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Rin, The Electric Rogue (Universal)

intelligence Hero

by Somplex Nov 24, 2025

1.0

version

Rin, The Electric Rogue (Universal)

Note: Rin is meant to be a universal hero but this template hasn't been updated to include universal types yet. I would recommend you read the Innate Ability (Energy Field) and then the rest of the abilities. Rin has an innate ability that creates a field. Similar to earth spirit's remnants, the field empowers her abilities and truly enables her. Unlike ES however, she does not have multiple c... View more

intelligence HERO

melee

unspecified

Preferred role

Position not specified.

COMPLEXITY

Electric Surge

active ABILITY

Rin turns into electricity and teleports a short distance. Grants a buff that gives additional damage to the next attack after teleporting. When cast inside the field, the cast range is increased ...

spell manacost

45/60/75/90

spell cooldown

15/12/9/6

Shocking Grasp

active ABILITY

Rin shocks an enemy at short range, dealing damage to them and all enemies in an area around them. If the target is inside the field, the primary target is pulled the towards the center of the fie...

spell manacost

100/115/130/145

spell cooldown

16/14/12/10

Paralyzing Jolt

active ABILITY

Rin shoots forth a stream of electricity that disarms any enemies hit. If an enemy casts a spell while disarmed they take damage based on the spell manacost. If the enemy is inside the field when...

spell manacost

90/100/110/120

spell cooldown

19/18/17/16

Electric Blade

ULTIMATE

active ABILITY

Upgrades Electric Blade

Rin charges up her blade and dashes forward, stabbing and dragging the first enemy hero that she makes contact with. The target takes an attack with extra damage equal to the current level of Elect...

spell manacost

150/225/300

spell cooldown

60

Static Field (Innate)

active ABILITY

Upgrades Static Field (I...

Rin creates a field of static electricity that grants increased movement speed, turn rate and improves all of her abilities. Allies gain half the boost while inside the field. The AoE, movement sp...

spell manacost

2% Max Mana/s

spell cooldown

15 - 0.1 Per level

Electromagnetic Field

active ABILITY

Grants Electromagnetic...

Can only be cast while static field is active. Rin overloads the static field causing it to double the movement speed bonus and pull any enemies to the center with a non interrupting pull. Rin's ...

spell manacost

250

spell cooldown

40

Traits unselected

HP

MP

LEVEL

1
6
12
18
25
30

BONUS STATS

0
1
2
3
4
5
6
7

STRENGTH

+PER LEVEL

+ TOTAL GAIN

AGILITY

+PER LEVEL

+ TOTAL GAIN

INTELLIGENCE

+PER LEVEL

+ TOTAL GAIN

DPS

+

DAMAGE

SPEED

RANGE

ARMOR

MAGIC RES.

SPEED

TURN RATE

VISION

ABILITIES

THIS IDEA CONTAINS A TOTAL OF 6 ABILITIES

Unit portrait

Showing abilities of Rin, The Electric Rogue (Universal)

Electric Surge

Shocking Grasp

Paralyzing Jolt

Electric Blade

Static Field (Innate)

Electromagnetic Field

BASIC

Electric Surge

TYPE active

DAMAGE magical

TARGET MODE unit or point

Rin turns into electricity and teleports a short distance. Grants a buff that gives additional damage to the next attack after teleporting. When cast inside the field, the cast range is increased and the attack also applies a movement and attack speed slow.

CAST RANGE 400/480/560/640

BONUS RANGE 200/240/280/320

DAMAGE BOOST 30/50/70/90

ATTACK SPEED SLOW 30/45/60/75

MOVEMENT SPEED SLOW 28%/32%/36%/40%

SLOW DURATION 1

BUFF DURATION 12

spell manacost

45/60/75/90

spell cooldown

15/12/9/6

ADVANCED

AVAILABLE FROM LEVEL

1

ABILITY MAX LEVEL

4

This ability has no targets

SPECIFIED RULES

goes on CD when cast interrupted: YES

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HERO´S MODIFIERS

MODIFIERS THAT ALTER THE GAMEPLAY OF THE HERO

• •
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AGHANIM'S SCEPTER

Reduces the cooldown by 15s

Upgrades Electric Blade

AGHANIM'S SHARD

Passively increases the field AOE by 50. Whenever Rin casts an ability, grants a stacking buff that gives her +12% Cooldown Acceleration and +12 Attack Speed per stack for 6s. Inside the field, Cooldown Acceleration and Attack Speed Bonus are increased to 18% and +18 per stack. The stacks' durations are independent of each other. Successive casts do not refresh the duration of previous casts.

Upgrades Static Field (Innate)

Talent Tree

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+1 Electric Surge Charge

No notes

25

Static Field applies 13% Damage Sharing on enemy heroes (3s Linger)

No notes

Electromagnetic Blade applies 50% Heal & Regen Reduction

No notes

20

Electric Surge Attack/Slow Bonus Applies to 3 attacks

No notes

+120/60 Electric Surge Cast/Bonus Range

No notes

15

+130 Shocking Grasp Damage

No notes

+150 Electric Blade Max Range

No notes

10

+40 Electric Surge Damage

No notes

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VOICE LINES

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ITEM & SKILL BUILDS

Optimized item & skill guides for Rin, The Electric Rogue (Universal).

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IDEA DESCRIPTION

Explained by the author.

Note: Rin is meant to be a universal hero but this template hasn't been updated to include universal types yet. I would recommend you read the Innate Ability (Energy Field) and then the rest of the abilities. Rin has an innate ability that creates a field. Similar to earth spirit's remnants, the field empowers her abilities and truly enables her. Unlike ES however, she does not have multiple charges and hence it becomes important to be mindful of your own positioning as well as the enemies, since you want to be fighting inside your field as much as possible. Her Ultimate and W allows her to synergize well with heroes like MK, Mars, Jakiro (and to an extent Viper, Underlord, CM) that lay down an area and want to fight inside that arena. Her repositioning abilities and multiple CC abilities make her a strong teamfighter. Her stat gain is decent and as a universal hero, she can choose to go for a hybrid damage build too. Her strength quite low and hence she is not very tanky. So you need to be careful with the use of your mobility/disarm spells. D: Innate Ability that enables all her other spells to shine. Shard effect also works for both a caster/right click build. Q: Allows her to reposition herself and gives a damage boost to the next attack(s). Also gives a short duration slow inside the field. This ability has a bunch of talents that can empower it. W: Decent Nuke and farming tool. Allows you to reposition enemies inside the field E: Skillshot based Disarm that also deters spell casting (inside the field). Deals no/low damage unless the enemy casts a spell under the debuff. R: Shorter Range Skewer that inflicts a strong DoT effect based on Max HP which allows the spell to scale well against beefy heroes. F (Aghs): The pull effect can disrupt the enemies' positioning and force them to fight inside the field. Further improves her damage output and also allows her to cause more disruption with constant mini stuns.

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CHANGELOGS

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ABOUT THE AUTHOR

SOMEONE WONDERFUL MADE THIS WONDERFUL IDEA

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Old Friend - Migrated from DotaIdeas v3
Somplex
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Last seen a long time ago Jun 2023
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28 Jul 2023

Created 2 years ago

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