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Nemestice Altars BEST OF January 2023

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by Augrunga Dec 14, 2025

Nemestice Altars

New buildings: Nemestice Altars. Each lane has 2 altars, making 6 altars total on the map. Safel

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New buildings: Nemestice Altars. Each lane has 2 altars, making 6 altars total on the map. Safelane altars are between the tier 1 and tier 2 safelane towers. They will have a semi-circle shaped alcove on the outer tree borders. Offlane altars are between the tier 1 and tier 2 offlane towers. They will have a semi-circle shaped alcove on the outer tree borders. Midlane altars are between the tier 1 and tier 2 midlane towers. Radiant's midlane altar will be south towards the safelane jungle, with the opening facing towards the southmost stairs. Dire's midlane altar will be connected to the corner of the elevation towards the safelane jungle, between the two south facing and east facing stairs. ------------------------------------------------ Interacting with a Nemestice Altar will open a shop where creeps can be purchased to run down the nearest lane to the Altar on the next creep spawn. These creeps have a scaling gold cost and level that increases every 7.5 minutes, matching the global creep level system. Each subsequent purchase of the same creep will cost 20% more gold to summon. Summoning creeps from the altar closer to your faction’s base cost 50% less gold. ------------------------------------------------- Creep selection: Melee Creep: 60 gold + 5 per 7.5 minutes Ranged Creep: 75 gold + 5 per 7.5 minutes Siege Creep: 350 gold + 60 per 7.5 minutes Melee Rallying Creep: 100 gold + 20 per 7.5 minutes Ranged Fanatic Creep: 200 gold + 30 per 7.5 minutes Siege Artillery Creep: 500 gold + 90 per 7.5 minutes Champion of the Ancient: 1200 gold + 125 per 7.5 minutes Melee Rallying Creep: Stats identical to melee creep. Has Ancient Rally skill, a 700 radius aura that increases creep movement speed by 4% and health regeneration by 4. Stacks with itself diminishingly. Immune to instant kill mechanics. On death to an enemy, grants gold to all enemy heroes equal to 50% of its bounty. Ranged Fanatic Creep: Stats identical to ranged creep. Has Ancient Fanaticism skill, a 700 radius aura that reduces creep gold/xp bounty by 10% (barring itself) and increases creep attack speed by 10. Stacks with itself diminishingly. Immune to instant kill mechanics. On death to an enemy, grants gold to all enemy heroes equal to 50% of its bounty. Siege Artillery Creep: Stats identical to siege creep. Has Brunt passive (Gives 50% extra attack damage to non-hero units) along with Reinforced passive. Also has Ancient Ammunition skill, a passive that gives the creep a split shot on all targets within attack range with a 200 range buffer. Split shot does 15% damage. Immune to instant kill mechanics. On death to an enemy, grants gold to all enemy heroes equal to 100% of its bounty. Champion of the Ancient is an exclusive melee creep from the Nemestice Altars: Health: 2000 Armor: 10 Magic Resistance: 25% Damage: 90-96 Bounty: 220-224 XP Bounty: 130 Has Blessed passive (Gives 50% extra attack damage to non-hero units and Reinforced units. Gives 25% attack damage penalty to hero units) Has Ancient Power skill: Grants all creeps within 700 radius 75% less gold/xp bounty, and 21% movement speed, 21 health regeneration, and 60 attack speed. Does not stack with itself. Has 60% Cleave. Cleave radius is 400. Distance is 700. ----------------------------------- The idea behind these buildings are to give a universal method for creating split push and ratting dynamics to the game without being based around artificial timings, being more freeform and contextual, as it requires a good amount of gold, and a bit of protection for the creeps. The addition of a discount on the altar closer to your base is mostly to give a bit of advantage to teams losing, so they can potentially create a lane push scenario without being too overwhelming.

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Augrunga
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05 Dec 2022

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