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Techies (Universal) (Slight Rework)

intelligence Hero

by Augrunga Dec 08, 2025

Techies (Universal) (Slight Rework)

Changelog from my 8.00 fan-made mega patch: Scepter reworked: Adds new spell: Napalm Mines. Plants a mine that can be manually blown up after a 0.8 second delay, creating an 800 radius fallout that deals 45 damage per second for 18 seconds. Can stack these mines on top of each other and the fallout debuff stacks with itself. If one mine casts the explosion skill, all mines within 400 radius wi... View more

intelligence HERO

ranged

unspecified

Preferred role

Position not specified.

COMPLEXITY

Sticky Bomb
Sticky Bomb

Sticky Bomb

active ABILITY

Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an...

spell manacost

100/115/130/145

spell cooldown

13/11/9/7

Reactive Tazer
Reactive Tazer

Reactive Tazer

active ABILITY

Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, ...

spell manacost

60

spell cooldown

30/25/20/15

Blast Off!
Blast Off!

Blast Off!

active ABILITY

Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage...

spell manacost

100/125/150/175

spell cooldown

40/35/30/25

Proximity Mines
Proximity Mines

Proximity Mines

ULTIMATE

active ABILITY

Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the trigger area of the mine and will detonate if they stay in the area briefly, dealing damage a...

spell manacost

110/140/170

spell cooldown

0.2

Napalm Mines
Napalm Mines

Napalm Mines

active ABILITY

Grants Napalm Mines

Plants a visible, stackable mine that can be manually triggered via alt-cast or a sub-ability on the mine itself to detonate it and all identical mines in its radius. When detonated, mines will cre...

spell manacost

50

spell cooldown

0.25

Minefield Sign
Minefield Sign

Minefield Sign

active ABILITY

Upgrades Minefield Sign
Upgrades Minefield Sign

Innate. Active. Cannot be leveled up. Plant a warning sign, causing Proximity Mines within its radius to be invulnerable, and allows them to stacked within each other's radiuses. When this is done...

spell cooldown

60

Traits unselected

HP

MP

LEVEL

1
6
12
18
25
30

BONUS STATS

0
1
2
3
4
5
6
7

STRENGTH

+PER LEVEL

+ TOTAL GAIN

AGILITY

+PER LEVEL

+ TOTAL GAIN

INTELLIGENCE

+PER LEVEL

+ TOTAL GAIN

DPS

+

DAMAGE

SPEED

RANGE

ARMOR

MAGIC RES.

SPEED

TURN RATE

VISION

ABILITIES

THIS IDEA CONTAINS A TOTAL OF 6 ABILITIES

Unit portrait

Showing abilities of Techies (Universal) (Slight Rework)

Sticky Bomb

Sticky Bomb

Reactive Tazer

Reactive Tazer

Blast Off!

Blast Off!

Proximity Mines

Proximity Mines

Napalm Mines

Napalm Mines

Minefield Sign

Minefield Sign

BASIC

Sticky Bomb

Sticky Bomb

active

magical

unit or point

Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow to all enemies in the radius.

CAST RANGE 1000

DAMAGE 80/160/240/320

LATCH SLOW 25%/35%/45%/55%

LATCH RADIUS 300

DELAY 2

EXPLOSION SLOW 15%/25%/35%/45%

EXPLOSION RADIUS 350

SLOW DURATION 3

spell manacost 100/115/130/145
spell cooldown 13/11/9/7

ADVANCED

AVAILABLE FROM LEVEL

1

ABILITY MAX LEVEL

4

This ability has no valid targets selected.

SPELL RULES

castable when leashed
blocked by Linken's Sphere
can be disjointed
works on illusions
is breakable
goes on CD when cast interrupted
applies barrier
gives debuff immunity
is soft-dispellable
is strong-dispellable
applies soft dispel
applies strong dispel

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HERO´S MODIFIERS

MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO

• •
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AGHANIM'S SCEPTER

Grants new ability: Napalm Mines

Upgrades Minefield Sign
Grants Napalm Mines

AGHANIM'S SHARD

Adds Minefield ability to the Minefield sign. When an enemy gets within 200 range of the sign, a 1200 radius minefield will be placed around the sign, causing all enemies to take 175 magical damage for every 200 units traveled. Lasts 10 seconds. Minefield has an internal cooldown of 60 seconds, and does not cause the Minefield Sign to despawn when finished. Resummoning the sign will always restart the Minefield cooldown.

Upgrades Minefield Sign

Talent Tree

Tap anywhere to toggle notes

-0.8s Proximity Mine delay

No notes

25

+252 damage

No notes

-15s Blast Off! cooldown

No notes

20

+125 Sticky Bomb Latch/Explosion radius

No notes

+20% Proximity Mine building damage bonus

No notes

15

+200 Blast Off! damage

No notes

+1.5s Reactive Tazer duration

No notes

10

+25% magic resistance

No notes

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VOICE LINES

Hero's voice lines at every medal.

No Voice Lines

This hero does not have any voice lines configured.

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ITEM & SKILL BUILDS

Optimized item & skill guides for Techies (Universal) (Slight Rework).

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IDEA DESCRIPTION

Explained by the author.

Changelog from my 8.00 fan-made mega patch: Scepter reworked: Adds new spell: Napalm Mines. Plants a mine that can be manually blown up after a 0.8 second delay, creating an 800 radius fallout that deals 45 damage per second for 18 seconds. Can stack these mines on top of each other and the fallout debuff stacks with itself. If one mine casts the explosion skill, all mines within 400 radius will detonate automatically. Mines take 2 hits to destroy. When being attacked, all mines within 400 radius of the attacked mine cannot be detonated for 2 seconds, including the attacked mine itself. Has 5 charges with a charge time of 12 seconds. Delay is audible to all players and will show themselves via shared flying vision to all players during the delay. Cooldown: 0.25. Mana cost: 50. Cast range: 1200 Reactive Tazer: No longer upgraded by Aghanim’s Shard Movespeed bonus reduced from 18%/22%/26%/30% to 12%/15%/18%/21% Minefield Sign: Scepter upgrade moved to Shard Shard minefield radius increased from 1000 to 1200 Shard damage per explosion reduced from 300 to 175 Shard no longer removes the sign after the minefield Minefield is now on an internal cooldown of 60 which is tied to the Sign itself Resummoning the sign will refresh the minefield cooldown Mine invulnerability radius reduced from 500 to 150 Can now allow Proximity Mines placed within the radius of the sign to be stacked with other Proximity Mines. Mines will explode consecutively one at a time rather than all at once if they detect a unit Proximity Mines: Max charges increased from 3 to 5 Charge replenish time reduced from 19/17/15 to 19/16/13 Cooldown increased from 0 to 0.2 Max damage falloff reduced from 50% to 30% Damage reduced from 400/575/750 to 350/510/670 Magic resistance reduction duration increased from 5 to 6 Now deals 30% more damage to creeps Now reduces building’s magic resistance Facets: Squee’s Scope: Now also increases base attack speed from 90 to 120 Reactive Tazer can now be targeted to allies within 1000 range, giving only 75% of the disarm duration to attacking enemies when used on allies Spleen’s Secret Sauce: Max health as damage bonus increased from 15% to 20% (Self damage remains the same) Spoon's Stash: Can no longer use neutral items in backpack Talents: Level 10: Changed from -3s Proximity Mine replenish time to +1.5s Reactive Tazer buff duration Level 15: Changed from +3 mana regen to +20% Proximity Mine building damage

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CHANGELOGS

WE MAKE HISTORY BY RECORDING OUR EVENTS

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ABOUT THE AUTHOR

SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA

Augrunga
Old Friend - Migrated from DotaIdeas v3
39
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Last seen a long time ago Aug 2022
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Ideas Created

7

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5000

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7

Unlocked Items

Lvl 1

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Tips Given

Lvl 1

Voting Level

168

Votes Received

12

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INFORMATION ABOUT THIS POST

30 May 2024

Created 1 year ago

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