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Gold distribution

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by 5th spirit Nov 26, 2025

1.0

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Complete processing of reliable and unreliable gold. The idea is that the reliability of gold depend

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IDEA DESCRIPTION

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Complete processing of reliable and unreliable gold. The idea is that the reliability of gold depends on how long the hero has not died and how many kills/assists the hero has made. 1 - At the start of the game, the hero has 450 reliable gold and 150 unreliable gold. 2 - When a hero is revived, 99% of his gold becomes reliable. 3 - Every minute since the hero's rebirth, 5% of its reliable gold becomes unreliable. 4 - On every kill made by the hero after respawning, 2.5% of its reliable gold becomes unreliable. 5 - On every kill made by the hero after respawning, 5% of its reliable gold becomes unreliable. 6 - ALL the gold received and spent by the hero is divided into reliable and unreliable in such a way that the current ratio of reliable and unreliable gold for the hero is perfectly preserved. 7 - The base maximum percentage of unreliable gold is 20%, if the hero did not die for 10 minutes OR 3 enemy structures were broken during the life of the hero OR the hero made 10 kills + assists during the life of the hero, the maximum percentage of unreliable gold increases to 30%, if all 3 conditions are completed, then the maximum percentage of unreliable gold increases to 40%.

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SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA

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Old Friend - Migrated from DotaIdeas v3
5th spirit
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08 Oct 2022

Created 3 years ago

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T1Slam

T1Slam commented 2 years ago

Cool suggestion, but maybe you should format the text in proper list.
Datfizh

Datfizh commented 3 years ago

4 and 5 said the same thing. You can use Enter function to make the sentence clearer, unlike the comment section.