ABILITY

Upgrades Lacerations

Mahls attacks deal bonus bleed damage based on enemy max hp. Attacking a target with stacks increases Mahls attack speed incrementally. Stacks apply infinitely

From the Brush
From the Brush

From the Brush

active ABILITY

Can be activated near trees to gain smoke effects. Under this effect Mahl has increased movespeed, night vision as well as unobstructed vision. Mahl gains increased attack range for 1 attack, this ...

spell manacost

130/135/140/145

spell cooldown

55/45/35/25

Taste for Blood
Taste for Blood

Taste for Blood

passive ABILITY

Mahl has a base spell lifesteal and gains more when on low health

Rend
Rend

Rend

ULTIMATE

active ABILITY

Mahl delivers a striking blow rupturing all lacerations inflicted by Mahl, dealing damage based on stacks. If a hero is killed by rend, Lacerations damage is permanently increased. This ability con...

spell manacost

100/150/200

spell cooldown

80/40/20

Primal Frenzy
Primal Frenzy

Primal Frenzy

active ABILITY

Grants Primal Frenzy

Mahl enters a frenzy. Pinning the target down, swiping at them dealing attack damage and also applying stacks of lacerations. In this frenzy he gains increased attack speed multiplier for the durat...

spell manacost

150

spell cooldown

18

Traits unselected

HP

MP

LEVEL

1
6
12
18
25
30

BONUS STATS

0
1
2
3
4
5
6
7

STRENGTH

+PER LEVEL

+ TOTAL GAIN

AGILITY

+PER LEVEL

+ TOTAL GAIN

INTELLIGENCE

+PER LEVEL

+ TOTAL GAIN

DPS

+

DAMAGE

SPEED

RANGE

ARMOR

MAGIC RES.

SPEED

TURN RATE

VISION

ABILITIES

THIS IDEA CONTAINS A TOTAL OF 5 ABILITIES

Unit portrait

Showing abilities of Mahl, The Jungle King

Lacerations

Lacerations

From the Brush

From the Brush

Taste for Blood

Taste for Blood

Rend

Rend

Primal Frenzy

Primal Frenzy

BASIC

Lacerations

Lacerations

TYPE passive

DAMAGE physical

TARGET MODE none

Mahls attacks deal bonus bleed damage based on enemy max hp. Attacking a target with stacks increases Mahls attack speed incrementally. Stacks apply infinitely

+ATT SPD PER 3 STACKS 10/25/40/55

DAMAGE PER STACK 0.1/0.2/0.3/0.4%

DAMAGE INTERVAL 1

DURATION 7

Aghanim's Shard
Upgrades Lacerations

lacerations applies a 3% slow per stack (stacks diminishingly)

ADVANCED

AVAILABLE FROM LEVEL

1

ABILITY MAX LEVEL

4

This ability has no targets

SPECIFIED RULES

castable when leashed: YES

is breakable: YES

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HERO´S MODIFIERS

MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO

• •
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This hero does not have any facets configured.

AGHANIM'S SCEPTER

Grants new ability: Primal Frenzy

Grants Primal Frenzy

AGHANIM'S SHARD

lacerations applies a 3% slow per stack (stacks diminishingly)

Upgrades Lacerations

Talent Tree

Tap anywhere to toggle notes

-8s Rend Cooldown

No notes

25

+0.05% Lacerations DPS on Rend kills (applies retroactively)

No notes

-0.2 BAT

No notes

20

From the Brush applies 2s fear

No notes

+15 agility

No notes

15

-3 armour on From the Brush

No notes

+10% magic resistance

No notes

10

+1 mana regen

No notes

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VOICE LINES

Hero's voice lines at every medal.

No Voice Lines

This hero does not have any voice lines configured.

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ITEM & SKILL BUILDS

Optimized item & skill guides for Mahl, The Jungle King.

Standard

hard carry
View Full Guide

Loading descriptions...

IDEA DESCRIPTION

Explained by the author.

I've always wanted a hero that was made to purely rely on attack speed for damage. Not really any stats, but attack speed. I wanted Alchemist to be that hero, but it's just no really viable. So Mahl's passive basically alleviates for the lack of damage you would get from building items like AC so there's no huge downside to it. Because of the really low base stat gain, I think it would lock Mahl into playing around stats, attack speed and procs as opposed to damage and crit building. So you'd prefer to have an mkb over a Daedalus

LORE & HISTORY

Unveil the backstory and characteristics of this idea.

Mahl is the self proclaimed king of the Yama Raskav Jungle. He is a tyrannical ruler who rules through fear and oppression. He knows not many in the jungle could oppose him, though there is a small rebellion starting to form, lead by Kreg, the jungle's champion. The two are sworn enemies. Kreg's presence has cause Mahl to become quite paranoid. Lashing out on any of those he thinks will oppose him.

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CHANGELOGS

WE MAKE HISTORY BY RECORDING OUR EVENTS

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ABOUT THE AUTHOR

SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA

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Old Friend - Migrated from DotaIdeas v3
Poppy
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Last seen a long time ago Jul 2022
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ABOUT THE IDEA

INFORMATION ABOUT THIS POST

19 Aug 2022

Created 3 years ago

1

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Datfizh

Datfizh commented 3 years ago

I like the design and it pretty much spots on to the purpose of your design.