1.0
version
(Originally made for patch 7.33, values are updated from 7.37e)
Omniknight with different functioning abilities and some ability tweaks.
Changes:
-Purification now has a projectile with a speed of 1500.
-Purification can now be casted on an enemy unit to deal 90/160/230/300 damage and slow them by 15/20/25/30% for 4 seconds.
-Purification damage radius increased from 260 to 300.
-Shard secondary Purification effectiveness reduced from 65% to 50%.
-Guardian Angel is no longer a area targeted ability with 400 radius. Now affects all allied heroes within 900 radius.
-Guardian Angel no longer grants immunity from physical damage. Instead, grants 700/1250/1800 physical damage barrier to allied heroes and nullifies any armor reducing effects for its duration. Cannot be dispelled.
-Guardian Angel duration increased from 5/6/7 to 8.
-Guardian Angel scepter now increases radius to global, affects buildings and regenerates barrier health by 10% per second.
-Level 10 Talent +35 Base Damage replaced with -10s Guardian Angel Cooldown.
-Level 15 Talent -20s Guardian Angel Cooldown replaced with +100 Purification Damage and Heal.
-Level 20 Talent -3s Purification Cooldown replaced with +50% Hammer of Purity Damage.
-Level 20 Talent +2s Guardian Angel duration replaced with +10/10% Degen Aura Slow.
-Level 25 Talent +75% Hammer of Purity Damage replaced with +1200 Guardian Angel Barrier Health.
-Level 25 Talent +160 Purification Damage/Heal replaced with -5s Purification Cooldown.
strength HERO
melee
offlaner
Preferred role
Position 3. Adaptable. Primary role is to create space and pressure for their team while ensuring their own survivability and farm.
offlaner
Preferred role
Position 3. Adaptable. Primary role is to create space and pressure for their team while ensuring their own survivability and farm.
COMPLEXITY
Degen Aura
INNATE+10/10% Degen Aura Slow
+10/10% Degen Aura Slow
For every 0.3s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20 stacks.
For every 0.3s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20 stacks.
Grants Omniknight an aura that slows enemy movement speed by 12/18/24/30% and attack speed by 10/20/30/40. Allied heroes affected by his abilities are also granted the aura for 6s. Aura radius is 300.
Degen Aura
INNATE+10/10% Degen Aura Slow
+10/10% Degen Aura Slow
For every 0.3s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20 stacks.
For every 0.3s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20 stacks.
Grants Omniknight an aura that slows enemy movement speed by 12/18/24/30% and attack speed by 10/20/30/40. Allied heroes affected by his abilities are also granted the aura for 6s. Aura radius is 300.
Purification
+100 Purification Damage and Heal
+100 Purification Damage and Heal
-5s Purification Cooldown
-5s Purification Cooldown
Applies a secondary Purification with 50% effectiveness after 3s.
Applies a secondary Purification with 50% effectiveness after 3s.
Purification also heals allies around the enemy target for 60% of the damage. Healed allies gain 9/12/15/18% bonus movement speed for 4s. Omniknight is always healed regardless of range.
Purification also heals allies around the enemy target for 60% of the damage. Healed allies gain 9/12/15/18% bonus movement speed for 4s. Omniknight is always healed regardless of range.
Sends a projectile of holy light to heal a target allied unit and damage all nearby enemy units, or to directly damage and slow a target enemy unit.
90 / 105 / 120 / 135
18 / 16 / 14 / 12
Purification
+100 Purification Damage and Heal
+100 Purification Damage and Heal
-5s Purification Cooldown
-5s Purification Cooldown
Applies a secondary Purification with 50% effectiveness after 3s.
Applies a secondary Purification with 50% effectiveness after 3s.
Purification also heals allies around the enemy target for 60% of the damage. Healed allies gain 9/12/15/18% bonus movement speed for 4s. Omniknight is always healed regardless of range.
Purification also heals allies around the enemy target for 60% of the damage. Healed allies gain 9/12/15/18% bonus movement speed for 4s. Omniknight is always healed regardless of range.
Sends a projectile of holy light to heal a target allied unit and damage all nearby enemy units, or to directly damage and slow a target enemy unit.
90 / 105 / 120 / 135
18 / 16 / 14 / 12
Repel
+1s Repel Duration
+1s Repel Duration
+3 Repel Strength and HP Regen per Debuff
+3 Repel Strength and HP Regen per Debuff
Grants debuff immunity to the target hero, as well as bonus strength and health regeneration based on the amount of debuffs on them.
90 / 105 / 120 / 135
55 / 50 / 45 / 40
Repel
+1s Repel Duration
+1s Repel Duration
+3 Repel Strength and HP Regen per Debuff
+3 Repel Strength and HP Regen per Debuff
Grants debuff immunity to the target hero, as well as bonus strength and health regeneration based on the amount of debuffs on them.
90 / 105 / 120 / 135
55 / 50 / 45 / 40
Hammer Of Purity
+50% Hammer of Purity Damage
+50% Hammer of Purity Damage
Omniknight purifies his weapon, dealing pure damage based on his base attack damage.
30 / 35 / 40 / 45
16 / 12 / 8 / 4
Hammer Of Purity
+50% Hammer of Purity Damage
+50% Hammer of Purity Damage
Omniknight purifies his weapon, dealing pure damage based on his base attack damage.
30 / 35 / 40 / 45
16 / 12 / 8 / 4
Guardian Angel
ULTIMATE-10s Guardian Angel Cooldown
-10s Guardian Angel Cooldown
+1200 Guardian Angel Barrier Health
+1200 Guardian Angel Barrier Health
Increases radius to global and affects buildings. Barrier regenerates its health by 10% per second.
Increases radius to global and affects buildings. Barrier regenerates its health by 10% per second.
Omniknight calls upon a Guardian Angel which provides all nearby allied heroes a divine barrier that blocks all physical damage dealt to them. Nullifies any armor reducing effects for the duration.
100 / 150 / 200
110 / 100 / 90
Guardian Angel
ULTIMATE-10s Guardian Angel Cooldown
-10s Guardian Angel Cooldown
+1200 Guardian Angel Barrier Health
+1200 Guardian Angel Barrier Health
Increases radius to global and affects buildings. Barrier regenerates its health by 10% per second.
Increases radius to global and affects buildings. Barrier regenerates its health by 10% per second.
Omniknight calls upon a Guardian Angel which provides all nearby allied heroes a divine barrier that blocks all physical damage dealt to them. Nullifies any armor reducing effects for the duration.
100 / 150 / 200
110 / 100 / 90
Traits unselected
HP
MP
LEVEL
BONUS STATS
STRENGTH
+PER LEVEL
+ TOTAL GAIN
AGILITY
+PER LEVEL
+ TOTAL GAIN
INTELLIGENCE
+PER LEVEL
+ TOTAL GAIN
DPS
+
DAMAGE
SPEED
RANGE
ARMOR
MAGIC RES.
SPEED
TURN RATE
VISION
ABILITIES
THIS IDEA CONTAINS A TOTAL OF 5 ABILITIES
Showing abilities of Omniknight (Rework 7.38)
Passive
Degen Aura
INNATE ABILITY
+10/10% Degen Aura Slow
+10/10% Degen Aura Slow
For every 0.3s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20 stacks.
For every 0.3s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20 stacks.
Active
Purification
+100 Purification Damage and Heal
+100 Purification Damage and Heal
Applies a secondary Purification with 50% effectiveness after 3s.
Applies a secondary Purification with 50% effectiveness after 3s.
Purification also heals allies around the enemy target for 60% of the damage. Healed allies gain 9/12/15/18% bonus movement speed for 4s. Omniknight is always healed regardless of range.
Purification also heals allies around the enemy target for 60% of the damage. Healed allies gain 9/12/15/18% bonus movement speed for 4s. Omniknight is always healed regardless of range.
Active
Repel
+1s Repel Duration
+1s Repel Duration
Autocast
Hammer of Purity
+50% Hammer of Purity Damage
+50% Hammer of Purity Damage
Active
Guardian Angel
ULTIMATE ABILITY
-10s Guardian Angel Cooldown
-10s Guardian Angel Cooldown
Increases radius to global and affects buildings. Barrier regenerates its health by 10% per second.
Increases radius to global and affects buildings. Barrier regenerates its health by 10% per second.
BASIC
Purification
TYPE active
DAMAGE pure
TARGET MODE unit
CAST RANGE 600
DAMAGE / HEAL 90 / 160 / 230 / 300
MOVE SPEED SLOW 15 / 20 / 25 / 30%
SLOW DURATION 4
RADIUS 300
90 / 105 / 120 / 135
18 / 16 / 14 / 12
+100 Purification Damage and Heal
-5s Purification Cooldown
Applies a secondary Purification with 50% effectiveness after 3s.
Purification also heals allies around the enemy target for 60% of the damage. Healed allies gain 9/12/15/18% bonus movement speed for 4s. Omniknight is always healed regardless of range.
ADVANCED
AVAILABLE FROM LEVEL
1
ABILITY MAX LEVEL
4
Valid targets
SELF
ALLY
ENEMY
NEUTRAL
HEROES
N/A
N/A
N/A
N/A
CREEPS
N/A
N/A
N/A
N/A
BUILDINGS
N/A
N/A
N/A
N/A
SPELL RULES
Loading hero modifiers...
HERO´S MODIFIERS
MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO
Holy Light
Purification also heals allies around the enemy target for 60% of the damage. Healed allies gain 9/12/15/18% bonus movement speed for 4s. Omniknight is always healed regardless of range.
Omnipresent
For every 0.3s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20 stacks.
AGHANIM'S SCEPTER
Increases radius to global and affects buildings. Barrier regenerates its health by 10% per second.
AGHANIM'S SHARD
Applies a secondary Purification with 50% effectiveness after 3s.
Talent Tree
Tap anywhere to toggle notes
+1200 Guardian Angel Barrier Health
No notes
+1200 Guardian Angel Barrier Health
+1200 Guardian Angel Barrier Health
-5s Purification Cooldown
No notes
-5s Purification Cooldown
-5s Purification Cooldown
+50% Hammer of Purity Damage
No notes
+50% Hammer of Purity Damage
+50% Hammer of Purity Damage
+10/10% Degen Aura Slow
No notes
+10/10% Degen Aura Slow
+10/10% Degen Aura Slow
+100 Purification Damage and Heal
No notes
+100 Purification Damage and Heal
+100 Purification Damage and Heal
+3 Repel Strength and HP Regen per Debuff
No notes
+3 Repel Strength and HP Regen per Debuff
+3 Repel Strength and HP Regen per Debuff
-10s Guardian Angel Cooldown
No notes
-10s Guardian Angel Cooldown
-10s Guardian Angel Cooldown
+1s Repel Duration
No notes
+1s Repel Duration
+1s Repel Duration
Loading descriptions...
IDEA DESCRIPTION
Explained by the author.
(Originally made for patch 7.33, values are updated from 7.37e)
Omniknight with different functioning abilities and some ability tweaks.
Changes:
-Purification now has a projectile with a speed of 1500.
-Purification can now be casted on an enemy unit to deal 90/160/230/300 damage and slow them by 15/20/25/30% for 4 seconds.
-Purification damage radius increased from 260 to 300.
-Shard secondary Purification effectiveness reduced from 65% to 50%.
-Guardian Angel is no longer a area targeted ability with 400 radius. Now affects all allied heroes within 900 radius.
-Guardian Angel no longer grants immunity from physical damage. Instead, grants 700/1250/1800 physical damage barrier to allied heroes and nullifies any armor reducing effects for its duration. Cannot be dispelled.
-Guardian Angel duration increased from 5/6/7 to 8.
-Guardian Angel scepter now increases radius to global, affects buildings and regenerates barrier health by 10% per second.
-Level 10 Talent +35 Base Damage replaced with -10s Guardian Angel Cooldown.
-Level 15 Talent -20s Guardian Angel Cooldown replaced with +100 Purification Damage and Heal.
-Level 20 Talent -3s Purification Cooldown replaced with +50% Hammer of Purity Damage.
-Level 20 Talent +2s Guardian Angel duration replaced with +10/10% Degen Aura Slow.
-Level 25 Talent +75% Hammer of Purity Damage replaced with +1200 Guardian Angel Barrier Health.
-Level 25 Talent +160 Purification Damage/Heal replaced with -5s Purification Cooldown.
LORE & HISTORY
Unveil the backstory and characteristics of this idea.
Innate & Facets for 7.36
Innate - Degen Aura: Grants Omniknight an aura that slows enemy movement speed by 12/18/24/30% and attack speed by 10/20/30/40. Allied heroes affected by his abilities are also granted the aura for 6s. Aura radius is 300.
Facet 1 - Holy Light: Purification also heals allies around the enemy target for 60% of the damage. Healed allies gain 9/12/15/18% bonus movement speed for 4s. Omniknight is always healed regardless of range.
Facet 2 - Omnipresent: For every 0.3s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20 stacks.
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ABOUT THE AUTHOR
SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA
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11 Jan 2023
Created 2 years ago
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